9f308fadd2
Rotate AI idle suggestions with optional remote packs, move history/dictionary onto self-sizing Home preview cards, harden clipboard capture/prompting, and simplify keyboard chrome by dropping most liquid-glass shadows.
313 lines
11 KiB
Swift
313 lines
11 KiB
Swift
// RecordButton.swift
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// OSGKeyboard · Shared
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//
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// Tap-to-toggle mic button shared between the keyboard extension and
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// host-app keyboard preview surfaces.
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import SwiftUI
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public struct RecordButton: View {
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@Environment(\.themePalette) private var palette: ThemePalette
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public enum Phase: Equatable {
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/// Green — host ready; tap records immediately.
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case idleReady
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/// Orange — voice input unavailable (missing key, session not ready, etc.).
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case idleUnavailable
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/// Host audio is starting; tap handling is owned by the coordinator.
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case preparing
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case recording
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case processing
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case error
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}
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public let phase: Phase
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public let level: Double
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public let remainingSeconds: Int?
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public let isEnabled: Bool
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public let usesLiquidGlass: Bool
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public let onToggle: () -> Void
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public let onPressingChanged: (Bool) -> Void
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/// When non-nil, a 0.45s hold starts explicit editing of the last insertion.
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public let onEditLongPressBegan: (() -> Void)?
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public static let longPressDuration: TimeInterval = 0.45
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@State private var breath = false
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/// Set once a press has been consumed as a hold, so its release is not
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/// replayed as a tap. Must survive phase changes: the phase flips to
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/// `.preparing` / `.recording` while the initiating finger is still down.
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@State private var longPressArmed = false
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public init(
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phase: Phase,
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level: Double,
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remainingSeconds: Int? = nil,
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isEnabled: Bool = true,
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usesLiquidGlass: Bool = false,
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onToggle: @escaping () -> Void,
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onPressingChanged: @escaping (Bool) -> Void = { _ in },
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onEditLongPressBegan: (() -> Void)? = nil
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) {
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self.phase = phase
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self.level = level
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self.remainingSeconds = remainingSeconds
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self.isEnabled = isEnabled
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self.usesLiquidGlass = usesLiquidGlass
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self.onToggle = onToggle
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self.onPressingChanged = onPressingChanged
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self.onEditLongPressBegan = onEditLongPressBegan
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}
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private var isUrgent: Bool {
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guard phase == .recording, let remainingSeconds else { return false }
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return remainingSeconds <= 10
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}
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private var recordingTint: Color {
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palette.recordRed
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}
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private var waveformColor: Color {
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Color(red: 1.0, green: 0.78, blue: 0.78)
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}
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private enum Layout {
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static let disc: CGFloat = 95
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static let outerRing: CGFloat = 106
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static let breathRing: CGFloat = 100
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static let glow: CGFloat = 119
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}
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public var body: some View {
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ZStack {
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Circle()
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.stroke(recordingTint.opacity(isUrgent ? 0.55 : 0.35), lineWidth: isUrgent ? 3 : 2)
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.frame(width: Layout.breathRing, height: Layout.breathRing)
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.scaleEffect(breath ? 1.18 : 0.95)
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.opacity(phase == .recording ? 1 : 0)
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.animation(Motion.breath, value: breath)
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Circle()
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.fill(
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RadialGradient(
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colors: [recordingTint.opacity(0.55), .clear],
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center: .center,
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startRadius: 46,
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endRadius: 92
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)
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)
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.frame(width: Layout.glow, height: Layout.glow)
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.opacity(phase == .recording ? 0.4 + level * 0.6 : 0)
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.blur(radius: 18)
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.animation(Motion.soft, value: phase)
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.animation(Motion.soft, value: level)
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Circle()
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.stroke(Color.white.opacity(isIdle ? 0.08 : 0.12), lineWidth: 0.5)
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.frame(width: Layout.outerRing, height: Layout.outerRing)
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ZStack {
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if usesLiquidGlass {
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Circle()
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.fill(.clear)
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.glassEffect(
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.regular
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.tint(glassTint)
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.interactive(),
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in: .circle
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)
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} else {
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Circle()
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.fill(discGradient)
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Circle()
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.stroke(Color.white.opacity(0.16), lineWidth: 1)
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.blendMode(.overlay)
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}
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Group {
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switch phase {
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case .idleReady, .idleUnavailable:
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Image(systemName: "mic.fill")
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.font(.system(size: 36, weight: .medium))
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.foregroundStyle(.white)
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case .recording:
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VStack(spacing: 3) {
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if let remainingSeconds {
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Text(formatRemaining(remainingSeconds))
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.font(.system(size: 22, weight: .semibold, design: .rounded))
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.foregroundStyle(.white)
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.monospacedDigit()
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.contentTransition(.numericText())
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.offset(y: 3)
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}
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WaveformView(
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level: level,
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color: waveformColor,
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active: true
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)
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.frame(width: 73, height: 32)
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.opacity(0.4)
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.scaleEffect(0.96)
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}
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.transition(.opacity)
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case .preparing, .processing:
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ProgressView()
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.progressViewStyle(.circular)
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.tint(palette.textPrimary)
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.scaleEffect(1.25)
