Files
OSGKeyboard/OSGKeyboard
Rocky 3e3eb0f766 fix: audio tap dispatch_assert_queue crash (nonisolated function ref)
Same dispatch_assert_queue_fail as the prior SFSpeechRecognizer
crash, but in a different code path: `AVAudioNode.installTap`'s
callback fires on the AVAudioEngine real-time audio thread. The
previous fix (`e8a0310`, extract permission callbacks to
`nonisolated static func`) only addressed the once-and-done
TCC callback — audio taps are *continuous*, so the runtime
reached the audio thread before the user had any chance to
back off the recording.

Root cause: Swift 6 strict concurrency. The closure literal
passed to `installTap` was defined inside a `@MainActor` method,
so the compiler inferred the closure body as `@MainActor`-
isolated. AVAudioEngine calls it from its real-time audio
thread, not main, so `dispatch_assert_queue_fail` fires on
the *very first buffer delivery*. Wrapping the inner state
updates in `Task { @MainActor in ... }` (the prior fix) was not
enough — the runtime checks the OUTER closure's isolation, not
just the inner accesses.

Fix: build the tap body inside a `nonisolated static func` that
returns a function reference. Swift 6 function references
never carry inferred isolation, so the dispatch runtime sees
the closure as non-isolated and is happy to run it on the audio
thread. State updates to `self.level` and the AsyncStream
continuation hop back to main via `Task { @MainActor in … }`,
which is itself safe to invoke from a non-isolated context.

`makeAudioTapBlock` takes the format / converter / sample-rate
values plus two `@Sendable` callbacks (`onMeter`, `onSnapshot`)
and returns a `@Sendable` closure suitable for the installTap
block parameter. No state escapes the audio thread; the only
back-channel is through those callbacks.

Build: BUILD SUCCEEDED.
Tests: 21/21 pass.

🤖 Generated with Claude Code
2026-06-18 20:09:31 +08:00
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