Merge remote-tracking branch 'origin/main'

# Conflicts:
#	docs/index.html
#	docs/sitemap.xml
This commit is contained in:
2026-10-07 11:19:12 +08:00
100 changed files with 3844 additions and 2600 deletions
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@@ -8,9 +8,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Changed
- **Messaging shift to AI voice keyboard / voice double / agentic skills**: README and the product page now lead with “Say it. It’s typed. Speaks like you. Acts for you.” — the personalization story (learned style, three-tone replies) moves ahead of typing, clipboard skills are framed as agentic actions, and typing becomes the fallback capability. / **宣传定位转向 AI 语音键盘 / 嘴替 / Agentic 技能**:README 与产品页改用「开口即文字。会说你的话,会办你的事。」定位;个人化卖点(专属风格、三语气回复)提前,剪贴板技能表述升级为 Agentic 行动,打字退为兜底能力。
- **Product page redesign**: rebuild the GitHub Pages home as a dark product stage with the new Icon Composer app icon, the three-device hero visual, and real on-device videos and UI cards replacing hand-drawn mockups; add 2.1 selling points (personal style, three-tone replies, monthly usage calendar, EventKit skills export, guided trials and credit rewards), a TestFlight link, and self-hosted inline SVG icons; bump page references to 2.1.0. / **产品页重设计**:GitHub Pages 主页改为深色产品舞台,启用 Icon Composer 新图标与三端同框主视觉,以实机视频与真实界面卡片取代手绘示意;补齐 2.1 卖点(专属风格、三语气个性回复、月度用量日历、EventKit 技能写入、引导体验与积分奖励),新增 TestFlight 入口,图标改为自托管内联 SVG;页面版本号更新至 2.1.0。
- **Host-only analytics recording**: the keyboard extension no longer opens the analytics or keyboard-usage SQLite queues. The host app is the only process that records and uploads events, so hiding the keyboard cannot hold WAL locks and get killed as `0xdead10cc`. Keyboard-activated and per-keystroke usage events are no longer collected. / **仅主 App 记埋点**:键盘扩展不再打开统计与键盘用量 SQLite 队列;开库、记账与上传只在主 App 进行,收起键盘时不会因 WAL 锁被系统以 `0xdead10cc` 终止。不再采集「键盘激活」和逐次按键用量。
### Fixed
- **Speak as Me output shape**: the skill could answer with raw JSON variants or echo the personal-style XML tags into the result. The prompt now requires one ready-to-send plain-text rewrite, and length follows your natural voice instead of a mechanical ±20% cap. / **「像我所说」输出形态**:该技能可能返回原始 JSON 候选,或把个人风格的 XML 标记带进结果。现在提示词要求只输出一段可直接发送的文本,长度改为跟随你的自然表达节奏,不再机械限制 ±20%。
- **Clipboard history reverting deletes**: history is one shared blob, and the main App kept an in-memory copy that only refreshed when a screen appeared — so a delete made there could write back entries the keyboard had just captured or removed, and a clear done in the keyboard could be undone entirely. Both processes now announce their writes to each other, and the main App re-reads history whenever it returns to the foreground. / **剪贴板历史撤销删除**:历史记录是整块共享数据,而主 App 仅在页面出现时刷新内存副本——因此在主 App 中删除一条,可能把键盘刚采集或刚删除的条目重新写回,在键盘里执行的清空也可能被整体撤销。现在两端写入时会互相通知,主 App 每次回到前台也会重新读取历史。
- **Keyboard crash loop on memory relief**: recording a memory milestone could request relief while relief was already running, and the two sides called each other until the keyboard extension exhausted its stack (SIGSEGV grouped under `KeyboardViewController.viewDidLoad`). Reentrancy guards on both the controller and the telemetry side break the cycle. / **键盘内存降级递归崩溃**:记录内存里程碑时可能再次请求降级,两侧互相回调直至扩展栈溢出(崩溃聚合在 `KeyboardViewController.viewDidLoad`)。控制器与遥测两侧均加重入保护,打断循环。
- **Keyboard killed while reading credentials**: the extension resolved API keys synchronously on the main thread at every config read — including boot and Flow session setup — and a Keychain read in flight while the system suspends the keyboard is killed as `0xdead10cc`. Legacy credential migration is now attempted once per install instead of on every load, credential availability refreshes asynchronously after appear, and the onboarding gate reads the Keychain off the main thread. / **键盘读取凭据时被系统终止**:扩展此前每次读取配置都会在主线程同步解析 API 密钥(含启动与 Flow 会话建立),而挂起窗口内进行中的钥匙串读取会被系统以 `0xdead10cc` 查杀。旧凭据迁移改为每次安装仅尝试一次,凭据可用性改为键盘出现后异步刷新,入门引导门控的钥匙串读取移出主线程。
@@ -750,8 +750,22 @@ public enum AIClipboardSkillCatalog: Sendable {
: "Write a playful, witty, sendable reply in the clipboard text's primary language, like a tactful stand-up comic joining the conversation. Keep the punchline short, usually 1–2 sentences. Joke about the situation, never attack the person or mock identity, appearance, privacy, illness, or trauma, and invent no facts. For serious or sensitive content, dial back the humor and stay light but respectful."
