docs(site): replace CSS blobs with liquid aurora WebGL

Upgrade the hero background to a domain-warped FBM fluid shader with
theme palettes, dithering, soft pointer pull, and motion-safe fallbacks.
This commit is contained in:
Rocky
2026-07-29 22:18:44 +08:00
parent b9daab9636
commit 85455ab575
2 changed files with 351 additions and 93 deletions
+349 -92
View File
@@ -310,8 +310,9 @@
display: inline-flex;
align-items: center;
gap: 0.45rem;
padding: 0.85rem 1.35rem;
border-radius: 999px;
height: 44px;
padding: 0 1.2rem;
border-radius: 9px;
font-weight: 600;
font-size: 0.95rem;
border: 1px solid transparent;
@@ -337,86 +338,42 @@
}
.hero-aurora {
position: absolute;
inset: -12% -8% -18%;
inset: 0;
z-index: 0;
pointer-events: none;
overflow: hidden;
}
.hero-aurora-canvas {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
opacity: 0;
transition: opacity 0.6s ease;
}
.hero-aurora.is-ready .hero-aurora-canvas { opacity: 1; }
.hero-aurora-fallback {
position: absolute;
inset: -20% -10%;
background:
radial-gradient(ellipse 55% 45% at 18% 28%, var(--aurora-a), transparent 70%),
radial-gradient(ellipse 50% 40% at 82% 22%, var(--aurora-b), transparent 68%),
radial-gradient(ellipse 48% 42% at 52% 62%, var(--aurora-c), transparent 72%),
radial-gradient(ellipse 40% 35% at 30% 78%, var(--aurora-d), transparent 70%);
filter: blur(40px);
opacity: 0.85;
}
.hero-aurora.is-ready .hero-aurora-fallback { opacity: 0; }
.hero-aurora::after {
content: "";
position: absolute;
inset: 0;
background:
linear-gradient(180deg, transparent 55%, var(--hero-wash) 96%),
radial-gradient(ellipse 70% 50% at 50% 0%, transparent 40%, var(--hero-wash) 100%);
opacity: 0.85;
}
.aurora-blob {
position: absolute;
border-radius: 50%;
filter: blur(72px);
will-change: transform, opacity;
mix-blend-mode: normal;
linear-gradient(180deg, transparent 52%, var(--hero-wash) 94%),
radial-gradient(ellipse 80% 55% at 50% -5%, transparent 35%, var(--hero-wash) 100%);
opacity: 0.9;
}
.aurora-blob-1 {
width: min(72vw, 720px);
height: min(52vw, 520px);
top: -8%;
left: -6%;
background: var(--aurora-a);
animation: aurora-drift-1 22s ease-in-out infinite alternate;
}
.aurora-blob-2 {
width: min(64vw, 640px);
height: min(48vw, 480px);
top: 8%;
right: -10%;
background: var(--aurora-b);
animation: aurora-drift-2 28s ease-in-out infinite alternate;
}
.aurora-blob-3 {
width: min(58vw, 560px);
height: min(42vw, 420px);
top: 28%;
left: 28%;
background: var(--aurora-c);
animation: aurora-drift-3 26s ease-in-out infinite alternate;
}
.aurora-blob-4 {
width: min(48vw, 440px);
height: min(36vw, 360px);
bottom: 6%;
left: 12%;
background: var(--aurora-d);
animation: aurora-drift-4 20s ease-in-out infinite alternate;
opacity: 0.7;
}
@keyframes aurora-drift-1 {
0% { transform: translate3d(0, 0, 0) scale(1) rotate(0deg); }
50% { transform: translate3d(12%, 10%, 0) scale(1.12) rotate(8deg); }
100% { transform: translate3d(6%, 18%, 0) scale(1.05) rotate(-4deg); }
}
@keyframes aurora-drift-2 {
0% { transform: translate3d(0, 0, 0) scale(1.05) rotate(0deg); }
50% { transform: translate3d(-14%, 12%, 0) scale(1.18) rotate(-10deg); }
100% { transform: translate3d(-8%, 20%, 0) scale(0.96) rotate(6deg); }
}
@keyframes aurora-drift-3 {
0% { transform: translate3d(0, 0, 0) scale(0.95); opacity: 0.75; }
50% { transform: translate3d(-10%, -8%, 0) scale(1.2); opacity: 1; }
100% { transform: translate3d(10%, 6%, 0) scale(1.05); opacity: 0.8; }
}
@keyframes aurora-drift-4 {
0% { transform: translate3d(0, 0, 0) scale(1); }
