Merge branch 'audit/appstore-prep' into main
Co-authored-by: Rocky <hkgood@users.noreply.github.com>
This commit is contained in:
@@ -1,315 +0,0 @@
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// AudioCaptureService.swift
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// OSGKeyboard · Keyboard Extension
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//
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// Captures microphone audio at 16 kHz mono Float32 using AVAudioEngine.
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// Designed for use inside an iOS Custom Keyboard Extension:
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// • Uses `.record` (not `.playAndRecord`) — keyboards cannot play.
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// • Exposes a Sendable `Session` with two streams:
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// - `audio`: 16 kHz mono Float32 frames for ASR.
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// - `levels`: RMS + peak dBFS for the animated waveform.
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// • All mutable state is guarded by a lock; class is `@unchecked Sendable`
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// for use with Swift 6 strict concurrency.
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import Foundation
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import AVFoundation
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import os.lock
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import OSGKeyboardShared
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// MARK: - Sendable conformance
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//
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// `AVAudioEngine` is not Sendable, but the iOS audio APIs hand us
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// closures that need to capture it. We never mutate the engine
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// concurrently — capture / conversion are serialised on the actor, and
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// the tap closure only reads pointers into it. So an unchecked
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// retroactive Sendable conformance is sound here.
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// `AVAudioConverter` and `AVAudioFormat` are already Sendable in newer
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// SDKs; we don't need to redeclare.
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extension AVAudioEngine: @unchecked @retroactive Sendable {}
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public final class AudioCaptureService: @unchecked Sendable {
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// MARK: - Errors
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public enum CaptureError: LocalizedError, Sendable {
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case sessionConfigFailed(String)
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case engineStartFailed(String)
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case noInputNode
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case alreadyRunning
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public var errorDescription: String? {
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switch self {
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case .sessionConfigFailed(let s): return "Audio session config failed: \(s)"
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case .engineStartFailed(let s): return "Audio engine failed to start: \(s)"
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case .noInputNode: return "No microphone input available."
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case .alreadyRunning: return "Audio capture is already running."
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}
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}
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}
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// MARK: - Level payload (Sendable)
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public struct Level: Sendable, Equatable {
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/// Root-mean-square, 0...1 (linear).
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public let rms: Float
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/// Peak amplitude, 0...1 (linear).
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public let peak: Float
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public let timestamp: TimeInterval
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/// Convenience: -20 dBFS … 0 dBFS mapped to 0…1 for UI meters.
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public var meter: Float {
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// Clamp floor at -50 dB so silence still shows a tiny bar.
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let db = 20 * log10(max(rms, 1e-7))
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let clamped = max(-50, min(0, db))
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return Float((clamped + 50) / 50)
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}
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}
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// MARK: - Session (one capture run)
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/// A single capture run. Two streams + a stop handle.
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public final class Session: @unchecked Sendable {
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public let audio: AsyncStream<AudioBufferSnapshot>
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public let levels: AsyncStream<Level>
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private let onStop: @Sendable () -> Void
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fileprivate init(
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audio: AsyncStream<AudioBufferSnapshot>,
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levels: AsyncStream<Level>,
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onStop: @escaping @Sendable () -> Void
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) {
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self.audio = audio
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self.levels = levels
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self.onStop = onStop
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}
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public func stop() { onStop() }
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}
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// MARK: - State
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private let lock = OSAllocatedUnfairLock()
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private var engine: AVAudioEngine?
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private var converter: AVAudioConverter?
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private var audioContinuation: AsyncStream<AudioBufferSnapshot>.Continuation?
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private var levelContinuation: AsyncStream<Level>.Continuation?
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private var isRunning: Bool = false
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public init() {}
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deinit { stopInternal() }
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// MARK: - Public API
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/// Start capture. Returns a `Session` whose streams yield audio + level data.
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/// The session ends when `Session.stop()` is called or the extension is torn down.
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@discardableResult
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public func start() -> Session {
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let (audioStream, audioCont) = AsyncStream<AudioBufferSnapshot>.makeStream()
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let (levelStream, levelCont) = AsyncStream<Level>.makeStream()
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// Fail fast if already running.
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let alreadyRunning: Bool = lock.withLock { isRunning }
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if alreadyRunning {
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audioCont.finish()
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levelCont.finish()
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return Session(audio: audioStream, levels: levelStream, onStop: {})
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}
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do {
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try configureSession()
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try bootstrap(audioCont: audioCont, levelCont: levelCont)
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lock.withLock {
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isRunning = true
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audioContinuation = audioCont
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levelContinuation = levelCont
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}
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} catch {
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// Tear down whatever we partially created.
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audioCont.finish()
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levelCont.finish()
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teardownEngine()
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return Session(audio: audioStream, levels: levelStream, onStop: {})
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}
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return Session(
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audio: audioStream,
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levels: levelStream,
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onStop: { [weak self] in self?.stop() }
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)
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}
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public func stop() {
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stopInternal()
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}
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// MARK: - Setup
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private func configureSession() throws {
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#if canImport(UIKit)
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let session = AVAudioSession.sharedInstance()
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do {
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// `.record` — keyboards cannot play audio, so .playAndRecord is wrong.
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// `.measurement` mode disables system AGC/echo cancellation for cleaner ASR input.
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// `.duckOthers` is harmless in record-only.
