feat: comprehensive rewrite — push-to-talk pipeline, Typeless UI, Chinese
This is a major rewrite of OpenLessKeyboard, renamed to OSGKeyboard
and rebuilt end-to-end. 59 files changed (+3205/-1550).
Architecture
------------
- Rename project, targets, directories from OpenLess* to OSGKeyboard*
(OpenLess / OpenLessKeyboard / OpenLessShared / OpenLessTests).
- AudioCaptureService rewritten as @unchecked Sendable class with
OSAllocatedUnfairLock instead of an actor, so it survives Swift 6
strict-concurrency checks while still serialising engine + converter
state correctly.
- Single design system (Palette / Spacing / Radius / TypeStyle /
Motion) lifted into OSGKeyboardShared so the host app and the
keyboard extension stay in lock-step.
Push-to-talk — first-principles fix
-----------------------------------
- App Group + audio-input entitlements were stripped by Xcode's
Automatic Signing. They are now declared in project.yml so
'xcodegen generate' re-emits them every time. iOS Developer
Account is untouched; only the App Group capability was added.
- State machine uses a real stored `phase` (was a derived shim
that locked out every press after the first because
recordStream was never nilled after the pipeline finished).
- Microphone permission is requested inside pressBegan (async
Task) so the press flow optimistically enters .recording;
permission denial surfaces a short error and returns to idle.
- Replaced LongPressGesture(0.15s) with a DragGesture +
TapGesture pair separated by pressArmed, so a single tap no
longer fires both onPressBegan and onTap simultaneously.
- Real RMS / peak level meter from the AVAudioEngine tap (was a
pseudo-random walk); the visible waveform is now driven by
actual audio.
- SFSpeechRecognizer(locale:) with selectable ASR locales
(auto / zh-Hans / zh-Hant / en-US / ja-JP / ko-KR) for
first-class Chinese / English / Japanese / Korean dictation,
with on-device recognition when supported.
- AVAudioSession now deactivates on stop so other apps' audio
routing is restored.
Keyboard UI — Typeless-inspired layout
---------------------------------------
- Hero area is 280 pt with a 96 pt record disc, breathing outer
ring, and a 12-bar waveform driven by the real RMS.
- inputView.allowsSelfSizing + a heightAnchor constraint so iOS
no longer crops the keyboard under the Spotlight bar / home
indicator.
- Top bar: mode chip (Off / 转写 / 润色) + locale chip
(Auto / 简体 / 繁體 / EN / 日 / 한) + status badge + ⚙.
- Bottom bar: globe / delete / 空格 / return — all 40 pt and
balanced.
- RecordButton onPressEnded is now safe to fire from a quick
press; pressArmed prevents double-firing.
LLM / Polishing
---------------
- LLMClient: stopped leaking the server response body in errors
(server body is now logged at debug, never surfaced to UI);
added a dedicated .rateLimited case for 429.
- PolishingService timeout 8s → 12s to accommodate slower
domestic LLM providers.
- AppGroupStore.defaultSystemPrompt is now provider-aware
(Chinese for zhipu/moonshot/qwen/deepseek, English otherwise).
Onboarding & Settings
---------------------
- Re-themed OnboardingView / HomeView / SettingsView on the
new design system.
- ProviderPickerSection now shows 6 providers (OpenAI, DeepSeek,
Qwen DashScope, 智谱 GLM, 月之暗面 Moonshot, Custom) with
blurb + selected accent.
- PickerRow for Mode and ASR locale; System Prompt editor with
reset-to-default.
- API settings page "Get an API key" used SwiftUI Link, which
has a hit-test bug on iOS 18 that ate gestures from adjacent
TextFields (manifested as "typing jumps to a website"). It is
now an explicit Button + contentShape + .submitLabel(.done) on
the fields.
Polish & tests
--------------
- LLMClientTests: 4 unit tests passing (ProviderConfig
persistence + OpenAI request/response + HTTP error + missing
key); test App Group renamed to the correct identifier.
- ProviderConfig.apply now captures the previous provider id
*before* mutating, so switching providers actually resets the
system prompt to the new default.
Build
-----
- Swift 6 strict concurrency, iOS 18.0 deployment target.
- Tested on Xcode 26 + iPhone 17 Pro simulator. A real device on
iOS 27 beta aborts with __abort_with_payload (dispatch
library ABI mismatch); use an iOS 18 real device or the
iOS 26 simulator for now.
