feat(macos): add macOS menu-bar app and harden cross-device iCloud sync
Introduce a standalone macOS menu-bar app (OSGKeyboardMac) that reuses the platform-agnostic OSGKeyboardShared core: record -> cloud/local ASR -> polish -> insert. Local mode uses Qwen3-ASR via mlx-swift-asr (macOS 15+, Apple Silicon); iOS targets stay zero-SPM. Harden iCloud sync for multi-device correctness: - Per-field settings merge (appSettings.v2) so concurrent edits no longer clobber each other's unrelated fields. - Per-device usage statistics (G-Counter) that sum instead of max(). - Tombstoned dictionary/history merge so deletes propagate and entries can't resurrect. - API keys replicate via iCloud Keychain, never iCloud KVS JSON; pulling a legacy blob without key fields no longer wipes local Keychain entries. - Add a low-risk "Sync Now" action in Settings. Fix Flow keyboard mic state: stay orange until the host publishes a real ready contract, share a single MicVoiceAvailability gate, and self-heal stale cross-process heartbeat jitter instead of getting stuck. Extract shared storage (SpeechHistoryStore/UsageStatisticsStore, ConfigurationStore) into OSGKeyboardShared and add tests for the new sync/merge logic.
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// MacAppearance.swift
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// OSGKeyboard · Mac
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//
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// User-facing light / dark preference for the desktop app. Stored locally
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// (Mac-only switch for now); can be promoted into `SyncedAppSettings` later
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// if iPad / cross-device appearance sync is wanted.
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import AppKit
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import SwiftUI
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/// How the macOS app resolves its colour scheme.
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enum MacAppearancePreference: String, CaseIterable, Identifiable {
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case system
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case light
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case dark
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var id: String { rawValue }
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/// `nil` means "follow the system", matching SwiftUI's convention where
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/// `preferredColorScheme(nil)` defers to the environment.
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var colorScheme: ColorScheme? {
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switch self {
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case .system: return nil
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case .light: return .light
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case .dark: return .dark
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}
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}
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/// The matching AppKit appearance so window chrome, traffic lights and
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/// the menu-bar popover follow the same choice as the SwiftUI content.
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var nsAppearance: NSAppearance? {
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switch self {
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case .system: return nil
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case .light: return NSAppearance(named: .aqua)
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case .dark: return NSAppearance(named: .darkAqua)
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}
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}
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var labelKey: String {
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switch self {
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case .system: return "mac.appearance.system"
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case .light: return "mac.appearance.light"
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case .dark: return "mac.appearance.dark"
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}
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}
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var systemImage: String {
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switch self {
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case .system: return "circle.lefthalf.filled"
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case .light: return "sun.max"
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case .dark: return "moon"
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}
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}
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/// `@AppStorage` key shared by the app shell and the settings switch.
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static let storageKey = "mac.appearancePreference"
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static var current: MacAppearancePreference {
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MacAppearancePreference(
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rawValue: UserDefaults.standard.string(forKey: storageKey) ?? ""
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) ?? .system
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}
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/// Push the preference into AppKit so non-SwiftUI chrome (title bar,
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/// popover) tracks it too. Safe to call on the main actor at any time.
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@MainActor
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static func applyToApp(_ preference: MacAppearancePreference) {
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NSApp?.appearance = preference.nsAppearance
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NSApp?.windows.forEach { window in
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window.appearance = preference.nsAppearance
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window.contentView?.needsDisplay = true
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window.contentView?.subviews.forEach { $0.needsDisplay = true }
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}
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}
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}
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