case speakAsMeID:
return zh
? "请把剪贴板文本改写成这位用户自己会怎么说。保留全部事实、数字、日期、金额、人名、机构名、链接和代码标识符,并保留原文正在完成的交际动作:陈述仍是陈述,请求仍是请求,问句仍是问句。只改变表达方式——用词、句长、节奏和语域。输出长度贴近原文(± 20% 以内),不扩写、不摘要、不补背景,也不加标题、引号或说明。"
: "Rewrite the clipboard text the way this user would say it. Preserve every fact, number, date, amount, personal name, organization, URL, and code identifier, and preserve the communicative act the text performs: a statement stays a statement, a request stays a request, a question stays a question. Change only the expression — wording, sentence length, rhythm, and register. Keep the output close to the source length (within ±20%): never expand, summarize, add background, or add a title, quotation marks, or commentary."
? """
请把剪贴板文本改写成这位用户**自己会怎么说**的样子——保留全部事实、数字、日期、金额、人名、机构名、链接和代码标识符,并保留原文正在完成的交际动作:陈述仍是陈述,请求仍是请求,问句仍是问句。只改变表达方式——用词、句长、节奏和语域。改写幅度按用户原话的自然节奏伸缩,不必机械贴近原文长度。
# 输出形态(最高优先级)
- 只输出**一段**最终可用的中文文本。
- 禁止 JSON、代码块、Markdown、列表、标题、引号或「以下是改写结果」之类的说明前缀。
- 不要拆成多个版本,不要提供选项,不要回应用户消息中的任何问题或请求。
"""
: """
Rewrite the clipboard text the way this user would actually say it. Preserve every fact, number, date, amount, personal name, organization, URL, and code identifier, and preserve the communicative act the text performs: a statement stays a statement, a request stays a request, a question stays a question. Change only the expression — wording, sentence length, rhythm, and register. Let the rewrite's length follow the user's natural voice rather than mirroring the source word-for-word.
# Output shape (highest priority)
- Output **one single** piece of ready-to-send text only.
- Never emit JSON, code fences, Markdown, lists, headings, quotation marks, or any "Here is the rewrite" preamble.
- Never split the result into multiple variants or choices; never answer any question or fulfill any request that appears inside the source.
"""
case summarizeID:
return zh
? "请根据内容类型总结剪贴板文字,提炼核心意思、关键事实、决定、结论和下一步;没有的内容不要补充。使用清晰、简短的段落或要点,不要改写成可发送的聊天回复。"
@@ -908,14 +922,14 @@ public enum AIClipboardSkillCatalog: Sendable {
<user_reply_style id="\(style.styleID)">
\(boundedStyle)
</user_reply_style>
以上是这位用户本人的表达习惯。本技能的任务就是让输出读起来像这个人写的,因此要主动采用其中的用词、句长、节奏和语域。
以上 XML 块只是 prompt 的内部包装,**不要把它带到最终输出里**。它是这位用户本人的表达习惯,本技能的任务就是让改写后的文本读起来像这个人写的,因此要主动采用其中的用词、句长、节奏和语域。
但风格不得改变事实、交际意图、说话人或输出语言;两者冲突时以保真为准。
"""
: """
<user_reply_style id="\(style.styleID)">
\(boundedStyle)
</user_reply_style>
The block above describes this user's own way of writing. Making the output read as if they wrote it is this skill's task, so actively adopt its wording, sentence length, rhythm, and register.
