2bc8c1b87d
Adapt typing/voice surfaces for iPad width and height, add the system globe key and last-input editing flow, harden host-only Rime deployment, and remove clipboard voice commands. Bump build to 61.
308 lines
13 KiB
Swift
308 lines
13 KiB
Swift
// Theme.swift
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// OSGKeyboard · Design System
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//
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// Single source of truth for colour, spacing, corner radius, typography.
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// Inspired by Dieter Rams ("less but better") and Apple Human Interface:
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// every surface has a single purpose, every token earns its place, and
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// the visual hierarchy is carried by *whitespace + one accent*, never by
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// extra colour.
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import SwiftUI
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// MARK: - Theme palette (light / dark)
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/// Single source of truth for *one* colour scheme. The active palette is
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/// injected via the `\.themePalette` environment key — see
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/// `DesignSystem/ThemedRoot.swift`. Token names mirror the previous
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/// `Palette` static API so existing call sites (`Palette.background` etc.)
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/// still compile and resolve through the legacy static accessors below.
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public struct ThemePalette: Sendable, Equatable {
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public let background: Color
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public let surface: Color
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public let surfaceElevated: Color
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public let surfaceMuted: Color
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public let accent: Color
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public let accentMuted: Color
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public let accentGlow: Color
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public let danger: Color
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public let success: Color
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public let warning: Color
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public let textPrimary: Color
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public let textSecondary: Color
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public let textTertiary: Color
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public let textOnAccent: Color
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public let divider: Color
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public let dividerStrong: Color
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public let recordRed: Color
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/// Alternate recording accent available to platform-specific surfaces.
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public let recordBlue: Color
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}
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public enum Palette {
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// Backgrounds
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public static let background = Color(red: 0.039, green: 0.039, blue: 0.043) // #0A0A0B
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public static let surface = Color(red: 0.094, green: 0.094, blue: 0.106) // #18181B
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public static let surfaceElevated = Color(red: 0.153, green: 0.153, blue: 0.169) // #27272A
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public static let surfaceMuted = Color(red: 0.071, green: 0.071, blue: 0.082) // #121215
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// Accents
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public static let accent = Color(red: 0.227, green: 0.627, blue: 0.353) // #3AA05A
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public static let accentMuted = accent.opacity(0.18)
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public static let accentGlow = accent.opacity(0.42)
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// Semantic
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public static let danger = Color(red: 1.000, green: 0.271, blue: 0.227) // #FF453A
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public static let success = accent // unified brand green in UI
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public static let warning = Color(red: 1.000, green: 0.749, blue: 0.094) // #FFBF18
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// Text
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public static let textPrimary = Color.white
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public static let textSecondary = Color(white: 0.7)
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public static let textTertiary = Color(white: 0.50)
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public static let textOnAccent = Color.black
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// Lines
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public static let divider = Color.white.opacity(0.06)
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public static let dividerStrong = Color.white.opacity(0.10)
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// Recording state
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public static let recordRed = Color(red: 1.000, green: 0.231, blue: 0.188) // #FF3B30
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public static let recordBlue = Color(red: 0.000, green: 0.478, blue: 1.000) // #007AFF
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/// Canonical dark palette — preserves every legacy literal above so
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/// existing call sites that read `Palette.background` directly keep
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/// getting the dark value (important for the keyboard extension, which
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/// deliberately stays dark regardless of system appearance).
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public static let dark = ThemePalette(
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background: background,
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surface: surface,
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surfaceElevated: surfaceElevated,
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surfaceMuted: surfaceMuted,
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accent: accent,
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accentMuted: accentMuted,
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accentGlow: accentGlow,
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danger: danger,
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success: success,
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warning: warning,
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textPrimary: textPrimary,
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textSecondary: textSecondary,
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textTertiary: textTertiary,
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textOnAccent: textOnAccent,
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divider: divider,
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dividerStrong: dividerStrong,
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recordRed: recordRed,
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recordBlue: recordBlue
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)
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/// Light palette — warm gray backgrounds for daytime use.