🤖 Generated with Claude Code
This commit is contained in:
@@ -0,0 +1,402 @@
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// KeyboardRootView.swift
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// OSGKeyboard · Keyboard Extension
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//
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// Typeless-inspired keyboard surface. The keyboard is laid out in three
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// vertical bands, but the entire height is reserved for us — we set
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// `inputView.allowsSelfSizing = true` in the view controller so SwiftUI's
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// frame is honoured, and we add safe-area insets at the top and bottom so
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// the system Spotlight / home-indicator chrome never clips our controls.
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//
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// ┌───────────────────────────────────────────┐
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// │ [polish] [中] ● ⚙ │ ← top: 32 pt (incl. safe top)
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// │ (transcript preview) │ ← 24 pt
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// │ │
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// │ ◯ ▲▲▲▲▲ │ ← centre: 96 pt disc +
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// │ │ breathing ring
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// │ │
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// ├───────────────────────────────────────────┤
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// │ 🌐 ⌫ [ space ] ↩ │ ← bottom: 60 pt (incl. safe bottom)
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// └───────────────────────────────────────────┘
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import SwiftUI
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import OSGKeyboardShared
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public struct KeyboardRootView: View {
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@ObservedObject var state: State
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public init(state: KeyboardViewController.State) {
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self.state = state
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}
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/// Total keyboard height. We set the same value as a height-anchor
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/// constraint in the view controller so the host UIInputView picks
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/// it up.
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static let totalHeight: CGFloat = 280
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public var body: some View {
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ZStack(alignment: .top) {
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background
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VStack(spacing: 0) {
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topBar
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.frame(height: 32)
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centreArea
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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bottomBar
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.frame(height: 56)
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}
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.padding(.top, 4)
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.padding(.bottom, 6)
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}
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.frame(height: Self.totalHeight)
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.preferredColorScheme(.dark)
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}
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// MARK: - Background
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/// Solid dark fill plus a hairline highlight at the top edge, so the
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/// keyboard reads as a physical surface rather than a floating card.
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private var background: some View {
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ZStack {
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Palette.background
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VStack(spacing: 0) {
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Rectangle()
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.fill(
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LinearGradient(
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colors: [Color.white.opacity(0.05), .clear],
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startPoint: .top,
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endPoint: .bottom
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)
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)
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.frame(height: 1)
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Spacer(minLength: 0)
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}
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}
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.overlay(alignment: .top) {
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Rectangle()
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.fill(Palette.divider)
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.frame(height: 0.5)
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}
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}
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// MARK: - Top bar
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private var topBar: some View {
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HStack(spacing: Spacing.xs) {
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ModeChip(mode: state.mode) { newMode in
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state.setMode(newMode)
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}
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LocaleChip(localeId: state.localeId) { newId in
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state.setLocale(newId)
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}
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Spacer(minLength: 0)
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StatusBadge(phase: state.phase)
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Button(action: state.openSettings) {
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Image(systemName: "gearshape.fill")
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.font(.system(size: 13, weight: .medium))
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.foregroundStyle(Palette.textSecondary)
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.frame(width: 28, height: 28)
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.background(Palette.surface, in: Circle())
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.overlay(Circle().stroke(Palette.divider, lineWidth: 0.5))
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}
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.buttonStyle(.plain)
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.accessibilityLabel(Text("Open OSGKeyboard settings"))
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}
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.padding(.horizontal, Spacing.md)
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}
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// MARK: - Centre area
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private var centreArea: some View {
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ZStack {
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VStack(spacing: Spacing.xxs) {
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TranscriptLine(phase: state.phase, transcript: state.lastTranscript)
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.frame(height: 22)
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RecordButton(
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phase: buttonPhase,
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level: state.level,
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onPressBegan: state.beginRecording,
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onPressEnded: state.endRecording,
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onTap: state.tapMic
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)
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.frame(width: 140, height: 140)
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}
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}
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.frame(maxWidth: .infinity)
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}
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// MARK: - Bottom bar
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private var bottomBar: some View {
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HStack(spacing: Spacing.xxs) {
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ToolbarIconButton(systemName: "globe", label: "nextKeyboard") {
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state.tapMic()
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}
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ToolbarIconButton(systemName: "delete.left", label: "delete") {
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state.deleteBackward()
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}