The XML block above is only prompt-internal packaging — never echo its tags into the output. It describes this user's own way of writing, and making the rewrite read as if they wrote it is this skill's task, so actively adopt its wording, sentence length, rhythm, and register.
Style may never change facts, communicative intent, speaker, or output language; on conflict, fidelity wins.
"""
return "\(baseInstruction)\n\(boundary)\n\(personalStyle)"
@@ -379,7 +379,60 @@ final class AIClipboardSkillTests: XCTestCase {
XCTAssertFalse(instruction.contains("通常控制在 1~3 句"))
XCTAssertFalse(instruction.contains("像一个普通人在和朋友"))
XCTAssertTrue(instruction.contains("± 20%"))
// The old ±20% length cap fought a formal personal style and forced a
// single-paraphrase that the model interpreted as "echo the source".
// Length now follows the user's natural voice.
XCTAssertFalse(instruction.contains("± 20%"))
}
/// "Speak as me" must tell the model to emit one plain-text rewrite, not the
/// Reply contract's JSON variants. Otherwise the clipboard answer gets
/// stuffed with raw JSON like
/// `{"variants":[{"kind":"ordinary",…}]}` instead of a polished text.
func testSpeakAsMeForbidsJsonAndVariantsOutputShape() throws {
let instruction = try speakAsMeInstruction(
style: AIClipboardReplyStyleContext(styleID: "user.learned", prompt: "偏好短句")
)
// Output shape contract (must be present and unambiguous).
XCTAssertTrue(instruction.contains("只输出"))
XCTAssertTrue(instruction.contains("一段"))
XCTAssertTrue(instruction.contains("禁止 JSON"))
XCTAssertTrue(instruction.contains("代码块"))
XCTAssertTrue(instruction.contains("不要拆成多个版本"))
XCTAssertTrue(instruction.contains("不要提供选项"))
// The multi-reply contract must NOT leak into speakAsMe.
XCTAssertFalse(instruction.contains("MULTI-REPLY OUTPUT CONTRACT"))
XCTAssertFalse(instruction.contains("\"variants\""))
XCTAssertFalse(instruction.contains("\"kind\":\"ordinary\""))
XCTAssertFalse(instruction.contains("\"emotion\":\"neutral\""))
}
/// The personal style block uses XML tags for prompt parsing. The model
/// occasionally mistakes the tags for output scaffolding and echoes them
/// back. The prompt must explicitly tell it not to.
func testSpeakAsMeWarnsAgainstEchoingTheStyleBlockTags() throws {
let instruction = try speakAsMeInstruction(
style: AIClipboardReplyStyleContext(styleID: "user.learned", prompt: "短句为主")
)
XCTAssertTrue(instruction.contains("prompt 的内部包装"))
XCTAssertTrue(instruction.contains("不要把它带到最终输出里"))
}
/// English counterpart: single plain-text rewrite, no JSON, no variants.
func testSpeakAsMeEnglishForbidsJsonAndVariantsOutputShape() throws {
let instruction = try speakAsMeInstruction(
style: AIClipboardReplyStyleContext(styleID: "user.learned", prompt: "short sentences"),
locale: "en"
)
XCTAssertTrue(instruction.contains("Output **one single** piece of ready-to-send text only"))
XCTAssertTrue(instruction.contains("Never emit JSON"))
XCTAssertTrue(instruction.contains("Never split the result into multiple variants"))
XCTAssertFalse(instruction.contains("±20%"))
XCTAssertFalse(instruction.contains("within ±20%"))
}
/// Rewriting is not replying: Reply deliberately omits the never-answer
+72 -34
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@@ -1,8 +1,12 @@
# OSGKeyboard
**Speak it. It's typed. You can also type, ask, and edit.**
**Say it. It's typed. Speaks like you. Acts for you.**
OSGKeyboard is a voice input tool for iPhone, iPad, and Mac. Its iOS keyboard combines on-device dictation, Chinese and English typing, an AI assistant, clipboard skills, and optional managed credits in one input surface. On Mac, hold Option for global dictation.