100% { transform: translate3d(18%, -12%, 0) scale(1.15); }
}
html[data-theme="dark"] .aurora-blob,
html[data-theme="system"] .aurora-blob {
mix-blend-mode: screen;
}
@media (prefers-color-scheme: light) {
html[data-theme="system"] .aurora-blob { mix-blend-mode: normal; }
pointer-events: none;
}
.hero .wrap { position: relative; z-index: 1; }
.hero-copy {
@@ -460,7 +417,7 @@
.store-badge {
display: inline-flex;
line-height: 0;
border-radius: 8px;
border-radius: 9px;
transition: opacity 0.15s ease, transform 0.15s ease;
}
.store-badge:hover { opacity: 0.9; transform: translateY(-1px); }
@@ -894,20 +851,7 @@
}
.reveal { opacity: 1; transform: none; }
.hero-stage { opacity: 1; transform: none; }
.aurora-blob {
filter: blur(64px);
opacity: 0.55;
will-change: auto;
}
.aurora-blob-1 { transform: translate3d(4%, 6%, 0); }
.aurora-blob-2 { transform: translate3d(-6%, 8%, 0); }
.aurora-blob-3 { transform: translate3d(-2%, 0, 0); }
.aurora-blob-4 { transform: translate3d(8%, -4%, 0); }
}
@media (max-width: 720px) {
.aurora-blob { filter: blur(56px); }
.aurora-blob-4 { display: none; }
.hero-aurora-canvas { transition: none; }
}
</style>
</head>
@@ -947,11 +891,9 @@
<main id="top">
<!-- Hero -->
<section class="hero">
<div class="hero-aurora" aria-hidden="true">
<span class="aurora-blob aurora-blob-1"></span>
<span class="aurora-blob aurora-blob-2"></span>
<span class="aurora-blob aurora-blob-3"></span>
<span class="aurora-blob aurora-blob-4"></span>
<div class="hero-aurora" id="heroAurora" aria-hidden="true">
<div class="hero-aurora-fallback"></div>
<canvas class="hero-aurora-canvas" id="heroAuroraCanvas"></canvas>
</div>
<div class="wrap">
<div class="hero-copy">
@@ -1633,6 +1575,319 @@
});
}
// Liquid Aurora — domain-warped FBM WebGL2 shader (vanilla, no deps)
const liquidAurora = (() => {
const wrap = document.getElementById("heroAurora");
const canvas = document.getElementById("heroAuroraCanvas");
if (!wrap || !canvas) return { setPalette() {}, destroy() {} };
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const gl = canvas.getContext("webgl2", {
alpha: true,
antialias: false,
depth: false,
stencil: false,
premultipliedAlpha: true,
powerPreference: "low-power"
});
if (!gl) return { setPalette() {}, destroy() {} };
const VERT = `#version 300 es
in vec2 a_pos;
void main(){ gl_Position = vec4(a_pos, 0.0, 1.0); }`;
const FRAG = `#version 300 es
precision highp float;
uniform vec2 u_res;
uniform float u_time;
uniform float u_speed;
uniform float u_contrast;
uniform float u_warp;
uniform float u_scale;
uniform float u_intensity;
uniform vec2 u_pointer;
uniform float u_pointerStrength;
uniform vec3 u_base;
uniform vec3 u_deep;
uniform vec3 u_colorA;
uniform vec3 u_colorB;
uniform vec3 u_hot;
out vec4 fragColor;
float hash(vec2 p){
p = fract(p * vec2(123.34, 456.21));
p += dot(p, p + 45.32);
return fract(p.x * p.y);
}
float noise(vec2 p){
vec2 i = floor(p);
vec2 f = fract(p);
float a = hash(i);
float b = hash(i + vec2(1.0, 0.0));
float c = hash(i + vec2(0.0, 1.0));
float d = hash(i + vec2(1.0, 1.0));
vec2 u = f * f * (3.0 - 2.0 * f);
return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
}
float fbm(vec2 p){
float v = 0.0;
float a = 0.5;
mat2 m = mat2(1.6, 1.2, -1.2, 1.6);
for (int i = 0; i < 5; i++) {
v += a * noise(p);
p = m * p;
a *= 0.5;
}
return v;
}
void main(){
vec2 uv = gl_FragCoord.xy / u_res;
float aspect = u_res.x / max(u_res.y, 1.0);
vec2 p = (uv - 0.5) * vec2(aspect, 1.0);
p *= u_scale;
// Soft pointer pull
vec2 ptr = (u_pointer - 0.5) * vec2(aspect, 1.0);