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Spacer(minLength: 0)
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Button(action: state.insertSpace) {
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Text("空格")
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.font(TypeStyle.body)
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.foregroundStyle(Palette.textPrimary)
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.frame(maxWidth: .infinity, minHeight: 42)
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.background(Palette.surfaceElevated, in: RoundedRectangle(cornerRadius: Radius.medium, style: .continuous))
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.overlay(
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RoundedRectangle(cornerRadius: Radius.medium, style: .continuous)
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.stroke(Palette.divider, lineWidth: 0.5)
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)
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}
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.buttonStyle(.plain)
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.accessibilityLabel(Text("Space"))
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Spacer(minLength: 0)
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ToolbarIconButton(systemName: "return", label: "newline") {
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state.insertNewline()
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}
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}
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.padding(.horizontal, Spacing.sm)
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}
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private var buttonPhase: RecordButton.Phase {
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switch state.phase {
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case .idle: return .idle
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case .recording: return .recording
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case .processing: return .processing
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case .error: return .error
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}
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}
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}
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// MARK: - State alias
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extension KeyboardRootView {
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typealias State = KeyboardViewController.State
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}
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// MARK: - SwiftUI Preview
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#if DEBUG
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#Preview("Keyboard · Idle") {
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KeyboardRootView(state: KeyboardViewController.State.previewIdle)
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.frame(width: 390, height: 280)
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.preferredColorScheme(.dark)
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}
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#Preview("Keyboard · Recording") {
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KeyboardRootView(state: KeyboardViewController.State.previewRecording)
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.frame(width: 390, height: 280)
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.preferredColorScheme(.dark)
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}
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#Preview("Keyboard · Processing") {
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KeyboardRootView(state: KeyboardViewController.State.previewProcessing)
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.frame(width: 390, height: 280)
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.preferredColorScheme(.dark)
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}
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#endif
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// MARK: - Transcript line
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private struct TranscriptLine: View {
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let phase: KeyboardViewController.State.Phase
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let transcript: String
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var body: some View {
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ZStack {
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switch phase {
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case .idle:
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Text("按住说话 · Hold to talk")
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.font(TypeStyle.caption)
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.foregroundStyle(Palette.textTertiary)
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case .recording:
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Text(transcript.isEmpty ? " " : transcript)
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.font(TypeStyle.caption)
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.foregroundStyle(Palette.textPrimary)
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.lineLimit(1)
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.truncationMode(.head)
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.frame(maxWidth: .infinity)
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case .processing:
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HStack(spacing: 6) {
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ProgressView().controlSize(.mini).tint(Palette.accent)
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Text("润色中 · Polishing")
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.font(TypeStyle.caption)
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.foregroundStyle(Palette.textSecondary)
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}
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case .error(let msg):
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Text(msg)
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.font(TypeStyle.caption)
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.foregroundStyle(Palette.warning)
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.lineLimit(1)
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.truncationMode(.tail)
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}
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}
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.frame(maxWidth: .infinity)
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.padding(.horizontal, Spacing.md)
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}
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}
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// MARK: - Toolbar icon button
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private struct ToolbarIconButton: View {
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let systemName: String
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let label: String
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let action: () -> Void
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var body: some View {
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Button(action: action) {
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Image(systemName: systemName)
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.font(.system(size: 16, weight: .medium))
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.foregroundStyle(Palette.textPrimary)
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.frame(width: 40, height: 40)
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.background(Palette.surfaceElevated, in: RoundedRectangle(cornerRadius: Radius.medium, style: .continuous))
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.overlay(
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RoundedRectangle(cornerRadius: Radius.medium, style: .continuous)
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.stroke(Palette.divider, lineWidth: 0.5)
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)
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}
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.buttonStyle(.plain)
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.accessibilityLabel(Text(label))
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}
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}
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// MARK: - Status badge
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private struct StatusBadge: View {
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let phase: KeyboardViewController.State.Phase
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var body: some View {
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Group {
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switch phase {
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case .idle:
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EmptyView()
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case .recording:
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dot(color: Palette.recordRed, label: "REC")
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case .processing:
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dot(color: Palette.accent, label: "···")
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case .error:
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dot(color: Palette.warning, label: "!")