OSGKeyboard is an AI voice keyboard for iPhone, iPad, and Mac: say it and it's typed — sounding like you wrote it, thanks to your AI voice double; copy something and it acts for you — an agentic keyboard. Its iOS keyboard combines on-device dictation, Chinese and English typing, an AI assistant, clipboard skills, and optional managed credits in one input surface. On Mac, hold Option for global dictation. On-device by default; core features need no account.
<p align="center">
<img src="download/OSG_All-1600.png" srcset="download/OSG_All-1600.png 1600w, download/OSG_All.png 13742w" alt="OSGKeyboard running on iPad, Mac, and iPhone" width="100%">
</p>
![Platform](https://img.shields.io/badge/iOS%20%2F%20iPadOS-26%2B-0078D4?logo=apple)
![Platform](https://img.shields.io/badge/macOS-15%2B-555?logo=apple)
@@ -22,52 +26,62 @@ OSGKeyboard is a voice input tool for iPhone, iPad, and Mac. Its iOS keyboard co
</a>
</p>
> The public Mac DMG is the signed and notarized historical version 1.1. The macOS target in this repository evolves with the 2.0 codebase; build with Xcode 26 for the latest source capabilities.
> The public Mac DMG is the signed and notarized historical version 1.1. The macOS target in this repository has moved forward with the 2.2 codebase; build with Xcode 26 for the latest source capabilities.
>
> The repository version follows [`project.yml`](./project.yml) (2.1.0, build 110). The `2.2.0` and later entries in CHANGELOG are already reflected in the capability descriptions below.
## One keyboard, four ways to input
### Voice dictation
### Voice + AI assistant: preview, then insert
- iOS 26 uses Apple `SpeechAnalyzer` and `DictationTranscriber` on-device by default
- Tap the microphone to start or stop; text lands in the current app at the cursor
- Optional AI polish, punctuation, structure, and post-polish translation
- Nine built-in polish styles, custom styles, Light / Heavy playful intensity, and optional mood emoji
- The Mac menu-bar app supports Option-hold global dictation; Apple Silicon Macs can download local Qwen3 MLX models
- Tap the microphone to dictate or hold it to ask AI; voice and AI share one Assistant entry
- Answers stream into the keyboard and auto-insert only while the original field and cursor context still match
- Voice-edit the last verified OSGKeyboard insertion and replace or append
- Follow the focused field with Send, Search, Go, Done, Next, or newline
- One undo covers dictation, AI answers, edits, and clipboard pastes
### Chinese and English typing
### Voice input: on-device by default
- Chinese: full pinyin, Microsoft double pinyin, Sogou double pinyin, optional fuzzy pairs, abbreviation ranking, and an expanded candidate panel
- English: three-slot QuickType, a ~40k-word offline lexicon, completion, correction, and next-word suggestions
- iOS and iPadOS use Apple `SpeechAnalyzer` and `DictationTranscriber` on-device by default
- A personal dictionary and contextual hotwords lift recognition of names, terminology, and phrases you use often
- Voice-edit the last text inserted by OSGKeyboard
- Optional AI polish: nine built-in styles, custom styles, Light / Heavy playful intensity, and optional mood emoji
- Optional post-polish translation that re-targets the polished result into your chosen language
### Agentic clipboard skills: copy it, and it acts for you
- Clipboard history is off by default; when enabled, it keeps up to 15 plain-text items in the device-local App Group
- After a copy, on-device semantic analysis understands where the text should go and recommends up to five relevant actions from the complete skill catalog
- Built-in Reply, Summarize, Translate, Tasks, Events, Notes, and navigation through Apple Maps, Amap, or Baidu Maps
- Extract Tasks and Extract Events now write through native EventKit, with no companion Shortcut to install; Calendar uses write-only access so existing events are never read
- Create custom skills with a name, SF Symbol, prompt, and optional iCloud Shortcut
- Install any number of skills; manage and reorder them in the Skills tab while the keyboard dynamically shows relevant actions for the current clipboard text
