631617ee53
Idle chips show entities with category icons; a fresh copy surfaces Reply/Summarize/Translate; abort/cancel/empty-tap no longer leave the mic stuck.
130 lines
5.1 KiB
Swift
130 lines
5.1 KiB
Swift
// AIClipboardSkill.swift
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// OSGKeyboard · Shared
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//
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// Built-in clipboard actions for AI idle. The catalog is an ordered list so
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// Settings can later persist a subset or permutation without changing the view.
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import Foundation
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public struct AIClipboardSkill: Identifiable, Equatable, Sendable {
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public let id: String
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public let systemImage: String
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/// Keyboard.strings key for the short button title.
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public let titleKey: String
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public init(id: String, systemImage: String, titleKey: String) {
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self.id = id
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self.systemImage = systemImage
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self.titleKey = titleKey
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}
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}
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public enum AIClipboardSkillCatalog: Sendable {
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public static let replyID = "reply"
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public static let summarizeID = "summarize"
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public static let translateID = "translate"
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/// Default set, in display order. Future skills append here.
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public static let builtIn: [AIClipboardSkill] = [
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AIClipboardSkill(
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id: replyID,
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systemImage: "arrowshape.turn.up.left.fill",
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titleKey: "keyboard.ai.skill.reply"
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),
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AIClipboardSkill(
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id: summarizeID,
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systemImage: "doc.text.magnifyingglass",
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titleKey: "keyboard.ai.skill.summarize"
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),
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AIClipboardSkill(
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id: translateID,
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systemImage: "character.bubble.fill",
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titleKey: "keyboard.ai.skill.translate"
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),
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]
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/// `enabledIDs` is the future Settings hook: `nil` keeps the built-in list.
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public static func visible(enabledIDs: [String]? = nil) -> [AIClipboardSkill] {
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guard let enabledIDs, !enabledIDs.isEmpty else { return builtIn }
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let byID = Dictionary(uniqueKeysWithValues: builtIn.map { ($0.id, $0) })
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return enabledIDs.compactMap { byID[$0] }
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}
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public static func instruction(
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for skill: AIClipboardSkill,
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locale: String,
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translationTargetLocaleId: String
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) -> String {
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instruction(
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skillID: skill.id,
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locale: locale,
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translationTargetLocaleId: translationTargetLocaleId
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)
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}
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/// Compact Translate-chip label. Unset target → 中英互译; Chinese UI
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/// targeting 简/繁 → 简繁互转 (avoids「中译中」); otherwise 中译× / To XX.
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public static func translateButtonTitle(
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translationTargetLocaleId: String,
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uiLanguage: AppUILanguage
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) -> String {
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let isChineseUI = uiLanguage.resolvedLanguageCode() == "zh-Hans"
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if TranslationLanguageCatalog.isOff(translationTargetLocaleId) {
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return isChineseUI ? "中↔英" : "CN↔EN"
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}
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let target = TranslationLanguageCatalog.resolve(translationTargetLocaleId)
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if isChineseUI, target.isChineseScript {
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return "简↔繁"
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}
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if isChineseUI {
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return "中译\(target.chineseShort)"
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}
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return "To \(target.englishShort)"
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}
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public static func instruction(
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skillID: String,
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locale: String,
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translationTargetLocaleId: String
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) -> String {
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let zh = locale == "zh"
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switch skillID {
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case replyID:
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return zh
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? "请根据剪贴板内容起草一段礼貌、简洁的回复,语气自然,可直接发送。"
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: "Draft a concise, polite reply the user can send, based on the clipboard text."
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case summarizeID:
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return zh
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? "请概括剪贴板内容的核心意思,保留关键事实与结论,不要改写成可发送的短消息。"
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: "Summarize the clipboard text: keep the key facts and conclusions; do not rewrite it as a sendable short message."
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case translateID:
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return translateInstruction(
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locale: locale,
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translationTargetLocaleId: translationTargetLocaleId
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)
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default:
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return zh
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? "请根据剪贴板内容完成用户选择的操作。"
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: "Complete the selected action using the clipboard text."
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}
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}
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/// Uses the keyboard translation target when set; otherwise Chinese ↔ English.
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private static func translateInstruction(
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locale: String,
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translationTargetLocaleId: String
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) -> String {
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let zh = locale == "zh"
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if !TranslationLanguageCatalog.isOff(translationTargetLocaleId) {
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let language = TranslationLanguageCatalog.resolve(translationTargetLocaleId)
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let name = language.promptLanguageName
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return zh
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? "请将剪贴板内容翻译成\(name),保留原意与语气。"
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: "Translate the clipboard text into \(name), preserving meaning and tone."
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}
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return zh
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? "请将剪贴板内容在中文与英文之间互译:若原文主要是中文则译成自然英文,若主要是英文则译成自然中文。保留原意与语气。"
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: "Translate the clipboard between Chinese and English: if it is primarily Chinese, produce natural English; if primarily English, produce natural Chinese. Preserve meaning and tone."
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}
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}
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