Files
OSGKeyboard/OSGKeyboardLiveActivity/FlowLiveActivityWidget.swift
T
Rocky 9ef0196d52 feat(flow): harden host handoff, session UX, and Live Activity brand
- fix(keyboard): drop unusable extensionContext.open; report the real
  result of UIApplication.open and cancel the start watchdog immediately
  on failure with clear "open OSGKeyboard" guidance instead of a 30s spin
- feat(capture): recover from audio route changes (AirPods/wired headset
  plug-unplug) and phone-call interruptions by rebuilding the engine/tap
  against the live hardware format
- feat(home): add a "Start" button in the Home footer when a session is
  inactive and permissions are granted (no-jump manual restart)
- feat(hostapps): expand the return whitelist to 46 apps (Signal, Zoom,
  Instagram, X, Douyin, Zhihu, Bilibili, Things, Firefox, ...) with
  en/zh-Hans names and synced LSApplicationQueriesSchemes
- feat(island): use a "ready" checkmark instead of a mic glyph while idle
  and set a staleDate so an orphaned Live Activity fades after a force-quit
- feat(coldstart): use the template OSG brand mark instead of a system
  waveform glyph in the cold-start overlay
- perf(keyboard): rely on Darwin notifications as the primary session
  signal and drop the fallback poll from 1s to 3s
- fix(keyboard): remove the redundant "Start" text button next to the
  inactive-session hint on the keyboard
- docs: correct the per-take cap to 210s (3.5 min) and document that
  force-quitting no longer resurrects the session (tracker + READMEs)
2026-07-06 17:56:10 +08:00

140 lines
4.6 KiB
Swift

// FlowLiveActivityWidget.swift
// OSGKeyboard · Live Activity
//
// Dynamic Island compact leading shows the OSGKeyboard mark instead of the
// generic system microphone glyph that appears without a Live Activity.
import ActivityKit
import SwiftUI
import WidgetKit
struct FlowLiveActivityWidget: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: FlowActivityAttributes.self) { context in
FlowLiveActivityLockScreenView(phase: context.state.phase)
.activityBackgroundTint(Color.black.opacity(0.82))
.activitySystemActionForegroundColor(.white)
} dynamicIsland: { context in
DynamicIsland {
DynamicIslandExpandedRegion(.leading) {
FlowLiveActivityBrandMark(size: 28)
}
DynamicIslandExpandedRegion(.trailing) {
FlowLiveActivityPhaseLabel(phase: context.state.phase)
}
DynamicIslandExpandedRegion(.center) {
Text("OSGKeyboard")
.font(.headline)
}
DynamicIslandExpandedRegion(.bottom) {
FlowLiveActivityPhaseCaption(phase: context.state.phase)
.font(.caption)
.foregroundStyle(.secondary)
}
} compactLeading: {
FlowLiveActivityBrandMark(size: 22)
} compactTrailing: {
FlowLiveActivityTrailingGlyph(phase: context.state.phase)
} minimal: {
FlowLiveActivityBrandMark(size: 18)
}
.keylineTint(Color(red: 0.35, green: 0.55, blue: 1.0))
}
}
}
// MARK: - Views
private struct FlowLiveActivityLockScreenView: View {
let phase: FlowActivityAttributes.ContentState.Phase
var body: some View {
HStack(spacing: 12) {
FlowLiveActivityBrandMark(size: 32)
VStack(alignment: .leading, spacing: 4) {
Text("OSGKeyboard")
.font(.headline)
FlowLiveActivityPhaseCaption(phase: phase)
.font(.subheadline)
.foregroundStyle(.secondary)
}
Spacer(minLength: 0)
FlowLiveActivityTrailingGlyph(phase: phase)
}
// iOS Live Activity lock-screen content needs margins so the leading
// logo and trailing glyph don't touch the card edges.
.padding(.horizontal, 16)
.padding(.vertical, 12)
}
}
/// Branded mark used in compactLeading so users see OSGKeyboard, not the system mic icon.
/// Transparent white OSG glyphs render directly on the black Dynamic Island.
private struct FlowLiveActivityBrandMark: View {
let size: CGFloat
var body: some View {
Image("OSGLogo")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: size, height: size)
.accessibilityLabel("OSGKeyboard")
}
}
private struct FlowLiveActivityTrailingGlyph: View {
let phase: FlowActivityAttributes.ContentState.Phase
var body: some View {
switch phase {
case .recording:
Image(systemName: "waveform")
.foregroundStyle(.red)
.symbolEffect(.variableColor.iterative, options: .repeating)
case .processing:
ProgressView()
.progressViewStyle(.circular)
.tint(.white)
case .idle:
// Session ready but NOT listening — avoid a mic glyph so users
// don't think the keyboard is recording in the background.
Image(systemName: "checkmark.circle.fill")
.foregroundStyle(.green)
}
}
}
private struct FlowLiveActivityPhaseLabel: View {
let phase: FlowActivityAttributes.ContentState.Phase
var body: some View {
switch phase {
case .recording:
Text("REC")
.font(.caption.monospacedDigit().weight(.bold))
.foregroundStyle(.red)
case .processing:
Text("…")
.font(.title3.weight(.semibold))
case .idle:
Image(systemName: "checkmark.circle.fill")
.foregroundStyle(.green)
}
}
}
private struct FlowLiveActivityPhaseCaption: View {
let phase: FlowActivityAttributes.ContentState.Phase
var body: some View {
switch phase {
case .idle:
Text("Voice session active")
case .recording:
Text("Listening…")
case .processing:
Text("Transcribing…")
}
}
}