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}
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}
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}
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private func dot(color: Color, label: String) -> some View {
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HStack(spacing: 4) {
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Circle()
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.fill(color)
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.frame(width: 6, height: 6)
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Text(label)
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.font(TypeStyle.caption2)
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.foregroundStyle(Palette.textSecondary)
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}
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.padding(.horizontal, Spacing.xs)
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.padding(.vertical, 3)
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.background(Palette.surface, in: Capsule())
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.overlay(Capsule().stroke(Palette.divider, lineWidth: 0.5))
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}
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}
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// MARK: - Mode chip
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private struct ModeChip: View {
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let mode: KeyboardViewController.State.InputMode
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let onChange: (KeyboardViewController.State.InputMode) -> Void
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var body: some View {
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Menu {
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ForEach(KeyboardViewController.State.InputMode.allCases) { m in
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Button {
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onChange(m)
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} label: {
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if m == mode {
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Label(label(for: m), systemImage: "checkmark")
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} else {
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Text(label(for: m))
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}
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}
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}
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} label: {
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HStack(spacing: 4) {
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Image(systemName: icon(for: mode))
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Text(label(for: mode))
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Image(systemName: "chevron.down")
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.font(.system(size: 8, weight: .bold))
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}
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.font(TypeStyle.caption2)
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.foregroundStyle(mode == .off ? Palette.textTertiary : Palette.textPrimary)
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.padding(.horizontal, Spacing.xs + 2)
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.padding(.vertical, 4)
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.background(Palette.surfaceElevated, in: Capsule())
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.overlay(Capsule().stroke(Palette.divider, lineWidth: 0.5))
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}
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.menuStyle(.button)
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}
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private func label(for m: KeyboardViewController.State.InputMode) -> String {
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switch m {
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case .off: return "Off"
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case .transcribe: return "转写"
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case .polish: return "润色"
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}
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}
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private func icon(for m: KeyboardViewController.State.InputMode) -> String {
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switch m {
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case .off: return "mic.slash.fill"
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case .transcribe: return "text.bubble.fill"
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case .polish: return "wand.and.stars"
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}
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}
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}
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// MARK: - Locale chip
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private struct LocaleChip: View {
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let localeId: String
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let onChange: (String) -> Void
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private let options: [(id: String, label: String)] = [
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("auto", "Auto"),
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("zh-Hans", "简体"),
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("zh-Hant", "繁體"),
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("en-US", "EN"),
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("ja-JP", "日"),
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("ko-KR", "한")
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]
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var body: some View {
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Menu {
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ForEach(options, id: \.id) { o in
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Button {
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onChange(o.id)
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} label: {
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if o.id == localeId {
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Label(o.label, systemImage: "checkmark")
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} else {
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Text(o.label)
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}
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}
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}
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} label: {
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HStack(spacing: 4) {
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Image(systemName: "globe")
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Text(currentLabel)
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Image(systemName: "chevron.down")
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.font(.system(size: 8, weight: .bold))
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}
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.font(TypeStyle.caption2)
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.foregroundStyle(Palette.textPrimary)
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.padding(.horizontal, Spacing.xs + 2)
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.padding(.vertical, 4)
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.background(Palette.surfaceElevated, in: Capsule())
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.overlay(Capsule().stroke(Palette.divider, lineWidth: 0.5))
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}
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.menuStyle(.button)
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}
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private var currentLabel: String {
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options.first(where: { $0.id == localeId })?.label ?? "Auto"
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}
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}
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@@ -0,0 +1,187 @@
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// RecordButton.swift
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// OSGKeyboard · Keyboard Extension
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//
|
||||
// The hero control. 120 pt primary disc with a soft inner gradient, a
|
||||
// breathing outer ring while recording, and a centred waveform that maps
|
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// directly to the real audio RMS. Idle / recording / processing are three
|
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// distinct visual states — no flicker, no surprise transitions.