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public static let light = ThemePalette(
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background: Color(red: 0.949, green: 0.945, blue: 0.933), // #F2F1EE warm gray
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surface: Color(red: 0.988, green: 0.984, blue: 0.976), // #FCFBF9
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surfaceElevated: Color(red: 0.922, green: 0.918, blue: 0.906), // #EBEAE7
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surfaceMuted: Color(red: 0.933, green: 0.929, blue: 0.918), // #EEEDE9
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accent: Color(red: 0.227, green: 0.627, blue: 0.353), // #3AA05A
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accentMuted: Color(red: 0.227, green: 0.627, blue: 0.353).opacity(0.14),
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accentGlow: Color(red: 0.227, green: 0.627, blue: 0.353).opacity(0.32),
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danger: Color(red: 1.000, green: 0.231, blue: 0.188), // #FF3B30
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success: Color(red: 0.227, green: 0.627, blue: 0.353), // same as accent
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warning: Color(red: 1.000, green: 0.620, blue: 0.094), // #FF9E18
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textPrimary: Color(red: 0.067, green: 0.067, blue: 0.094), // #111118
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textSecondary: Color(red: 0.392, green: 0.392, blue: 0.435), // #64646F
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textTertiary: Color(red: 0.557, green: 0.557, blue: 0.604), // #8E8E9A
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textOnAccent: Color.white,
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divider: Color.black.opacity(0.06),
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dividerStrong: Color.black.opacity(0.10),
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recordRed: Color(red: 1.000, green: 0.231, blue: 0.188), // #FF3B30
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recordBlue: Color(red: 0.000, green: 0.478, blue: 1.000) // #007AFF
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)
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}
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// MARK: - Environment key
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private struct ThemePaletteKey: EnvironmentKey {
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/// Default falls back to the legacy dark palette so views that haven't
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/// been wrapped in `ThemedRoot` continue to look identical to today.
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static let defaultValue: ThemePalette = Palette.dark
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}
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public extension EnvironmentValues {
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/// The palette currently active for this view. Reads from the nearest
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/// `ThemedRoot` ancestor (or `Palette.dark` if none).
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var themePalette: ThemePalette {
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get { self[ThemePaletteKey.self] }
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set { self[ThemePaletteKey.self] = newValue }
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}
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}
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// MARK: - Spacing scale (4 pt grid)
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public enum Spacing {
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public static let xxs: CGFloat = 4
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public static let xs: CGFloat = 8
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public static let sm: CGFloat = 12
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public static let md: CGFloat = 16
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public static let lg: CGFloat = 20
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public static let xl: CGFloat = 24
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public static let xxl: CGFloat = 32
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public static let xxxl: CGFloat = 40
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public static let hero: CGFloat = 48
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}
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// MARK: - Corner radius scale
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public enum Radius {
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public static let small: CGFloat = 8
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public static let medium: CGFloat = 12
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public static let large: CGFloat = 16
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public static let xl: CGFloat = 20
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public static let xxl: CGFloat = 24
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public static let pill: CGFloat = 999
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}
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// MARK: - Typography
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public enum SettingsListMetrics {
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/// Floor for settings list rows (slightly above HIG 44pt).
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/// Row height grows with content; this only enforces a touch-target minimum.
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public static let singleLineMinHeight: CGFloat = 48
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/// Horizontal inset inside a settings list row.
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public static let rowHorizontalPadding: CGFloat = Spacing.md
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/// Vertical inset inside a settings list row (`Spacing.sm`).
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public static let rowVerticalPadding: CGFloat = 12
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/// Space between a section label and its card.
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public static let sectionLabelSpacing: CGFloat = Spacing.sm
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}
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public enum TypeStyle {
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public static let caption2 = Font.system(size: 11, weight: .medium)
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public static let caption = Font.system(size: 12, weight: .medium)
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public static let footnote = Font.system(size: 13, weight: .regular)
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public static let body = Font.system(size: 15, weight: .regular)
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public static let bodyEmph = Font.system(size: 15, weight: .medium)
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public static let headline = Font.system(size: 17, weight: .semibold)
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public static let title3 = Font.system(size: 20, weight: .semibold)
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public static let title2 = Font.system(size: 22, weight: .bold)
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public static let title = Font.system(size: 28, weight: .bold)
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/// Home brand line + History / Dictionary / Settings page titles.
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public static let pageTitle = Font.system(size: 30, weight: .semibold)
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public static let largeTitle = Font.system(size: 34, weight: .bold)
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/// Subtle status line under the brand mark (home header).