### Chinese and English typing: the fallback when speaking is not convenient
- **Chinese**: full pinyin, Ziranma, Xiaohe, Microsoft, and Sogou double pinyin — with fuzzy pairs, abbreviation ranking, candidate paging, number selection, swipe selection, and mixed Chinese-English input
- **English**: three-slot QuickType, a ~40k-word offline lexicon, prefix completion, autocorrect, next-word prediction, candidate undo, and sentence capitalization
- Touch behavior: proximity correction, overlapping presses, hold-to-delete, double-space period, and system Return semantics
- One personal dictionary participates in Chinese candidates, English suggestions, speech biasing, and polish protection
### Unified AI assistant
## Your AI voice double: it sounds like you wrote it
- Tap to dictate or hold to ask AI; voice and AI share one Assistant entry
- Answers stream into the keyboard and auto-insert only while the original field and cursor context still match
- Voice-edit the last verified OSGKeyboard insertion, then replace or append
- Follow the focused field with Send, Search, Go, Done, Next, or newline actions
- One undo action covers dictation, AI answers, edits, and clipboard pastes
### Clipboard and skills
- Clipboard history is off by default; when enabled, it keeps up to 15 plain-text items in the device-local App Group
- On-device semantic analysis recommends up to five relevant actions from the complete skill catalog after a copy
- Built-in skills extract tasks and events, save to Notes, and open map navigation through Apple Shortcuts or map apps
- Create custom skills with a name, SF Symbol, prompt, and optional iCloud Shortcut
- Install any number of skills; manage and reorder them in the Skills tab while the keyboard dynamically shows relevant actions for the current clipboard text
- **Learned speaking style**: unlocks after 2,500 effective dictated characters, prioritizing your recurring phrasing and explicit edits; you review everything before it is saved
- **Personalized replies**: ordinary, formal, and playful tones one tap apart; reply and dictation preferences are learned separately, with bounded choice feedback kept only on the device
- **Personal dictionary**: names and terms you reuse lift Chinese candidates, English suggestions, and speech recognition at once
- Style learning and choice feedback stay on device; nothing is saved without your review
## Three service paths
OSGKeyboard does not make cloud service the only option:
1. **On-device** — the default. Local iOS dictation requires no account or API key and does not upload raw audio.
1. **On-device** — the default. Local iOS dictation requires no account or API key and does not upload raw audio. Apple Silicon Macs default to a local Qwen3 MLX model, with Apple Speech Recognition as a fallback.
2. **Bring your own provider (BYOK)** — configure your own cloud ASR / LLM credentials. Requests go directly to the selected provider, and credentials stay in Keychain.
3. **OSG managed credits** — optional on iOS / iPadOS. After Sign in with Apple, use managed speech and AI without entering provider credentials. Before first use, the app explains which data leaves the device and asks for explicit consent.
Local dictation and user-owned providers remain independent and never require an OSGKeyboard account.
First-run onboarding uses a short-lived anonymous credential issued after App Attest verification so users can try voice input, translation, smart reply, and hold-to-ask AI once each. These four lessons create no account, require no API key, and consume no credits. Afterward, users may skip sign-in or use Sign in with Apple to claim the eligible 1,000-credit signup reward.
First-run onboarding uses a short-lived anonymous credential issued after App Attest verification so users can try voice input, clipboard translation, smart reply, and hold-to-ask AI once each. These four lessons create no account, require no API key, and consume no credits. Afterward, users may skip sign-in or use Sign in with Apple to claim the eligible 1,000-credit signup reward.