|
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import SwiftUI
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import OSGKeyboardShared
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struct RecordButton: View {
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enum Phase: Equatable {
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case idle
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case recording
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case processing
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case error
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}
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let phase: Phase
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let level: Double // 0...1
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let onPressBegan: () -> Void
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let onPressEnded: () -> Void
|
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let onTap: () -> Void
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@GestureState private var isPressed: Bool = false
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@State private var breath: Bool = false
|
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init(
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phase: Phase,
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level: Double,
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onPressBegan: @escaping () -> Void,
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onPressEnded: @escaping () -> Void,
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onTap: @escaping () -> Void
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) {
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self.phase = phase
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self.level = level
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self.onPressBegan = onPressBegan
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self.onPressEnded = onPressEnded
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self.onTap = onTap
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
ZStack {
|
||||
// Outer breathing ring (recording only)
|
||||
Circle()
|
||||
.stroke(Palette.recordRed.opacity(0.35), lineWidth: 2)
|
||||
.frame(width: 150, height: 150)
|
||||
.scaleEffect(breath ? 1.18 : 0.95)
|
||||
.opacity(phase == .recording ? 1 : 0)
|
||||
.animation(Motion.breath, value: breath)
|
||||
|
||||
// Halo: soft red glow that intensifies with input level
|
||||
Circle()
|
||||
.fill(
|
||||
RadialGradient(
|
||||
colors: [Palette.recordRed.opacity(0.55), .clear],
|
||||
center: .center,
|
||||
startRadius: 50,
|
||||
endRadius: 100
|
||||
)
|
||||
)
|
||||
.frame(width: 200, height: 200)
|
||||
.opacity(phase == .recording ? 0.4 + level * 0.6 : 0)
|
||||
.blur(radius: 18)
|
||||
.animation(Motion.soft, value: phase)
|
||||
.animation(Motion.soft, value: level)
|
||||
|
||||
// Secondary outer ring (always present, dimmer when idle)
|
||||
Circle()
|
||||
.stroke(
|
||||
Color.white.opacity(phase == .idle ? 0.08 : 0.12),
|
||||
lineWidth: 0.5
|
||||
)
|
||||
.frame(width: 140, height: 140)
|
||||
|
||||
// Main disc with gradient + soft inner highlight
|
||||
ZStack {
|
||||
Circle()
|
||||
.fill(discGradient)
|
||||
Circle()
|
||||
.stroke(Color.white.opacity(0.16), lineWidth: 1)
|
||||
.blendMode(.overlay)
|
||||
|
||||
// Centre content — switches by phase
|
||||
Group {
|
||||
switch phase {
|
||||
case .idle:
|
||||
Image(systemName: "mic.fill")
|
||||
.font(.system(size: 38, weight: .medium))
|
||||
.foregroundStyle(Palette.textPrimary)
|
||||
case .recording:
|
||||
WaveformView(level: level, active: true)
|
||||
.frame(width: 80, height: 44)
|
||||
.transition(.opacity)
|
||||
case .processing:
|
||||
ProgressView()
|
||||
.progressViewStyle(.circular)
|
||||
.tint(Palette.textPrimary)
|
||||
.scaleEffect(1.2)
|
||||
case .error:
|
||||
Image(systemName: "exclamationmark.triangle.fill")
|
||||
.font(.system(size: 30, weight: .medium))
|
||||
.foregroundStyle(Palette.warning)
|
||||
}
|
||||
}
|
||||
}
|
||||
.frame(width: 120, height: 120)
|
||||
.scaleEffect(isPressed ? 0.94 : 1.0)
|
||||
.shadow(color: .black.opacity(0.45), radius: 14, y: 8)
|
||||
.animation(Motion.quick, value: isPressed)
|
||||
.animation(Motion.soft, value: phase)
|
||||
}
|
||||
.contentShape(Circle())
|
||||
// Press-to-talk: act on the FIRST touch-down, not after a 150 ms
|
||||
// minimum duration. That's what Typeless feels like, and it's what
|
||||
// makes the keyboard feel responsive. A tap (very short press) is
|
||||
// interpreted as "toggle" for the secondary action (onTap), not
|
||||
// "record" — the recording only fires if the press lasts long
|
||||
// enough to read as intentional. This avoids the previous bug
|
||||
// where every single tap fired both onPressBegan AND onTap.
