Files
OSGKeyboard/OSGKeyboardExt/Views/KeyboardOnboardingOverlay.swift
T
Cursor Agent 56fb399e89 fix: ExtL10n String vs Text misuse and replace caption1 with caption
ExtL10n.text returns Text; use ExtL10n.string where String is
required (computed properties, Text/Button initializers). TypeStyle
has caption, not caption1 — align onboarding and dictionary views.

Co-authored-by: Rocky <hkgood@users.noreply.github.com>
2026-07-03 08:16:22 +00:00

293 lines
10 KiB
Swift

// KeyboardOnboardingOverlay.swift
// OSGKeyboard · Keyboard Extension
//
// v0.3.0 in-keyboard onboarding. Replaces the previous "jump out to
// the host app" flow with a five-step overlay that lives on top of
// the normal keyboard UI.
//
// Why in-keyboard instead of jumping to the host app?
//
// - iOS keyboard extensions **cannot programmatically switch back
// to the previous app** after a host-app jump. The user has to
// re-find their app, re-tap a text field, and re-select OSGKeyboard
// from the globe menu. That's a 5+ tap friction.
//
// - Steps 1, 2, 4 (welcome, mic permission, speech permission,
// API key) need nothing the host app owns. They can all live in
// the keyboard.
//
// - The only step that *must* leave the keyboard is step 3
// ("Enable Keyboard") — iOS requires the user to flip a toggle
// in `Settings.app`, which is reachable from the extension via
// `UIApplication.openSettingsURLString`. After the user comes
// back, `viewWillAppear` reads `KeyboardSetupBridge.isReadyForOnboardingSkip`
// and the overlay auto-advances past step 3.
//
// The overlay mounts only when `state.hasCompletedOnboarding == false`.
// All inputs route through `KeyboardState` action hooks, so the
// controller can mirror them into the App Group without the view
// having to know about persistence.
import SwiftUI
import OSGKeyboardShared
struct KeyboardOnboardingOverlay: View {
@Environment(\.themePalette) private var palette: ThemePalette
@ObservedObject var state: KeyboardViewController.State
var body: some View {
ZStack {
// Dim the underlying keyboard so the overlay reads as a
// distinct surface. We can't completely hide it without
// losing keyboard-system visibility, so a 60% black wash
// is the sweet spot between focus and consistency.
palette.background.opacity(0.96).ignoresSafeArea()
VStack(spacing: 0) {
header
Spacer(minLength: Spacing.sm)
Group {
switch currentStep {
case .welcome: welcomeStep
case .microphone: microphoneStep
case .speech: speechStep
case .keyboard: keyboardStep
case .api: apiStep
}
}
.transition(.opacity.combined(with: .move(edge: .trailing)))
.frame(maxWidth: .infinity, maxHeight: .infinity)
Spacer(minLength: Spacing.sm)
footer
}
.padding(.horizontal, Spacing.md)
.padding(.vertical, Spacing.md)
}
}
// MARK: - Steps
private enum Step: Int, CaseIterable {
case welcome = 0, microphone, speech, keyboard, api
static let count = 5
}
private var currentStep: Step {
Step(rawValue: state.onboardingPage) ?? .welcome
}
private var header: some View {
VStack(spacing: Spacing.xs) {
HStack(spacing: 6) {
ForEach(0..<Step.count, id: \.self) { idx in
Capsule()
.fill(idx <= currentStep.rawValue
? palette.accent
: palette.divider)
.frame(height: 4)
}
}
.padding(.horizontal, Spacing.xs)
Text(ExtL10n.string("keyboard.onboarding.title"))
.font(TypeStyle.caption2)
.foregroundStyle(palette.textSecondary)
}
}
// MARK: - Step content
private var welcomeStep: some View {
stepBody(
iconSystemName: "waveform.badge.mic",
title: "keyboard.onboarding.welcome.title",
body: "keyboard.onboarding.welcome.body"
)
}
private var microphoneStep: some View {
stepBody(
iconSystemName: "mic.fill",
title: "keyboard.onboarding.mic.title",
body: "keyboard.onboarding.mic.body"
)
}
private var speechStep: some View {
stepBody(
iconSystemName: "ear",
title: "keyboard.onboarding.speech.title",
body: "keyboard.onboarding.speech.body"
)
}
private var keyboardStep: some View {
VStack(spacing: Spacing.md) {
Image(systemName: "keyboard")
.font(.system(size: 36, weight: .light))
.foregroundStyle(palette.accent)
Text(ExtL10n.string("keyboard.onboarding.keyboard.title"))
.font(TypeStyle.headline)
.foregroundStyle(palette.textPrimary)
.multilineTextAlignment(.center)
