Files
OSGKeyboard/OSGKeyboardShared/Typing/RimeEngineBridging.swift
T
Rocky 4749a9cbf2 feat(keyboard): add English QuickType bar and system lexicon
Show verbatim/correction/completion slots, mmap a 40k-word list, and
use UITextChecker plus supplementary lexicon for conservative autocorrect.
2026-08-14 21:49:22 +08:00

112 lines
3.7 KiB
Swift

// RimeEngineBridging.swift
// OSGKeyboard · Shared
//
// Engine façade for the typing surface. `LibrimeEngine` is the production
// implementation; the protocol keeps SwiftUI independent of the C runtime.
import Foundation
/// Input language for the typing surface (not ASR locale).
public enum TypingInputLanguage: String, CaseIterable, Identifiable, Sendable {
case chinese
case english
public var id: String { rawValue }
public var shortLabel: String {
switch self {
case .chinese: return "中"
case .english: return "英"
}
}
}
/// Role of an English QuickType slot. Chinese candidates stay `.completion`.
public enum TypingCandidateRole: String, Equatable, Sendable {
/// The word currently being typed. Space does not replace it.
case verbatim
/// The unique slot Space will apply when autocorrect is armed.
case correction
/// Prefix completion; tap to accept, Space ignores it.
case completion
/// Next-word prediction after a committed word; tap to insert.
case nextWord
}
/// One candidate row item after composing.
public struct TypingCandidate: Identifiable, Equatable, Sendable {
public let id: String
public let text: String
public let annotation: String?
/// Absolute engine index for Chinese selection (may differ from display order).
public let engineIndex: Int
public let role: TypingCandidateRole
/// Unknown verbatim shown in quotes, matching the system / KeyboardKit contract.
public let isQuoted: Bool
public init(
id: String = UUID().uuidString,
text: String,
annotation: String? = nil,
engineIndex: Int = 0,
role: TypingCandidateRole = .completion,
isQuoted: Bool = false
) {
self.id = id
self.text = text
self.annotation = annotation
self.engineIndex = engineIndex
self.role = role
self.isQuoted = isQuoted
}
}
/// Snapshot the UI observes while composing.
public struct TypingComposition: Equatable, Sendable {
public var preedit: String
/// Raw key sequence from the engine (ASCII). Prefer this over `preedit`
/// for spelling / next-key logic — preedit may include separators.
public var rawInput: String
public var candidates: [TypingCandidate]
public init(
preedit: String = "",
rawInput: String = "",
candidates: [TypingCandidate] = []
) {
self.preedit = preedit
self.rawInput = rawInput
self.candidates = candidates
}
public static let empty = TypingComposition()
}
/// Bridge between key events and IME state. Keep this small so Phase 2
/// can swap KeyboardKit-style shells or librime without UI rewrites.
@MainActor
public protocol RimeEngineBridging: AnyObject {
var composition: TypingComposition { get }
var isReady: Bool { get }
var schema: TypingInputSchema { get }
/// Load dictionaries / open session. Safe to call repeatedly.
func prepare() async throws
/// Drop heavy caches (leave typing mode / memory warning).
func teardown()
func setLanguage(_ language: TypingInputLanguage)
@discardableResult
func setSchema(_ schema: TypingInputSchema) -> Bool
/// Process one key and return newly committed text, if any.
func processCharacter(_ character: Character) -> String?
func processBackspace() -> String?
func processSpace() -> String?
func processReturn() -> String?
/// Commit candidate at index; returns text to insert (empty if invalid).
func selectCandidate(at index: Int) -> String
/// Force-commit current preedit as raw latin (or empty).
func flushPreedit() -> String
func clearComposition()
}