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public static let status = Font.system(size: 13, weight: .regular)
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public static let mono = Font.system(size: 13, weight: .regular, design: .monospaced)
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public static let monoSmall = Font.system(size: 11, weight: .regular, design: .monospaced)
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}
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// MARK: - Animation
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public enum Motion {
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public static let quick = Animation.spring(response: 0.25, dampingFraction: 0.85)
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public static let soft = Animation.spring(response: 0.40, dampingFraction: 0.80)
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public static let deliberate = Animation.spring(response: 0.55, dampingFraction: 0.78)
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public static let breath = Animation.easeInOut(duration: 1.6).repeatForever(autoreverses: true)
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public static let instant = Animation.linear(duration: 0.12)
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}
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// MARK: - Reusable view modifiers
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//
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// Each modifier is a proper ViewModifier struct so it can read the
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// active ThemePalette from @Environment. This is the ONLY way to make
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// shared modifiers respect light/dark mode — plain View extension
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// methods cannot access environment values.
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private struct CardSurfaceModifier: ViewModifier {
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@Environment(\.themePalette) private var palette
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let padding: CGFloat
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func body(content: Content) -> some View {
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content
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.padding(padding)
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.background(palette.surface, in: RoundedRectangle(cornerRadius: Radius.large, style: .continuous))
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.overlay(
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RoundedRectangle(cornerRadius: Radius.large, style: .continuous)
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.stroke(palette.divider, lineWidth: 0.5)
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)
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}
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}
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private struct PillChipModifier: ViewModifier {
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@Environment(\.themePalette) private var palette
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let foreground: Color?
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func body(content: Content) -> some View {
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content
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.padding(.horizontal, Spacing.xs)
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.padding(.vertical, 4)
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.background(palette.surfaceElevated, in: Capsule())
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.foregroundStyle(foreground ?? palette.textSecondary)
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}
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}
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private struct PrimaryButtonModifier: ViewModifier {
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@Environment(\.themePalette) private var palette
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func body(content: Content) -> some View {
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content
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.font(TypeStyle.headline)
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.frame(maxWidth: .infinity, minHeight: 50)
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.background(palette.accent, in: RoundedRectangle(cornerRadius: Radius.large, style: .continuous))
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.foregroundStyle(palette.textOnAccent)
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}
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}
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private struct SecondaryButtonModifier: ViewModifier {
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@Environment(\.themePalette) private var palette
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func body(content: Content) -> some View {
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content
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.font(TypeStyle.headline)
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.frame(maxWidth: .infinity, minHeight: 50)
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.background(palette.surface, in: RoundedRectangle(cornerRadius: Radius.large, style: .continuous))
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.overlay(
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RoundedRectangle(cornerRadius: Radius.large, style: .continuous)
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.stroke(palette.dividerStrong, lineWidth: 0.5)
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)
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.foregroundStyle(palette.textPrimary)
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}
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}
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public extension View {
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/// Standard settings list row insets: horizontal + vertical padding and a
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/// touch-target floor. Height grows with content — do not hand-roll
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/// per-section padding/`minHeight` for ordinary settings rows.
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func settingsListRow(
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minHeight: CGFloat = SettingsListMetrics.singleLineMinHeight,
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alignment: Alignment = .center
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) -> some View {
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self
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.padding(.horizontal, SettingsListMetrics.rowHorizontalPadding)
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.padding(.vertical, SettingsListMetrics.rowVerticalPadding)
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.frame(minHeight: minHeight, alignment: alignment)
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}
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/// Standard card surface used in the main app.
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func cardSurface(padding: CGFloat = Spacing.md) -> some View {
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modifier(CardSurfaceModifier(padding: padding))
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}
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/// Muted pill (used for tags, locale indicators, etc.).
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/// Pass nil to inherit palette.textSecondary automatically.
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func pillChip(foreground: Color? = nil) -> some View {
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modifier(PillChipModifier(foreground: foreground))
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}
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/// Primary CTA button.
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func primaryButton() -> some View {
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modifier(PrimaryButtonModifier())
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}
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/// Secondary CTA button.
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func secondaryButton() -> some View {
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modifier(SecondaryButtonModifier())
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}
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}
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