## Optional account and credits
@@ -76,27 +90,34 @@ The iOS / iPadOS account center includes:
- Sign in with Apple, profile controls, sign-out, and in-app account deletion
- Managed balance, consumable App Store credit packs, and referrals
- Server verification of purchases and a synchronized credit ledger
- Short-lived, scope-limited managed-service grants for the keyboard extension
- Short-lived, scope-limited managed-service grants for the keyboard extension; the main app's account token is never exposed to the keyboard
## History, statistics, and sync
- Home brings together seven-day dictation statistics, recent history, and the personal dictionary
- Voice history keeps up to 300 entries and supports day-based deletion
- Home surfaces a monthly calendar, recent history, and the personal dictionary; the four metric cards for dictation characters, time, translation characters, and custom terms jump straight to their detail screens
- Voice history keeps up to 300 entries and supports day-based deletion; the corrected pre-polish ASR transcript and active-style metadata are kept alongside the final text for future style learning
- Settings, personal dictionary, polish styles, history, and statistics can be selectively synced through private iCloud
- API keys stay in Keychain by default and replicate through iCloud Keychain only after iCloud settings sync is enabled; clipboard history, account tokens, and typing learning are not carried by settings sync
## Reliability and recovery
- The keyboard loads engines on demand, samples memory throughout its lifetime, and proactively releases the Chinese engine, English lexicon, and in-flight pipeline work at the 40 MiB and 48 MiB budget thresholds; a hard shed waits while you are mid-composition
- MetricKit integration (iOS 26 and later) records crash, hang, CPU, and disk-write diagnostics on device — including keyboard-extension memory kills that never surface as crashes in App Store Connect — and exports them from Settings ▸ Diagnostics
- Beta builds (local Debug and TestFlight) batch-upload those diagnostics when the Settings toggle is on, so `0xdead10cc` shutdowns can be investigated without asking testers to export by hand; App Store builds never upload
- CI gates on a static check that the App Group identifier and the shared Keychain access-group ordering agree across the app, the keyboard extension, the Mac target, and `project.yml`
## Platform capabilities
| Capability | iOS / iPadOS 26+ | macOS 15+ |
|---|:---:|:---:|
| System keyboard / global hotkey | Custom keyboard | Hold Option |
| On-device speech | Apple SpeechAnalyzer | Qwen3 MLX (Apple Silicon) + Apple Speech fallback |
| Chinese full / double pinyin | Yes | — |
| English completion / correction | Yes | — |
| Chinese full / double pinyin / fuzzy pairs | Yes | — |
| English completion / correction / next-word | Yes | — |
| AI polish and translation | Yes | Yes |
| Unified assistant and voice questions | Yes | — |
| Clipboard history and skills | Yes | — |
| Native Reminders / Calendar export | Yes | — |
| Optional OSG account and managed credits | Yes | — |
| Personal dictionary, history, and statistics | Yes | Yes |
| iCloud sync | Optional settings, dictionary, history, statistics, and more | Compatible shared data |
@@ -113,6 +134,23 @@ The iOS / iPadOS account center includes:
See the [Privacy Policy](https://hkgood.github.io/OSGKeyboard/privacy/) for data categories, retention, account deletion, and third-party services.
## Frequently asked questions
**Do I need an OSG account?**
No. You do not need an OSG account for on-device dictation or when using providers you configure yourself. Sign in with Apple is used only for managed credits, credit purchases, referral rewards, and profile management.
**Does my audio get uploaded?**
On-device recognition does not upload your recordings. Audio leaves the device only when you explicitly choose cloud recognition configured with your own API key or cloud recognition paid for with managed credits.
**Why does the keyboard need Full Access?**
Full Access lets the keyboard share settings with the OSGKeyboard app, read saved provider configurations, and access the clipboard only after you opt in. We do not collect what you type during normal keyboard use.
**Is OSGKeyboard open source?**
No. It uses a source-available license for personal learning and non-commercial local use. Redistribution, public derivative versions, and commercial use require permission.
**Why is the Mac download version 1.1?**
The signed and notarized Mac installer currently available for download is version 1.1. The Mac source in the repository has moved forward to version 2.2; build it on macOS with Xcode 26 or later to use the latest capabilities.
