Files
OSGKeyboard/OSGKeyboardShared/Models/TranslationLanguage.swift
T
Rocky 2cc81c4628 feat(keyboard): expand contextual skills and managed flows
Add local clipboard intent recommendations, webpage and phone actions, and safer host handoffs. Refine managed gateway, catalog refresh, onboarding, and adaptive polish behavior.
2026-08-23 14:02:33 +08:00

190 lines
7.9 KiB
Swift

// TranslationLanguage.swift
// OSGKeyboard · Shared
//
// Catalog of target languages the translation feature can produce.
//
// Kept deliberately small (~10 entries) to match the kind of choices
// the user makes in the Settings picker / keyboard menu. We don't try
// to expose every BCP-47 locale — the prompt just needs a target
// language name, and a curated list reads better than a 100-row scroll.
//
// `id` is what gets persisted to the App Group. `promptLanguageName`
// is the human-readable target name injected into the prompt (e.g.
// the LLM sees "English", not "en"). `nativeName` is the endonym we
// show in the picker UI ("日本語" instead of "Japanese").
import Foundation
public struct TranslationLanguage: Identifiable, Hashable, Sendable {
public let id: String
public let promptLanguageName: String
public let nativeName: String
public init(id: String, promptLanguageName: String, nativeName: String) {
self.id = id
self.promptLanguageName = promptLanguageName
self.nativeName = nativeName
}
/// One-character Chinese token for compact chips such as「中译英」.
public var chineseShort: String {
switch id {
case "en": return "英"
case "zh-Hans": return "中"
case "zh-Hant": return "繁"
case "ja": return "日"
case "ko": return "韩"
case "fr": return "法"
case "de": return "德"
case "es": return "西"
case "ru": return "俄"
case "pt": return "葡"
default: return nativeName
}
}
/// Country-style English code for compact chips such as「To JP」.
public var englishShort: String {
switch id {
case "en": return "EN"
case "zh-Hans": return "CN"
case "zh-Hant": return "TW"
case "ja": return "JP"
case "ko": return "KR"
case "fr": return "FR"
case "de": return "DE"
case "es": return "ES"
case "ru": return "RU"
case "pt": return "PT"
default: return id.uppercased()
}
}
/// True when this target is a Chinese script (简体 or 繁體).
public var isChineseScript: Bool {
id == "zh-Hans" || id == "zh-Hant"
}
}
public enum TranslationLanguageCatalog {
/// Sentinel id for "don't translate" — the default selection in the
/// picker. Picked over an `Optional<TranslationLanguage>` so the
/// single-row `Picker` binding and keyboard menu stay a plain `String`.
public static let offLocaleId = "off"
/// Default target language id used on fresh installs when translation
/// is enabled. The picker still defaults to `offLocaleId` — this is
/// only the language we'd fall back to if a stale "on" state is
/// recovered without a remembered target.
public static let defaultLocaleId = "en"
/// Curated set. Order matters — the picker / menu render top-to-
/// bottom, with `offLocaleId` ("不翻译") at the very top so the
/// "turn off" action is one tap away from any enabled state.
public static let all: [TranslationLanguage] = [
TranslationLanguage(id: offLocaleId, promptLanguageName: "", nativeName: ""),
TranslationLanguage(id: "en", promptLanguageName: "English", nativeName: "English"),
TranslationLanguage(id: "zh-Hans", promptLanguageName: "Simplified Chinese", nativeName: "简体中文"),
TranslationLanguage(id: "zh-Hant", promptLanguageName: "Traditional Chinese", nativeName: "繁體中文"),
TranslationLanguage(id: "ja", promptLanguageName: "Japanese", nativeName: "日本語"),
TranslationLanguage(id: "ko", promptLanguageName: "Korean", nativeName: "한국어"),
TranslationLanguage(id: "fr", promptLanguageName: "French", nativeName: "Français"),
TranslationLanguage(id: "de", promptLanguageName: "German", nativeName: "Deutsch"),
TranslationLanguage(id: "es", promptLanguageName: "Spanish", nativeName: "Español"),
TranslationLanguage(id: "ru", promptLanguageName: "Russian", nativeName: "Русский"),
TranslationLanguage(id: "pt", promptLanguageName: "Portuguese", nativeName: "Português")
]
/// True when the given id is the "off" sentinel. Used by the picker
/// to flip `translationEnabled` and by the pipeline to skip the
/// translate prompt.
public static func isOff(_ id: String) -> Bool {
id == offLocaleId
}
/// Resolve a stored locale id to its catalog entry. Falls back to
/// `offLocaleId` (the picker default) when the id is missing or
/// unknown — matches the pattern used elsewhere (e.g.
/// `ASRLocaleLabels`) so the keyboard never crashes on a stale
/// persisted value, and the picker lands on the safe "off" state
/// instead of an arbitrary language.
public static func resolve(_ id: String) -> TranslationLanguage {
if let match = all.first(where: { $0.id == id }) {
return match
}
return all.first { $0.id == offLocaleId } ?? all[0]
}
}
/// Resolves the device's first preferred language for clipboard translation.
/// This intentionally ignores the optional post-dictation translation target.
public enum SystemLanguageResolver {
public static func primaryIdentifier(
preferredLanguages: [String] = Locale.preferredLanguages
) -> String {
normalizedIdentifier(
preferredLanguages.first ?? Locale.autoupdatingCurrent.identifier
)
}
public static func promptLanguageName(
preferredLanguages: [String] = Locale.preferredLanguages
) -> String {
let identifier = primaryIdentifier(preferredLanguages: preferredLanguages)
if let known = TranslationLanguageCatalog.all.first(where: { $0.id == identifier }) {
return known.promptLanguageName
}
return Locale(identifier: "en").localizedString(forIdentifier: identifier)
?? identifier
}
public static func displayLanguageName(
uiLanguage: AppUILanguage,
preferredLanguages: [String] = Locale.preferredLanguages
) -> String {
let identifier = primaryIdentifier(preferredLanguages: preferredLanguages)
let displayLocale = Locale(identifier: uiLanguage.resolvedLanguageCode())
return displayLocale.localizedString(forIdentifier: identifier)
?? promptLanguageName(preferredLanguages: preferredLanguages)
}
public static func isSameLanguage(
sourceIdentifier: String,
targetIdentifier: String
) -> Bool {
let source = normalizedIdentifier(sourceIdentifier)
let target = normalizedIdentifier(targetIdentifier)
if source.hasPrefix("zh"), target.hasPrefix("zh") {
let sourceScript = chineseScript(in: source)
let targetScript = chineseScript(in: target)
return sourceScript == nil || targetScript == nil || sourceScript == targetScript
}
return source == target
}
private static func normalizedIdentifier(_ identifier: String) -> String {
let language = Locale.Language(identifier: identifier)
guard let rawCode = language.languageCode?.identifier else {
return identifier.lowercased()
}
let code = rawCode.lowercased()
guard code == "zh" || code == "yue" else { return code }
let script = language.script?.identifier.lowercased()
let region = Locale(identifier: identifier).region?.identifier.uppercased()
if script == "hant" || ["HK", "MO", "TW"].contains(region) {
return "zh-Hant"
}
if script == "hans" || ["CN", "MY", "SG"].contains(region) {
return "zh-Hans"
}
return "zh"
}
private static func chineseScript(in identifier: String) -> String? {
let normalized = identifier.lowercased()
if normalized.contains("hant") { return "Hant" }
if normalized.contains("hans") { return "Hans" }
return nil
}
}