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Rocky 4c929d8b8b fix(mac,asr): harden menu-bar delivery, chunk retry, and polish validator
Retain the external target app for menu-bar paste and polish context, retry
failed middle ASR chunks once, and stop false-positive path/number violations.
2026-07-29 18:30:36 +08:00

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// MacAudioRecorder.swift
// OSGKeyboard · Mac
//
// Captures microphone audio via AVAudioEngine and resamples it to the
// 16 kHz mono Float32 buffer the cloud ASR clients expect. The tap
// callback runs on the audio render thread, so sample accumulation is
// guarded by a lock and the type is `@unchecked Sendable`.
@preconcurrency import AVFoundation
protocol MacAudioRecording: Sendable {
func level() -> Float
func start() async throws
func makeSnapshotStream() -> AsyncStream<AudioBufferSnapshot>
func stop() -> [Float]
}
final class MacAudioRecorder: MacAudioRecording, @unchecked Sendable {
enum RecorderError: Error, LocalizedError {
case converterUnavailable
case microphoneAccessDenied
var errorDescription: String? {
switch self {
case .converterUnavailable:
return "无法初始化音频转换器 / Failed to initialize audio converter"
case .microphoneAccessDenied:
return "麦克风权限被拒绝——请在「系统设置 → 隐私与安全性 → 麦克风」中启用"
+ " / Microphone access denied — enable it in System Settings"
+ " → Privacy & Security → Microphone"
}
}
}
private let engine = AVAudioEngine()
private let targetFormat = AVAudioFormat(
commonFormat: .pcmFormatFloat32,
sampleRate: 16_000,
channels: 1,
interleaved: false
)!
private var converter: AVAudioConverter?
private let lock = NSLock()
private var samples: [Float] = []
private var snapshotContinuation: AsyncStream<AudioBufferSnapshot>.Continuation?
/// Identifies the live snapshot sink. `AsyncStream.Continuation` is not
/// equatable, so a termination handler compares generations to tell "my
/// stream ended" from "a newer stream already replaced me".
private var snapshotGeneration = 0
/// Guarded by `lock`: the audio tap runs on the render thread and must stop
/// appending the moment `stop()` begins tearing the engine down.
private var isRunning = false
/// Hard cap on accumulated audio: 10 minutes @16 kHz ≈ 38 MB of Float32.
/// Recording is push-to-talk, but a stuck hotkey (or a latched Option
/// key) would otherwise grow this buffer without bound; past the cap we
/// keep the newest audio (drop from the front) so the take still ends
/// with what the user last said.
private static let maxSampleCount = 10 * 60 * 16_000
/// Trim hysteresis: dropping from the front is an O(n) memmove of the
/// whole ~38 MB buffer, done under the same lock the UI's level poll
/// takes — doing it on EVERY tap callback once capped would stall the
/// render thread ~12×/s. Let the buffer overshoot by 30 s and trim the
/// whole excess in one move instead.
private static let trimHysteresisSamples = 30 * 16_000
private var smoothedLevel: Float = 0
/// One-shot flag for the converter pull block. Taps are serialized per
/// bus, so a plain instance property (not a captured local) is safe here.
private var didProvideInput = false
/// Normalised input level (0…1), smoothed for a calm waveform.
/// Read from the main thread by a polling timer while recording.
func level() -> Float {
lock.withLock { smoothedLevel }
}
/// Resolves microphone authorization before capture. Prompts on first
/// use; throws `microphoneAccessDenied` once the user has declined so
/// failures surface as a permission problem, not an empty transcription.
private static func ensureMicrophoneAccess() async throws {
switch AVCaptureDevice.authorizationStatus(for: .audio) {
case .authorized:
return
case .notDetermined:
guard await AVCaptureDevice.requestAccess(for: .audio) else {
throw RecorderError.microphoneAccessDenied
}
case .denied, .restricted:
throw RecorderError.microphoneAccessDenied
@unknown default:
throw RecorderError.microphoneAccessDenied
}
}
func start() async throws {
try await Self.ensureMicrophoneAccess()
try startEngine()
}
/// Live 16 kHz mono snapshots for streaming ASR while the mic is open.
/// The stream is finished automatically in `stop()`.
func makeSnapshotStream() -> AsyncStream<AudioBufferSnapshot> {
AsyncStream { continuation in
let generation = installSnapshotSink(continuation)
continuation.onTermination = { [weak self] _ in
self?.clearSnapshotSink(ifGeneration: generation)
}
}
}
/// Publishes `continuation` as the live sink and returns its generation.