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case .error:
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Image(systemName: "exclamationmark.triangle.fill")
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.font(.system(size: 32, weight: .medium))
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.foregroundStyle(palette.warning)
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}
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}
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}
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.frame(width: Layout.disc, height: Layout.disc)
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.animation(Motion.soft, value: phase)
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.animation(Motion.soft, value: remainingSeconds)
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}
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.contentShape(Circle())
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.modifier(
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RecordButtonPressModifier(
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phase: phase,
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isEnabled: isEnabled,
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supportsEditLongPress: onEditLongPressBegan != nil,
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longPressArmed: $longPressArmed,
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onToggle: onToggle,
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onPressingChanged: onPressingChanged,
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onEditLongPressBegan: onEditLongPressBegan
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)
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)
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.onAppear { breath = (phase == .recording) }
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.onChange(of: phase) { _, new in
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breath = (new == .recording)
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}
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.accessibilityLabel(Text(SharedL10n.string("keyboard.tapToTalkA11y")))
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}
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private var glassTint: Color {
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switch phase {
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case .recording:
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return recordingTint
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case .error, .idleUnavailable:
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return palette.warning.opacity(0.85)
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case .preparing, .processing:
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return palette.surfaceElevated
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case .idleReady:
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return palette.accent
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}
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}
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private var isIdle: Bool {
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switch phase {
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case .idleReady, .idleUnavailable:
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return true
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case .preparing, .recording, .processing, .error:
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return false
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}
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}
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private func formatRemaining(_ seconds: Int) -> String {
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let minutes = seconds / 60
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let remainder = seconds % 60
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return String(format: "%d:%02d", minutes, remainder)
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}
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private var discGradient: LinearGradient {
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switch phase {
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case .recording:
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let colors: [Color] = isUrgent
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? [recordingTint, recordingTint.opacity(0.85)]
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: [recordingTint.opacity(0.95), recordingTint.opacity(0.75)]
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return LinearGradient(colors: colors, startPoint: .top, endPoint: .bottom)
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case .preparing, .processing:
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return LinearGradient(
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colors: [palette.surfaceElevated, palette.surface],
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startPoint: .top,
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endPoint: .bottom
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)
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case .error, .idleUnavailable:
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return LinearGradient(
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colors: [palette.warning.opacity(0.85), palette.warning.opacity(0.55)],
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startPoint: .top,
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endPoint: .bottom
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)
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case .idleReady:
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return LinearGradient(
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colors: [palette.accent.opacity(0.95), palette.accent.opacity(0.75)],
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startPoint: .top,
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endPoint: .bottom
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)
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}
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}
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}
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// MARK: - Press / long-press routing
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private struct RecordButtonPressModifier: ViewModifier {
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let phase: RecordButton.Phase
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let isEnabled: Bool
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let supportsEditLongPress: Bool
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@Binding var longPressArmed: Bool
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let onToggle: () -> Void
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let onPressingChanged: (Bool) -> Void
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let onEditLongPressBegan: (() -> Void)?
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/// A single recognizer serves every phase. Branching on `phase` here would
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/// rebuild the gesture mid-press — edit long-press flips the phase while
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/// the finger is still down — and SwiftUI hands that in-flight touch to the
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/// fresh recognizer, letting one press both open and close a round.
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func body(content: Content) -> some View {
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content.onLongPressGesture(
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minimumDuration: RecordButton.longPressDuration,
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maximumDistance: 120,
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pressing: { pressing in
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if pressing {
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longPressArmed = false
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onPressingChanged(true)
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return
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}
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// A press already consumed as a hold must not replay as a tap.
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if longPressArmed {
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longPressArmed = false
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onPressingChanged(false)
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return
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}
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handleTap()
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onPressingChanged(false)
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},
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perform: {
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let action = holdAction()
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// Arm before dispatch: dispatching switches to LastInputEditView
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// synchronously. Arming afterwards lets the disappearing
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// RecordButton replay this same finger-up as a tap/stop.
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longPressArmed = RecordButtonGesturePolicy.consumesPress(action)
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dispatch(action)
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}
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)
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}
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private func handleTap() {
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dispatch(RecordButtonGesturePolicy.tapAction(phase: phase, isEnabled: isEnabled))
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}
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private func holdAction() -> RecordButtonGestureAction {
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RecordButtonGesturePolicy.holdAction(
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phase: phase,
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isEnabled: isEnabled,
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supportsEditLongPress: supportsEditLongPress
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)
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}
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private func dispatch(_ action: RecordButtonGestureAction) {
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switch action {
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case .none:
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break
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case .toggle:
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onToggle()
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case .beginEditLastInput:
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onEditLongPressBegan?()
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}
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}
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}
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