Files
OSGKeyboard/OSGKeyboardExt/Views/NativeKeyboardKeyStyle.swift
T
Rocky d1e5fed964 chore(typing): snapshot local pinyin WIP before syncing cloud branch
Preserve the in-progress local typing/pinyin implementation so feat/pinyin
can safely reset to origin/feat/pinyin (cloud English + Chinese typing).
2026-08-03 13:14:01 +08:00

82 lines
2.5 KiB
Swift

// NativeKeyboardKeyStyle.swift
// OSGKeyboard · Keyboard Extension
//
// Shared native-like key surface used by voice and typing action rows.
import SwiftUI
enum NativeKeyboardKeyColors {
static func fill(for colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? Color(white: 0.32) : .white
}
static func pressedFill(for colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? Color(white: 0.23) : Color(white: 0.84)
}
static func text(for colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? .white : Color(red: 0.06, green: 0.06, blue: 0.08)
}
/// Adaptive brand green: brighter in dark mode and deeper in light mode.
static func sendFill(for colorScheme: ColorScheme) -> Color {
colorScheme == .dark
? Color(red: 0.286, green: 0.725, blue: 0.416)
: Color(red: 0.196, green: 0.549, blue: 0.298)
}
static func sendPressedFill(for colorScheme: ColorScheme) -> Color {
colorScheme == .dark
? Color(red: 0.227, green: 0.627, blue: 0.353)
: Color(red: 0.157, green: 0.447, blue: 0.247)
}
}
struct NativeKeyboardKeySurface<Content: View>: View {
let isPressed: Bool
let fill: Color
let pressedFill: Color
let border: Color
let cornerRadius: CGFloat
@ViewBuilder let content: () -> Content
var body: some View {
content()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(
RoundedRectangle(cornerRadius: cornerRadius, style: .continuous)
.fill(isPressed ? pressedFill : fill)
)
.overlay(
RoundedRectangle(cornerRadius: cornerRadius, style: .continuous)
.stroke(border, lineWidth: 0.5)
)
.shadow(
color: Color.black.opacity(isPressed ? 0.04 : 0.13),
radius: isPressed ? 0.5 : 1,
y: isPressed ? 0 : 1
)
.scaleEffect(isPressed ? 0.98 : 1)
.animation(.easeOut(duration: 0.08), value: isPressed)
}
}
struct NativeKeyboardKeyStyle: ButtonStyle {
let fill: Color
let pressedFill: Color
let border: Color
let cornerRadius: CGFloat
func makeBody(configuration: Configuration) -> some View {
NativeKeyboardKeySurface(
isPressed: configuration.isPressed,
fill: fill,
pressedFill: pressedFill,
border: border,
cornerRadius: cornerRadius
) {
configuration.label
}
}
}