Rocky d22154e119 fix: preview installTap crash on simulator (0 Hz AURemoteIO output)
The previous build crashed on the first record-tap with:

  *** Terminating app due to uncaught exception
      'com.apple.coreaudio.avfaudio', reason:
      'Failed to create tap due to format mismatch,
       <AVAudioFormat: 1 ch, 48000 Hz, Float32>'

The crash surfaced at `[AVAudioNode installTap:...]` but the
*root* cause was one frame deeper, in the underlying
`AURemoteIO::enable` call:

  AURemoteIO.cpp:1135  failed: -10851
    (enable 1, outf< 2 ch, 0 Hz, Float32, deinterleaved>
           inf< 1 ch, 48000 Hz, Float32>)

`AURemoteIO` is a two-direction Audio Unit (input + output).
`installTap` triggers `AURemoteIO::enable(1)` which tries to
initialize *both* directions at once. On the iOS Simulator, the
output direction reports a `0 Hz` "speaker" because the
simulator has no real speaker, and `enable` fails with
`kAudioUnitErr_FormatNotSupported` (-10851). The error then
bubbles up through `installTap` as the misleading "format
mismatch" — the input format we passed was correct, but the
output side broke the whole `enable` call.

The previous code asked the audio session for `.playAndRecord`
mode, which requires the output direction to be enabled. On a
real device, the speaker is 44100/48000 Hz and `.playAndRecord`
works. On the simulator, it traps.

Fix (two parts):

1) `start()` audio session now uses `.record` instead of
   `.playAndRecord`. The preview never plays back audio — it
   just records from the mic and hands the buffers to
   `SpeechAnalyzer`. `.record` skips the output direction
   entirely, so the simulator's 0 Hz speaker isn't a problem.
   The real keyboard extension (`OSGKeyboardExt`) keeps
   `.playAndRecord` because it runs on real devices and may
   want to play click sounds / haptic feedback — only the
   preview needs the simulator-friendly category.

2) `startEngineAndASR` adds a pre-flight check: refuse to
   call `installTap` when the input bus reports
   `sampleRate == 0` or `channelCount == 0`. The `installTap`
   failure mode is an `NSException` (Objective-C), not a Swift
   `Error` — `try`/`catch` can't intercept it, so the only safe
   defence is to never call it with a placeholder/unconfigured
   bus. We saw `0 Hz` inputs on the simulator when the host
   mic permission wasn't granted to CoreSimulator, and on
   devices with an unexpected audio-session state. The check
   sets a clear `.error` phase ("Microphone unavailable (hw
   format X Hz / Y ch)") instead of trapping the app.

Why this also unblocks voice-to-text: the previous
"no transcription" symptom was just the crash at step 7 of
the start pipeline — the ASR never saw a single audio frame
because the tap never installed. With the crash fixed, the
`SpeechAnalyzer` pipeline can now actually receive buffers
and emit `.partial` / `.final` events. Whether the *content*
of those events is meaningful depends on the simulator's mic
quality and the chosen locale (both separate concerns from
this fix).

Tests: 27/27 pass (no behavioural test for the pre-flight
check — the check is 4 lines of obvious defence, and
testing it would require either mocking the audio engine
or installing CoreSimulator's host-mic-bridge, neither of
which is worth the cost).
Build: BUILD SUCCEEDED.

🤖 Generated with Claude Code
2026-06-18 21:41:56 +08:00
2026-06-17 23:08:58 +08:00
2026-06-17 23:08:58 +08:00
2026-06-17 23:08:58 +08:00

OSGKeyboard

Hold a key, speak, release — AI-polished text appears at your cursor in any app. An open-source, custom-keyboard-based voice input tool for iOS 18+, inspired by Typeless and OpenLess.

Platform Swift License CI

中文 README


What is it?

OSGKeyboard is a free, open alternative to commercial voice-input tools. It runs as a Custom Keyboard Extension on iOS, so you can use it in any app — Messages, Notes, Mail, ChatGPT, Claude, Cursor, you name it.

  1. Press and hold the mic key
  2. Speak naturally
  3. Release — the AI polishes your words into clean text and inserts it at the cursor

The audio stays on-device (transcribed by Apple's on-device SFSpeechRecognizer on iOS 18/19; iOS 26+ SpeechAnalyzer planned for the next release). Only the polished transcript is sent to your chosen cloud LLM. No audio ever leaves your phone.


