2d44423f4c
The hold-to-talk release path called AsyncStream.Continuation.finish() while holding MacAudioRecorder's NSLock; onTermination re-entered the same lock on the main thread and froze the app. Finish snapshot sinks outside the lock and guard the audio tap once stop() begins. The dictation HUD no longer reassigns its hosting view and forces a synchronous relayout on every view-model tick; it uses a fixed panel size and SwiftUI @ObservedObject refresh instead. Adds OSGKeyboardMacTests with a regression test that fails under the old lock re-entry pattern.
242 lines
10 KiB
Swift
242 lines
10 KiB
Swift
// MacAudioRecorder.swift
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// OSGKeyboard · Mac
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//
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// Captures microphone audio via AVAudioEngine and resamples it to the
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// 16 kHz mono Float32 buffer the cloud ASR clients expect. The tap
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// callback runs on the audio render thread, so sample accumulation is
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// guarded by a lock and the type is `@unchecked Sendable`.
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@preconcurrency import AVFoundation
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final class MacAudioRecorder: @unchecked Sendable {
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enum RecorderError: Error, LocalizedError {
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case converterUnavailable
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case microphoneAccessDenied
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var errorDescription: String? {
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switch self {
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case .converterUnavailable:
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return "无法初始化音频转换器 / Failed to initialize audio converter"
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case .microphoneAccessDenied:
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return "麦克风权限被拒绝——请在「系统设置 → 隐私与安全性 → 麦克风」中启用"
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+ " / Microphone access denied — enable it in System Settings"
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+ " → Privacy & Security → Microphone"
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}
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}
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}
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private let engine = AVAudioEngine()
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private let targetFormat = AVAudioFormat(
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commonFormat: .pcmFormatFloat32,
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sampleRate: 16_000,
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channels: 1,
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interleaved: false
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)!
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private var converter: AVAudioConverter?
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private let lock = NSLock()
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private var samples: [Float] = []
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private var snapshotContinuation: AsyncStream<AudioBufferSnapshot>.Continuation?
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/// Identifies the live snapshot sink. `AsyncStream.Continuation` is not
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/// equatable, so a termination handler compares generations to tell "my
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/// stream ended" from "a newer stream already replaced me".
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private var snapshotGeneration = 0
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/// Guarded by `lock`: the audio tap runs on the render thread and must stop
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/// appending the moment `stop()` begins tearing the engine down.
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private var isRunning = false
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/// Hard cap on accumulated audio: 10 minutes @16 kHz ≈ 38 MB of Float32.
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/// Recording is push-to-talk, but a stuck hotkey (or a latched Option
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/// key) would otherwise grow this buffer without bound; past the cap we
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/// keep the newest audio (drop from the front) so the take still ends
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/// with what the user last said.
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private static let maxSampleCount = 10 * 60 * 16_000
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/// Trim hysteresis: dropping from the front is an O(n) memmove of the
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/// whole ~38 MB buffer, done under the same lock the UI's level poll
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/// takes — doing it on EVERY tap callback once capped would stall the
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/// render thread ~12×/s. Let the buffer overshoot by 30 s and trim the
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/// whole excess in one move instead.
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private static let trimHysteresisSamples = 30 * 16_000
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private var smoothedLevel: Float = 0
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/// One-shot flag for the converter pull block. Taps are serialized per
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/// bus, so a plain instance property (not a captured local) is safe here.
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private var didProvideInput = false
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/// Normalised input level (0…1), smoothed for a calm waveform.
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/// Read from the main thread by a polling timer while recording.
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func level() -> Float {
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lock.withLock { smoothedLevel }
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}
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/// Resolves microphone authorization before capture. Prompts on first
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/// use; throws `microphoneAccessDenied` once the user has declined so
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/// failures surface as a permission problem, not an empty transcription.
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private static func ensureMicrophoneAccess() async throws {
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switch AVCaptureDevice.authorizationStatus(for: .audio) {
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case .authorized:
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return
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case .notDetermined:
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guard await AVCaptureDevice.requestAccess(for: .audio) else {
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throw RecorderError.microphoneAccessDenied
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}
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case .denied, .restricted:
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throw RecorderError.microphoneAccessDenied
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@unknown default:
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throw RecorderError.microphoneAccessDenied
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}
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}
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func start() async throws {
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try await Self.ensureMicrophoneAccess()
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try startEngine()
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}
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/// Live 16 kHz mono snapshots for streaming ASR while the mic is open.
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/// The stream is finished automatically in `stop()`.
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func makeSnapshotStream() -> AsyncStream<AudioBufferSnapshot> {
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AsyncStream { continuation in
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let generation = installSnapshotSink(continuation)
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continuation.onTermination = { [weak self] _ in
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self?.clearSnapshotSink(ifGeneration: generation)
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}
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}
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}
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/// Publishes `continuation` as the live sink and returns its generation.
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///
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/// `finish()` invokes `onTermination` **synchronously on the calling
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/// thread**, and that handler takes `lock`. Since `NSLock` is not
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/// reentrant, any `finish()` made while holding `lock` deadlocks the
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/// caller — on the main thread that freezes the whole app. So the outgoing
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/// continuation is only handed over here and finished after the unlock.