|
||||
.gesture(
|
||||
LongPressGesture(minimumDuration: 0.18)
|
||||
.sequenced(before: DragGesture(minimumDistance: 0))
|
||||
.updating($isPressed) { value, state, _ in
|
||||
switch value {
|
||||
case .second(true, _): state = true
|
||||
default: state = false
|
||||
}
|
||||
}
|
||||
.onChanged { value in
|
||||
if case .second(true, _) = value, !pressArmed {
|
||||
pressArmed = true
|
||||
onPressBegan()
|
||||
}
|
||||
}
|
||||
.onEnded { _ in
|
||||
if pressArmed { pressArmed = false; onPressEnded() }
|
||||
}
|
||||
)
|
||||
.simultaneousGesture(
|
||||
// Pure tap: only fires when the user lifts before the long-press
|
||||
// threshold. This becomes the "secondary action" (e.g. cycle
|
||||
// mode). It is paired with, not conflicting with, the long-press.
|
||||
TapGesture(count: 1)
|
||||
.onEnded {
|
||||
if !pressArmed { onTap() }
|
||||
}
|
||||
)
|
||||
.onAppear { breath = (phase == .recording) }
|
||||
.onChange(of: phase) { _, new in
|
||||
breath = (new == .recording)
|
||||
}
|
||||
.accessibilityLabel(Text("Push to talk"))
|
||||
}
|
||||
|
||||
@State private var pressArmed: Bool = false
|
||||
|
||||
private var discGradient: LinearGradient {
|
||||
switch phase {
|
||||
case .recording:
|
||||
return LinearGradient(
|
||||
colors: [Palette.recordRed.opacity(0.95), Palette.recordRed.opacity(0.75)],
|
||||
startPoint: .top,
|
||||
endPoint: .bottom
|
||||
)
|
||||
case .processing:
|
||||
return LinearGradient(
|
||||
colors: [Palette.surfaceElevated, Palette.surface],
|
||||
startPoint: .top,
|
||||
endPoint: .bottom
|
||||
)
|
||||
case .error:
|
||||
return LinearGradient(
|
||||
colors: [Palette.warning.opacity(0.85), Palette.warning.opacity(0.55)],
|
||||
startPoint: .top,
|
||||
endPoint: .bottom
|
||||
)
|
||||
case .idle:
|
||||
return LinearGradient(
|
||||
colors: [Color(white: 0.22), Color(white: 0.10)],
|
||||
startPoint: .top,
|
||||
endPoint: .bottom
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
// WaveformView.swift
|
||||
// OSGKeyboard · Keyboard Extension
|
||||
//
|
||||
// Symmetric, real-time driven waveform. 18 bars centred around a vertical
|
||||
// axis. The dominant bar is driven by the current RMS; surrounding bars
|
||||
// decay on a small position-based curve so the visual feels like a
|
||||
// horizontal speaker cone, not random noise.
|
||||
|
||||
import SwiftUI
|
||||
import OSGKeyboardShared
|
||||
|
||||
struct WaveformView: View {
|
||||
let level: Double // 0...1, smoothed RMS
|
||||
let barCount: Int
|
||||
let color: Color
|
||||
let active: Bool // when false, bars collapse to a thin resting line
|
||||
|
||||
init(
|
||||
level: Double,
|
||||
barCount: Int = 18,
|
||||
color: Color = Palette.recordRed,
|
||||
active: Bool = true
|
||||
) {
|
||||
self.level = max(0, min(1, level))
|
||||
self.barCount = barCount
|
||||
self.color = color
|
||||
self.active = active
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
TimelineView(.animation(minimumInterval: 1.0 / 30.0)) { context in
|
||||
HStack(alignment: .center, spacing: 3) {
|
||||
ForEach(0..<barCount, id: \.self) { i in
|
||||
Capsule()
|
||||
.fill(color)
|
||||
.frame(width: 2.4, height: height(for: i, time: context.date.timeIntervalSinceReferenceDate))
|
||||
.opacity(active ? 1.0 : 0.45)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func height(for index: Int, time: TimeInterval) -> CGFloat {
|
||||
guard active else { return 4 }
|
||||
let centre = Double(barCount - 1) / 2.0
|
||||
let distance = abs(Double(index) - centre) / max(centre, 1)
|
||||
// Per-bar small wobble so the line is alive but tied to level.
|
||||
let phase = sin(time * 4.0 + Double(index) * 0.45)
|
||||
let wobble = 0.18 * phase
|
||||
let magnitude = max(0, min(1, Double(level) + wobble))
|
||||
let profile = 1.0 - pow(distance, 1.4) * 0.85
|
||||
return CGFloat(max(6, 32 * magnitude * profile))
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user