Add preset-driven polish scenarios (Settings, onboarding, ScenarioChip)
with ScenarioPrompt and style directives; drive keyboard height from
content (240pt) and use viewIsAppearing encapsulated-height offset for
smoother keyboard switches; remove redundant StatusBadge and hide system
dictation via hasDictationKey.
Adds an opt-in translation pipeline that reuses the existing
PolishingService + LLMClient + AppGroupStore chain. Translation is
implemented as a new PolishMode (.translate(targetLocaleId:)); all
existing call sites are unchanged.
Settings:
- New TranslationPickerRow in the language tab (Toggle + 10-locale
picker: en/zh-Hans/zh-Hant/ja/ko/fr/de/es/ru/pt), persisted to the
App Group so the keyboard extension can read it during live dictation.
- 5 new strings per language (en + zh-Hans).
Keyboard:
- New TranslationChip on the top bar to the right of LocaleChip;
same Menu pattern, lets users toggle or quickly switch target
language without leaving the keyboard.
- PolishingService dispatches .translate with a parameterised prompt
(en/zh variants selected by provider id); PolishingService.error
gains a translationNotAvailable case so local-engine users get a
clear inline warning when the toggle is on but cloud is off.
- 6 new strings per language (en + zh-Hans) for the chip + banner.
Local engine policy:
- Translation is cloud-only by design (local engine stays ASR-only
to honour the no-roundtrip promise). Chip shows a 'cloud required'
state and raw transcript still inserts on failure — no data loss.
Build:
- OSGKeyboardShared adds TranslationLanguage enum (10 locales) and
TranslationPrompt factory.
- 4 new files, 9 modified. xcodebuild scheme=OSGKeyboard
config=Debug destination=iPhone 17 Simulator: BUILD SUCCEEDED
(0 warning, 0 error).
Also pins DEVELOPMENT_TEAM in project.yml for TestFlight uploads
(3 targets; Team X329MZU23S).