Squashes the working tree that had accumulated on cloud-agent. Two strands of work, kept in one commit at the maintainer's request. Crash and stability (this session): - Subscribe to MetricKit so crash, hang, CPU, and disk-write diagnostics are recorded on device. Keyboard-extension memory kills are the most likely way a user loses the keyboard mid-sentence and iOS does not classify them as crashes, so they never reach App Store Connect. - Upload those reports to POST /v1/analytics/diagnostics from internal builds only (local Debug and TestFlight), reusing the analytics installation identifier and skipping entirely when analytics are off. App Store builds keep everything on device. - Shed the Chinese engine, English lexicon, and in-flight pipeline work at the 40 MiB and 48 MiB budget thresholds instead of waiting for a system memory warning that jetsam often preempts. - Install audio taps with the input node's live format through one shared adaptive resampler, so an audio-route change mid-recording no longer raises an uncatchable format-mismatch exception. Covers the dictation preview and the Mac recorder, which still used the pattern the Flow capture path had already moved away from. - Harden the librime bridge: never pass a nil string across a nonnull boundary when a user dictionary holds malformed UTF-8, null-check the engine API vector, and distrust a candidate count without its array. - Guard the expanded candidate grid against a list that shrinks while the collection view is still laying out against the previous count. - Resolve localized text without the App Group so the screen shown when that container is missing renders its message instead of crashing on launch, which is the one situation it exists to handle. - Gate CI on the App Group and Keychain wiring that the keyboard extension hard-depends on, with a self-test proving the check fails. Clipboard, reply, and semantics (pre-existing working tree): - Unify the reply center, refresh keyboard AI features, and add native event and reminder exporters. - Expand clipboard semantic routing with authored corpora and a product-blind holdout, plus the scripts that build and validate them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
125 lines
4.4 KiB
Swift
125 lines
4.4 KiB
Swift
// GlobeInputModeButton.swift
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// OSGKeyboard · Keyboard Extension
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//
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// System "next keyboard" (🌐) control. Registering
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// `handleInputModeList(from:with:)` for all touch events lets UIKit provide
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// native tap-to-advance and long-press input-mode selection without retaining
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// a transient `UIEvent`. SwiftUI draws the shared native key chrome while a
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// transparent `UIButton` owns touch delivery.
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import OSGKeyboardShared
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import SwiftUI
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import UIKit
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struct GlobeInputModeButton: UIViewRepresentable {
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@ObservedObject var state: KeyboardState
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@Binding var isPressed: Bool
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func makeUIView(context: Context) -> GlobeInputModeButtonView {
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let view = GlobeInputModeButtonView()
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view.onHighlightChanged = { isPressed = $0 }
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view.setInputModeController(state.inputModeController)
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return view
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}
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func updateUIView(_ uiView: GlobeInputModeButtonView, context: Context) {
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uiView.onHighlightChanged = { isPressed = $0 }
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uiView.setInputModeController(state.inputModeController)
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}
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static func dismantleUIView(_ uiView: GlobeInputModeButtonView, coordinator: Void) {
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uiView.onHighlightChanged = nil
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uiView.setInputModeController(nil)
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}
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}
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/// SwiftUI wrapper that frames the UIKit globe button and wires it to the
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/// shared `KeyboardState` action hooks. Used on both iPad voice and typing
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/// surfaces; iPhone relies on the system-provided switch below the keyboard.
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/// Default 44×30 remains available for previews; bottom action rows pass an
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/// explicit width / height so the key shares their complete geometry.
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struct SystemGlobeKey: View {
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@Environment(\.colorScheme) private var colorScheme
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@Environment(\.themePalette) private var palette
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@ObservedObject var state: KeyboardState
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@State private var isPressed = false
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var width: CGFloat = 44
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var height: CGFloat = 30
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var body: some View {
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ZStack {
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NativeKeyboardKeySurface(
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isPressed: isPressed,
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fill: NativeKeyboardKeyColors.fill(for: colorScheme),
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pressedFill: NativeKeyboardKeyColors.pressedFill(for: colorScheme),
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border: palette.divider,
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cornerRadius: KeyboardChromeLayout.actionKeyCornerRadius
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) {
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Image(systemName: "globe")
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.font(TypeStyle.headline.weight(.medium))
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.foregroundStyle(NativeKeyboardKeyColors.text(for: colorScheme))
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.accessibilityHidden(true)
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}
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GlobeInputModeButton(state: state, isPressed: $isPressed)
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.accessibilityLabel(ExtL10n.text("keyboard.nextKeyboardA11y"))
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.accessibilityHint(ExtL10n.text("keyboard.nextKeyboardA11yHint"))
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}
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.frame(width: width, height: height)
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}
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}
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final class GlobeInputModeButtonView: UIButton {
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var onHighlightChanged: ((Bool) -> Void)?
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/// UIKit controls do not retain action targets, but keeping this explicitly
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/// weak documents and enforces the keyboard controller ownership boundary.
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private weak var inputModeController: UIInputViewController?
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private let inputModeAction = #selector(UIInputViewController.handleInputModeList(from:with:))
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override var isHighlighted: Bool {
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didSet {
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guard oldValue != isHighlighted else { return }
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onHighlightChanged?(isHighlighted)
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}
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}
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override init(frame: CGRect) {
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super.init(frame: frame)
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configure()
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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private func configure() {
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// SwiftUI renders the icon, fill, border, shadow, and pressed state.
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// This UIKit layer stays transparent and handles only system gestures.
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backgroundColor = .clear
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isExclusiveTouch = true
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accessibilityTraits = .keyboardKey
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}
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func setInputModeController(_ controller: UIInputViewController?) {
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guard inputModeController !== controller else { return }
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if let inputModeController {
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removeTarget(
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inputModeController,
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action: inputModeAction,
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for: .allTouchEvents
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)
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}
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inputModeController = controller
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if let controller {
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addTarget(
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controller,
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action: inputModeAction,
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for: .allTouchEvents
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)
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}
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}
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}
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