p += (ptr - p) * u_pointerStrength * 0.08;
float t = u_time * u_speed;
// Domain warp — liquid marble / aurora veins
vec2 q = vec2(fbm(p + vec2(0.0, t * 0.15)), fbm(p + vec2(5.2, -t * 0.12)));
vec2 r = vec2(
fbm(p + u_warp * q + vec2(1.7, 9.2) + t * 0.07),
fbm(p + u_warp * q + vec2(8.3, 2.8) - t * 0.05)
);
float f = fbm(p + u_warp * r);
// Extra shimmer ribbon
float ribbon = fbm(p * 1.4 + r * 1.8 + vec2(t * 0.04, -t * 0.06));
float veins = smoothstep(0.35, 0.78, f + ribbon * 0.25);
veins = pow(veins, mix(1.8, 0.85, clamp(u_contrast - 0.6, 0.0, 1.0)));
vec3 col = u_base;
col = mix(col, u_deep, smoothstep(0.15, 0.55, f));
col = mix(col, u_colorA, veins * 0.95);
col = mix(col, u_colorB, smoothstep(0.55, 0.92, ribbon) * veins);
col = mix(col, u_hot, pow(smoothstep(0.72, 0.98, f * ribbon), 2.2) * 0.65);
// Soft vignette so content stays readable
float vig = 1.0 - smoothstep(0.35, 1.15, length((uv - 0.5) * vec2(1.05, 1.25)));
col *= mix(0.55, 1.0, vig);
col *= u_intensity;
// Blue-noise-ish dither to kill banding
float dither = (hash(gl_FragCoord.xy + fract(t * 13.7)) - 0.5) / 255.0;
col += dither;
// Fade toward bottom for hero fade-out
float bottom = smoothstep(1.0, 0.55, uv.y);
float alpha = clamp(0.35 + veins * 0.75, 0.0, 0.95) * bottom;
fragColor = vec4(col * alpha, alpha);
}`;
function compile(type, src) {
const s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
console.warn("[aurora]", gl.getShaderInfoLog(s));
gl.deleteShader(s);
return null;
}
return s;
}
const vs = compile(gl.VERTEX_SHADER, VERT);
const fs = compile(gl.FRAGMENT_SHADER, FRAG);
if (!vs || !fs) return { setPalette() {}, destroy() {} };
const program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
console.warn("[aurora]", gl.getProgramInfoLog(program));
return { setPalette() {}, destroy() {} };
}
gl.useProgram(program);
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
-1, -1, 1, -1, -1, 1,
-1, 1, 1, -1, 1, 1
]), gl.STATIC_DRAW);
const loc = gl.getAttribLocation(program, "a_pos");
gl.enableVertexAttribArray(loc);
gl.vertexAttribPointer(loc, 2, gl.FLOAT, false, 0, 0);
const uni = {
res: gl.getUniformLocation(program, "u_res"),
time: gl.getUniformLocation(program, "u_time"),
speed: gl.getUniformLocation(program, "u_speed"),
contrast: gl.getUniformLocation(program, "u_contrast"),
warp: gl.getUniformLocation(program, "u_warp"),
scale: gl.getUniformLocation(program, "u_scale"),
intensity: gl.getUniformLocation(program, "u_intensity"),
pointer: gl.getUniformLocation(program, "u_pointer"),
pointerStrength: gl.getUniformLocation(program, "u_pointerStrength"),
base: gl.getUniformLocation(program, "u_base"),
deep: gl.getUniformLocation(program, "u_deep"),
colorA: gl.getUniformLocation(program, "u_colorA"),
colorB: gl.getUniformLocation(program, "u_colorB"),
hot: gl.getUniformLocation(program, "u_hot")
};
const palettes = {
dark: {
base: [0.02, 0.035, 0.04],
deep: [0.04, 0.12, 0.14],
colorA: [0.18, 0.78, 0.52],
colorB: [0.15, 0.72, 0.88],
hot: [0.72, 0.62, 1.0],
intensity: 1.15,
contrast: 1.35
},
light: {
base: [0.93, 0.95, 0.94],
deep: [0.78, 0.90, 0.86],
colorA: [0.22, 0.62, 0.42],
colorB: [0.25, 0.68, 0.72],
hot: [0.55, 0.48, 0.85],
intensity: 0.92,
contrast: 1.15
}
};
let palette = palettes.dark;
let raf = 0;
let running = false;
let visible = true;
let start = performance.now();
let pointer = [0.5, 0.45];
let targetPointer = [0.5, 0.45];
const dprCap = reduceMotion ? 1 : Math.min(window.devicePixelRatio || 1, 1.5);
function applyUniforms(timeSec) {
gl.uniform2f(uni.res, canvas.width, canvas.height);