///
/// `finish()` invokes `onTermination` **synchronously on the calling
/// thread**, and that handler takes `lock`. Since `NSLock` is not
/// reentrant, any `finish()` made while holding `lock` deadlocks the
/// caller — on the main thread that freezes the whole app. So the outgoing
/// continuation is only handed over here and finished after the unlock.
private func installSnapshotSink(
_ continuation: AsyncStream<AudioBufferSnapshot>.Continuation
) -> Int {
let (previous, generation) = lock.withLock {
let previous = snapshotContinuation
snapshotGeneration += 1
snapshotContinuation = continuation
return (previous, snapshotGeneration)
}
previous?.finish()
return generation
}
/// Detaches the sink only if it is still the one this generation installed,
/// so a late termination from a replaced stream cannot mute the live one.
private func clearSnapshotSink(ifGeneration generation: Int) {
lock.withLock {
guard snapshotGeneration == generation else { return }
snapshotContinuation = nil
}
}
#if DEBUG
/// Test seam: whether a live snapshot sink is currently attached. Lets the
/// regression tests assert that replacing a stream leaves the *new* sink in
/// place, which is otherwise invisible from outside.
var hasLiveSnapshotSink: Bool {
lock.withLock { snapshotContinuation != nil }
}
#endif
/// Hands the live sink out for finishing outside the lock. See
/// `installSnapshotSink` for why `finish()` must never run under `lock`.
private func detachSnapshotSink() -> AsyncStream<AudioBufferSnapshot>.Continuation? {
lock.withLock {
let detached = snapshotContinuation
snapshotContinuation = nil
return detached
}
}
private func startEngine() throws {
let stale = detachSnapshotSink()
lock.withLock { samples.removeAll(keepingCapacity: true) }
stale?.finish()
let input = engine.inputNode
let inputFormat = input.outputFormat(forBus: 0)
guard let converter = AVAudioConverter(from: inputFormat, to: targetFormat) else {
throw RecorderError.converterUnavailable
}
self.converter = converter
input.installTap(onBus: 0, bufferSize: 4_096, format: inputFormat) { [weak self] buffer, _ in
self?.appendResampled(buffer)
}
engine.prepare()
try engine.start()
lock.withLock { isRunning = true }
}
/// Stops capture and returns the accumulated 16 kHz mono samples.
func stop() -> [Float] {
// Retire the tap first: `removeTap` / `engine.stop()` can still drain a
// buffer in flight, and a callback that appends into a torn-down engine
// is what logged `kAudioUnitErr_InvalidElement (-10877)`.
let wasRunning = lock.withLock {
guard isRunning else { return false }
isRunning = false
return true
}
guard wasRunning else { return [] }
engine.inputNode.removeTap(onBus: 0)
engine.stop()
let sink = detachSnapshotSink()
let out = lock.withLock {
let out = samples
samples.removeAll(keepingCapacity: false)
return out
}
// Outside the lock: `finish()` re-enters via `onTermination`.
sink?.finish()
return out
}
private func appendResampled(_ buffer: AVAudioPCMBuffer) {
guard let converter else { return }
let ratio = targetFormat.sampleRate / buffer.format.sampleRate
let capacity = AVAudioFrameCount(Double(buffer.frameLength) * ratio) + 1_024
guard let output = AVAudioPCMBuffer(pcmFormat: targetFormat, frameCapacity: capacity) else { return }
didProvideInput = false
var conversionError: NSError?
converter.convert(to: output, error: &conversionError) { [self] _, statusPointer in
if didProvideInput {
statusPointer.pointee = .noDataNow
return nil
}
didProvideInput = true
statusPointer.pointee = .haveData
return buffer
}
guard conversionError == nil, let channel = output.floatChannelData else { return }
let frameCount = Int(output.frameLength)
guard frameCount > 0 else { return }
let chunk = Array(UnsafeBufferPointer(start: channel[0], count: frameCount))
// RMS → rough 0…1 level with an attack/decay smoothing so the UI
// waveform breathes rather than jitters.
var sumSquares: Float = 0
for sample in chunk { sumSquares += sample * sample }
let rms = (sumSquares / Float(frameCount)).squareRoot()
let normalized = min(1, max(0, rms * 12))
let sink: AsyncStream<AudioBufferSnapshot>.Continuation? = lock.withLock {
guard isRunning else { return nil }
samples.append(contentsOf: chunk)
if samples.count > Self.maxSampleCount + Self.trimHysteresisSamples {
samples.removeFirst(samples.count - Self.maxSampleCount)
}
let factor: Float = normalized > smoothedLevel ? 0.5 : 0.15
smoothedLevel += (normalized - smoothedLevel) * factor
return snapshotContinuation
}
// Yielded outside the lock so the render thread never holds it across a
// consumer hand-off, and never while the sink might terminate.
sink?.yield(AudioBufferSnapshot(samples: chunk, sampleRate: 16_000))
}
}