Features

  • 🎙 Push-to-talk with a Typeless-style circular mic button
  • 🧠 On-device ASR (iOS 18/19 SFSpeechRecognizer; iOS 26+ SpeechAnalyzer + DictationTranscriber planned)
  • ✍️ AI polishing — adds structure, punctuation, fixes grammar, optionally produces lists
  • 🔌 Bring-your-own API — works with any OpenAI-compatible endpoint (OpenAI, DeepSeek, Qwen DashScope, your own self-hosted server, …)
  • 🔒 Privacy first — audio never leaves your device; transcripts only sent to the LLM you choose
  • 🎨 Native SwiftUI — dark theme, frosted glass, ~2000 lines of Swift
  • 🪶 Zero dependencies — no SwiftPM packages, no CocoaPods, no Carthage

Quick start

Requirements

Build & run

git clone https://github.com/hkgood/OSGKeyboard.git
cd OSGKeyboard
xcodegen generate          # produces OSGKeyboard.xcodeproj
open OSGKeyboard.xcodeproj # or build via CLI:
xcodebuild -project OSGKeyboard.xcodeproj -scheme OSGKeyboard \
  -destination 'generic/platform=iOS Simulator' build

Enable the keyboard in iOS

  1. Run the app on your device or simulator.
  2. Follow the 3-step onboarding: enable the keyboard in iOS Settings, then allow Full Access (required for the mic and LLM calls), then paste your API key.
  3. In any text field, tap 🌐 to switch to OSGKeyboard.
  4. Press and hold the mic, speak, release. ✨

"Allow Full Access" is required. Without it, iOS blocks the keyboard from using the microphone and from making network requests. We never log, store, or transmit your keystrokes — see PrivacyInfo.xcprivacy.


Architecture

OSGKeyboard/
├── OSGKeyboard/                 # Main iOS app (settings, onboarding)
│   ├── Views/                   # SwiftUI screens
│   ├── OSGKeyboardApp.swift     # @main entry
│   ├── PrivacyInfo.xcprivacy    # Required privacy manifest
│   └── OSGKeyboard.entitlements # App Group declaration
├── OSGKeyboardExt/              # Custom Keyboard Extension
│   ├── KeyboardViewController.swift   # Principal class
│   ├── Services/
│   │   ├── AudioCaptureService.swift  # AVAudioEngine → 16 kHz PCM
│   │   ├── ASRService.swift           # iOS 26 + iOS 18 ASR
│   │   └── PolishingService.swift     # LLM call with timeout
│   └── Views/                   # RecordButton, Waveform, KeyboardRootView
├── OSGKeyboardShared/           # Framework shared by app + extension
│   ├── Models/                  # ProviderConfig, LLMRequest, LLMProvider
│   ├── Services/                # LLMClient (OpenAI-compatible)
│   └── Constants/               # AppGroup identifier
├── OSGKeyboardTests/            # XCTest unit tests
├── project.yml                  # XcodeGen project definition
└── .github/workflows/ci.yml     # Lint + build CI

Data flow

[Long-press mic] → AudioCaptureService → AudioBufferSnapshot (16 kHz mono)
                                          ↓
                                  ASRService.transcribe()
                                          ↓
                                ASREvent.final(rawTranscript)
                                          ↓
                              PolishingService.polish()
                                          ↓
                            LLMClient (OpenAI-compatible)
                                          ↓
                          textDocumentProxy.insertText(polished)

Adding a new LLM provider

Open OSGKeyboardShared/Models/LLMProvider.swift and append a new LLMProvider to the presets array. The default OpenAICompatibleClient handles any endpoint that speaks the POST /chat/completions protocol.

LLMProvider(
    id: "groq",
    name: "Groq",
    defaultBaseURL: "https://api.groq.com/openai/v1",
    defaultModel: "llama-3.1-70b-versatile",
    apiKeyURL: URL(string: "https://console.groq.com/keys")
)

That's it. No other code changes required.


Limitations

  • iOS sandboxes keyboard extensions: ~60 MB memory cap, Full Access required.
  • The keyboard does not work in password fields or some WKWebView textareas (iOS limitation).
  • iOS 18/19 ships with SFSpeechRecognizer for on-device ASR. iOS 26+ SpeechAnalyzer is planned for the next release — it is significantly faster and supports more locales.
  • iOS 26+ users in v0.1.1 use the iOS 18 SFSpeechRecognizer path; the iOS 26 SpeechAnalyzer is planned for 0.2.0.

License

MIT — use it, fork it, ship it. No warranty.


Acknowledgements


Note: the project is published at hkgood/OSGKeyboard; badges and git clone URLs already point there.

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