gl.uniform1f(uni.time, timeSec);
gl.uniform1f(uni.speed, reduceMotion ? 0.0 : 0.22);
gl.uniform1f(uni.contrast, palette.contrast);
gl.uniform1f(uni.warp, 1.55);
gl.uniform1f(uni.scale, 1.85);
gl.uniform1f(uni.intensity, palette.intensity);
gl.uniform2f(uni.pointer, pointer[0], pointer[1]);
gl.uniform1f(uni.pointerStrength, reduceMotion ? 0.0 : 0.55);
gl.uniform3fv(uni.base, palette.base);
gl.uniform3fv(uni.deep, palette.deep);
gl.uniform3fv(uni.colorA, palette.colorA);
gl.uniform3fv(uni.colorB, palette.colorB);
gl.uniform3fv(uni.hot, palette.hot);
}
function resize() {
const rect = wrap.getBoundingClientRect();
const w = Math.max(1, Math.floor(rect.width * dprCap));
const h = Math.max(1, Math.floor(rect.height * dprCap));
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w;
canvas.height = h;
}
gl.viewport(0, 0, canvas.width, canvas.height);
}
function frame(now) {
if (!running) return;
raf = requestAnimationFrame(frame);
if (!visible || document.hidden) return;
pointer[0] += (targetPointer[0] - pointer[0]) * 0.04;
pointer[1] += (targetPointer[1] - pointer[1]) * 0.04;
const t = (now - start) / 1000;
applyUniforms(reduceMotion ? 8.5 : t);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
function startLoop() {
if (running) return;
running = true;
start = performance.now() - (reduceMotion ? 8500 : 0);
raf = requestAnimationFrame(frame);
}
function stopLoop() {
running = false;
cancelAnimationFrame(raf);
}
function setPalette(mode) {
palette = mode === "light" ? palettes.light : palettes.dark;
if (reduceMotion) {
resize();
applyUniforms(8.5);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
}
resize();
setPalette(resolvedTheme());
applyUniforms(reduceMotion ? 8.5 : 0);
gl.enable(gl.BLEND);
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 6);
wrap.classList.add("is-ready");
if (!reduceMotion) startLoop();
const ro = new ResizeObserver(() => {
resize();
if (reduceMotion) {
applyUniforms(8.5);
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
});
ro.observe(wrap);
const io = new IntersectionObserver((entries) => {
visible = entries.some((e) => e.isIntersecting);
if (!reduceMotion) {
if (visible) startLoop();
else stopLoop();
}
}, { threshold: 0.01 });
io.observe(wrap);
const hero = wrap.closest(".hero") || wrap;
const onPointer = (e) => {
const rect = hero.getBoundingClientRect();
targetPointer[0] = (e.clientX - rect.left) / Math.max(rect.width, 1);
targetPointer[1] = 1.0 - (e.clientY - rect.top) / Math.max(rect.height, 1);
};
if (!reduceMotion && window.matchMedia("(hover: hover) and (pointer: fine)").matches) {
hero.addEventListener("pointermove", onPointer, { passive: true });
}
document.addEventListener("visibilitychange", () => {
if (document.hidden) stopLoop();
else if (visible && !reduceMotion) startLoop();
});
return {
setPalette,
destroy() {
stopLoop();
ro.disconnect();
io.disconnect();
hero.removeEventListener("pointermove", onPointer);
}
};
})();
function applyTheme(theme) {
document.documentElement.setAttribute("data-theme", theme);
const icon = document.querySelector("[data-theme-icon]");
@@ -1641,6 +1896,7 @@
}
try { localStorage.setItem("osg-theme", theme); } catch (_) {}
applyShots();
liquidAurora.setPalette(resolvedTheme());
}
function cycleTheme() {
@@ -1713,6 +1969,7 @@
window.matchMedia("(prefers-color-scheme: dark)").addEventListener("change", () => {
if ((document.documentElement.getAttribute("data-theme") || "system") === "system") {
applyShots();
liquidAurora.setPalette(resolvedTheme());
}
});
} catch (_) {}