Text(ExtL10n.string("keyboard.onboarding.keyboard.body"))
.font(TypeStyle.caption)
.foregroundStyle(palette.textSecondary)
.multilineTextAlignment(.center)
.fixedSize(horizontal: false, vertical: true)
Button {
state.openSystemSettings()
} label: {
HStack(spacing: 6) {
Image(systemName: "arrow.up.right.square")
Text(ExtL10n.string("keyboard.onboarding.keyboard.openSettings"))
}
.font(TypeStyle.caption.weight(.semibold))
.foregroundStyle(.white)
.padding(.horizontal, Spacing.md)
.padding(.vertical, Spacing.xs + 2)
.background(palette.accent, in: Capsule())
}
.accessibilityLabel(ExtL10n.string("keyboard.onboarding.keyboard.openSettings"))
}
.frame(maxWidth: .infinity)
}
private var apiStep: some View {
VStack(spacing: Spacing.md) {
Image(systemName: "key.fill")
.font(.system(size: 32, weight: .light))
.foregroundStyle(palette.accent)
Text(ExtL10n.string("keyboard.onboarding.api.title"))
.font(TypeStyle.headline)
.foregroundStyle(palette.textPrimary)
.multilineTextAlignment(.center)
Text(ExtL10n.string("keyboard.onboarding.api.body"))
.font(TypeStyle.caption)
.foregroundStyle(palette.textSecondary)
.multilineTextAlignment(.center)
.fixedSize(horizontal: false, vertical: true)
Text(ExtL10n.string("keyboard.onboarding.api.skipHint"))
.font(TypeStyle.caption2)
.foregroundStyle(palette.textSecondary)
.multilineTextAlignment(.center)
}
.frame(maxWidth: .infinity)
}
private func stepBody(
iconSystemName: String,
title: String,
body: String
) -> some View {
VStack(spacing: Spacing.md) {
Image(systemName: iconSystemName)
.font(.system(size: 36, weight: .light))
.foregroundStyle(palette.accent)
Text(ExtL10n.string(title))
.font(TypeStyle.headline)
.foregroundStyle(palette.textPrimary)
.multilineTextAlignment(.center)
Text(ExtL10n.string(body))
.font(TypeStyle.caption)
.foregroundStyle(palette.textSecondary)
.multilineTextAlignment(.center)
.fixedSize(horizontal: false, vertical: true)
}
.frame(maxWidth: .infinity)
}
// MARK: - Footer
private var footer: some View {
HStack(spacing: Spacing.xs) {
if currentStep != .welcome {
Button(ExtL10n.string("keyboard.onboarding.back")) {
state.onboardingPage = max(0, currentStep.rawValue - 1)
}
.font(TypeStyle.caption)
.foregroundStyle(palette.textSecondary)
.frame(minHeight: 36)
}
Spacer(minLength: 0)
primaryButton
}
}
@ViewBuilder
private var primaryButton: some View {
switch currentStep {
case .welcome:
Button(ExtL10n.string("keyboard.onboarding.getStarted")) {
state.onboardingPage = 1
}
.buttonStyle(OverlayPrimaryButtonStyle(palette: palette))
case .microphone:
Button(ExtL10n.string("keyboard.onboarding.mic.grant")) {
state.requestMicPermission()
// Optimistically advance — if permission is denied the
// status text on the next viewWillAppear will reflect it.
state.onboardingPage = 2
}
.buttonStyle(OverlayPrimaryButtonStyle(palette: palette))
case .speech:
Button(ExtL10n.string("keyboard.onboarding.speech.grant")) {
state.requestSpeechPermission()
state.onboardingPage = 3
}
.buttonStyle(OverlayPrimaryButtonStyle(palette: palette))
case .keyboard:
// Step 3 is auto-advanced by viewWillAppear once the user
// has enabled the keyboard in Settings.app. We don't show
// a "Continue" button here — that would re-trigger the
// confusion we're solving.
Button(ExtL10n.string("keyboard.onboarding.keyboard.openSettings")) {
state.openSystemSettings()
}
.buttonStyle(OverlayPrimaryButtonStyle(palette: palette))
case .api:
HStack(spacing: Spacing.xs) {
Button(ExtL10n.string("keyboard.onboarding.api.skip")) {
state.completeOnboarding()
}
.font(TypeStyle.caption)
.foregroundStyle(palette.textSecondary)
.padding(.horizontal, Spacing.sm)
.frame(minHeight: 36)
Button(ExtL10n.string("keyboard.onboarding.api.openHostApp")) {
state.openSettings()
}
.buttonStyle(OverlayPrimaryButtonStyle(palette: palette))
}
}
}
}
private struct OverlayPrimaryButtonStyle: ButtonStyle {
let palette: ThemePalette
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(TypeStyle.caption.weight(.semibold))
.foregroundStyle(.white)
.padding(.horizontal, Spacing.md)
.padding(.vertical, Spacing.xs + 2)
.background(palette.accent.opacity(configuration.isPressed ? 0.7 : 1.0),
in: Capsule())
.frame(minHeight: 36)
.contentShape(Capsule())
}
}