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private func installSnapshotSink(
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_ continuation: AsyncStream<AudioBufferSnapshot>.Continuation
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) -> Int {
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let (previous, generation) = lock.withLock {
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let previous = snapshotContinuation
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snapshotGeneration += 1
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snapshotContinuation = continuation
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return (previous, snapshotGeneration)
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}
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previous?.finish()
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return generation
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}
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/// Detaches the sink only if it is still the one this generation installed,
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/// so a late termination from a replaced stream cannot mute the live one.
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private func clearSnapshotSink(ifGeneration generation: Int) {
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lock.withLock {
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guard snapshotGeneration == generation else { return }
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snapshotContinuation = nil
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}
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}
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#if DEBUG
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/// Test seam: whether a live snapshot sink is currently attached. Lets the
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/// regression tests assert that replacing a stream leaves the *new* sink in
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/// place, which is otherwise invisible from outside.
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var hasLiveSnapshotSink: Bool {
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lock.withLock { snapshotContinuation != nil }
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}
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#endif
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/// Hands the live sink out for finishing outside the lock. See
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/// `installSnapshotSink` for why `finish()` must never run under `lock`.
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private func detachSnapshotSink() -> AsyncStream<AudioBufferSnapshot>.Continuation? {
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lock.withLock {
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let detached = snapshotContinuation
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snapshotContinuation = nil
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return detached
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}
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}
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private func startEngine() throws {
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let stale = detachSnapshotSink()
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lock.withLock { samples.removeAll(keepingCapacity: true) }
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stale?.finish()
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let input = engine.inputNode
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let inputFormat = input.outputFormat(forBus: 0)
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guard let converter = AVAudioConverter(from: inputFormat, to: targetFormat) else {
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throw RecorderError.converterUnavailable
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}
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self.converter = converter
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input.installTap(onBus: 0, bufferSize: 4_096, format: inputFormat) { [weak self] buffer, _ in
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self?.appendResampled(buffer)
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}
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engine.prepare()
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try engine.start()
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lock.withLock { isRunning = true }
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}
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/// Stops capture and returns the accumulated 16 kHz mono samples.
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func stop() -> [Float] {
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// Retire the tap first: `removeTap` / `engine.stop()` can still drain a
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// buffer in flight, and a callback that appends into a torn-down engine
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// is what logged `kAudioUnitErr_InvalidElement (-10877)`.
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let wasRunning = lock.withLock {
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guard isRunning else { return false }
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isRunning = false
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return true
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}
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guard wasRunning else { return [] }
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engine.inputNode.removeTap(onBus: 0)
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engine.stop()
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let sink = detachSnapshotSink()
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let out = lock.withLock {
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let out = samples
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samples.removeAll(keepingCapacity: false)
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return out
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}
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// Outside the lock: `finish()` re-enters via `onTermination`.
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sink?.finish()
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return out
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}
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private func appendResampled(_ buffer: AVAudioPCMBuffer) {
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guard let converter else { return }
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let ratio = targetFormat.sampleRate / buffer.format.sampleRate
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let capacity = AVAudioFrameCount(Double(buffer.frameLength) * ratio) + 1_024
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guard let output = AVAudioPCMBuffer(pcmFormat: targetFormat, frameCapacity: capacity) else { return }
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didProvideInput = false
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var conversionError: NSError?
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converter.convert(to: output, error: &conversionError) { [self] _, statusPointer in
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if didProvideInput {
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statusPointer.pointee = .noDataNow
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return nil
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}
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didProvideInput = true
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statusPointer.pointee = .haveData
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return buffer
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}
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guard conversionError == nil, let channel = output.floatChannelData else { return }
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let frameCount = Int(output.frameLength)
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guard frameCount > 0 else { return }
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let chunk = Array(UnsafeBufferPointer(start: channel[0], count: frameCount))
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// RMS → rough 0…1 level with an attack/decay smoothing so the UI
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// waveform breathes rather than jitters.
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var sumSquares: Float = 0
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for sample in chunk { sumSquares += sample * sample }
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let rms = (sumSquares / Float(frameCount)).squareRoot()
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let normalized = min(1, max(0, rms * 12))
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let sink: AsyncStream<AudioBufferSnapshot>.Continuation? = lock.withLock {
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guard isRunning else { return nil }
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samples.append(contentsOf: chunk)
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if samples.count > Self.maxSampleCount + Self.trimHysteresisSamples {
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samples.removeFirst(samples.count - Self.maxSampleCount)
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}
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let factor: Float = normalized > smoothedLevel ? 0.5 : 0.15
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smoothedLevel += (normalized - smoothedLevel) * factor
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return snapshotContinuation
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}
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// Yielded outside the lock so the render thread never holds it across a
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// consumer hand-off, and never while the sink might terminate.
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sink?.yield(AudioBufferSnapshot(samples: chunk, sampleRate: 16_000))
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}
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}
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