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try session.setCategory(.record, mode: .measurement, options: [.duckOthers])
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try session.setActive(true, options: .notifyOthersOnDeactivation)
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} catch {
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throw CaptureError.sessionConfigFailed(error.localizedDescription)
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}
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#endif
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}
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private func bootstrap(
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audioCont: AsyncStream<AudioBufferSnapshot>.Continuation,
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levelCont: AsyncStream<Level>.Continuation
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) throws {
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let engine = AVAudioEngine()
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let input = engine.inputNode
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let hardwareFormat = input.outputFormat(forBus: 0)
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guard hardwareFormat.sampleRate > 0, hardwareFormat.channelCount > 0 else {
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throw CaptureError.noInputNode
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}
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let target = AVAudioFormat(
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commonFormat: .pcmFormatFloat32,
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sampleRate: 16_000,
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channels: 1,
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interleaved: false
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)!
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guard let converter = AVAudioConverter(from: hardwareFormat, to: target) else {
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throw CaptureError.engineStartFailed("converter init failed")
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}
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// Persistent buffer for level computation: we re-use Float arrays to
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// avoid per-tap allocations.
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let levelScratch = LevelScratch()
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input.installTap(onBus: 0, bufferSize: 1024, format: hardwareFormat) { [weak self] buffer, when in
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// We capture self weakly only to keep the AudioCaptureService
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// alive while the tap is installed; the tap itself only
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// touches the local `audioCont` / `levelCont` continuations.
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guard self != nil else { return }
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// 1) Compute level from raw hardware buffer (preserves true amplitude).
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let (rms, peak) = levelScratch.measure(buffer: buffer)
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// `AVAudioTime` carries both `sampleTime` (frames on the device
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// clock) and `hostTime` (mach absolute time). We only need a
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// monotonically increasing source for the timestamp; sample
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// time / sample rate is good enough and is independent of the
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// host clock.
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let ts: Double
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if when.sampleTime > 0, hardwareFormat.sampleRate > 0 {
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ts = Double(when.sampleTime) / hardwareFormat.sampleRate
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} else {
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ts = Date().timeIntervalSinceReferenceDate
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}
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levelCont.yield(Level(rms: rms, peak: peak, timestamp: ts))
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// 2) Convert to 16 kHz mono Float32 for ASR.
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let outFrames = AVAudioFrameCount(
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Double(buffer.frameLength) * 16_000.0 / hardwareFormat.sampleRate
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)
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guard outFrames > 0,
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let outBuffer = AVAudioPCMBuffer(pcmFormat: target, frameCapacity: outFrames)
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else { return }
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var error: NSError?
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let status = converter.convert(to: outBuffer, error: &error) { _, outStatus in
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outStatus.pointee = .haveData
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return buffer
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}
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if status == .haveData, error == nil {
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let snap = AudioBufferSnapshot(buffer: outBuffer)
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audioCont.yield(snap)
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}
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}
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do {
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try engine.start()
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} catch {
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input.removeTap(onBus: 0)
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throw CaptureError.engineStartFailed(error.localizedDescription)
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}
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lock.withLock {
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self.engine = engine
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self.converter = converter
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}
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}
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// MARK: - Teardown
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private func stopInternal() {
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let (wasRunning, engine, audioCont, levelCont) = lock.withLock { () -> (Bool, AVAudioEngine?, AsyncStream<AudioBufferSnapshot>.Continuation?, AsyncStream<Level>.Continuation?) in
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let was = isRunning
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isRunning = false
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let eng = self.engine
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let ac = audioContinuation
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let lc = levelContinuation
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self.engine = nil
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self.converter = nil
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self.audioContinuation = nil
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self.levelContinuation = nil
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return (was, eng, ac, lc)
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}
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guard wasRunning else { return }
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engine?.inputNode.removeTap(onBus: 0)
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engine?.stop()
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#if canImport(UIKit)
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// Deactivate the session so other apps' audio routing is restored.
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try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
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#endif
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audioCont?.finish()
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levelCont?.finish()
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}
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private func teardownEngine() {
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let (engine, audioCont, levelCont) = lock.withLock { () -> (AVAudioEngine?, AsyncStream<AudioBufferSnapshot>.Continuation?, AsyncStream<Level>.Continuation?) in
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let e = self.engine
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let a = audioContinuation
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let l = levelContinuation
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self.engine = nil
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self.converter = nil
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self.audioContinuation = nil
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self.levelContinuation = nil
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self.isRunning = false
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return (e, a, l)
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}
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engine?.inputNode.removeTap(onBus: 0)
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engine?.stop()
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audioCont?.finish()
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levelCont?.finish()
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}
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}
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// MARK: - Level scratch (lock-free, single-writer / single-reader per tap)
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/// Lock-free per-tap scratch for RMS + peak measurement. The AVAudio tap is
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/// always invoked serially per input node, so we don't need a lock here.
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private final class LevelScratch: @unchecked Sendable {
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private var last: (rms: Float, peak: Float) = (0, 0)
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func measure(buffer: AVAudioPCMBuffer) -> (rms: Float, peak: Float) {
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guard let ch = buffer.floatChannelData?[0] else { return last }
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let n = Int(buffer.frameLength)
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guard n > 0 else { return last }
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// Decay smoothing — keeps the meter lively but not jittery.
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var sumSq: Float = 0
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var peak: Float = 0
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for i in 0..<n {
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let s = ch[i]
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sumSq += s * s
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let a = abs(s)
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if a > peak { peak = a }
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}
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let rms = sqrtf(sumSq / Float(n))
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// Exponential moving average for visual smoothness.
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let alpha: Float = 0.35
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let smoothedRms = alpha * rms + (1 - alpha) * last.rms
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let smoothedPeak = max(alpha * peak, (1 - alpha) * last.peak)
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last = (smoothedRms, smoothedPeak)
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return (smoothedRms, smoothedPeak)
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}
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}
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