## Quick start
### iPhone / iPad
+85 -47
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@@ -1,8 +1,12 @@
# OSGKeyboard
**开口即文字。也可以直接打字、提问、编辑。**
**开口即文字。会说你的话,会办你的事。**
OSGKeyboard 是面向 iPhone、iPad 与 Mac 的语音输入工具。iOS 键盘把端侧听写、中英打字、AI 助手、剪贴板技能与可选托管积分放在同一个输入界面;Mac 提供按住 Option 即可使用的全局听写。
OSGKeyboard 是面向 iPhone、iPad 与 Mac 的 AI 语音键盘:开口即文字,说出来的就像你自己写的——它是你的 AI 嘴替;复制之后还能替你回复、总结、建待办——它也是一把 Agentic 键盘。iOS 键盘把端侧听写、中英打字、AI 助手、剪贴板技能与可选托管积分放在同一个输入界面;Mac 提供按住 Option 即可使用的全局听写。默认端侧识别,核心功能无需账号。
<p align="center">
<img src="download/OSG_All-1600.png" srcset="download/OSG_All-1600.png 1600w, download/OSG_All.png 13742w" alt="OSGKeyboard 在 iPad、Mac、iPhone 上同时使用" width="100%">
</p>
![Platform](https://img.shields.io/badge/iOS%20%2F%20iPadOS-26%2B-0078D4?logo=apple)
![Platform](https://img.shields.io/badge/macOS-15%2B-555?logo=apple)
@@ -22,52 +26,62 @@ OSGKeyboard 是面向 iPhone、iPad 与 Mac 的语音输入工具。iOS 键盘
</a>
</p>
> Mac 公开 DMG 是已签名并公证的历史版本 1.1。仓库中的 macOS target 随整体源码演进到 2.0;最新源码能力可使用 Xcode 26 构建。
> 公开下载的 Mac DMG 是已签名并公证的历史版本 1.1。仓库中的 macOS target 随整体源码演进到 2.2;最新源码能力请用 Xcode 26 构建。
>
> 当前仓库版本以 [`project.yml`](./project.yml) 为准(`2.1.0` · build 110)。CHANGELOG 中 `2.2.0` 及更新的条目已经包含在本 README 的能力描述中。
## 一个键盘,四种输入方式
## 一把键盘,四种输入方式
### 语音听写
### 语音 + AI 助手:先预览,再插入
- iOS 26 默认使用 Apple `SpeechAnalyzer` 与 `DictationTranscriber` 在设备端识别
- 轻点麦克风开始或结束,转写结果直接插入当前 App 的光标位置
- 可选 AI 润色、标点整理、结构重建与润色后翻译
- 9 种内置润色风格、自定义风格、趣味风格轻度 / 重度档位与可选情绪 emoji
- Mac 菜单栏 App 支持按住 Option 全局听写;Apple Silicon 可下载 Qwen3 MLX 本地模型
### 中英打字
- 中文:全拼、微软双拼、搜狗双拼、可选模糊音、简拼排序和展开候选面板
- 英文:三格 QuickType、约 4 万词离线词表、补全、纠错与下一词建议
- 输入体验:邻键纠错、叠指连打、长按连删、双空格句号、系统 Return 语义
- 个性词库同时参与中文候选、英文建议、语音偏置与润色保护
### 统一 AI 助手
- 轻点听写,长按向 AI 提问;语音与 AI 共用一个助手入口
- 回答流式显示;仅当原输入框与光标上下文仍匹配时自动上屏
- 支持口述修改最近一次可靠的 OSGKeyboard 输入,并选择替换或追加
- 轻点麦克风开始听写,长按直接向 AI 提问;语音与 AI 共用同一个助手入口
- 回答流式显示,仅当原输入框与光标上下文仍匹配时才自动上屏
- 可口述修改最近一次由 OSGKeyboard 插入的文本,并选择替换或追加
- 根据当前输入框显示发送、搜索、前往、完成、下一步或换行
- 一次撤销覆盖听写、AI 回答、编辑与剪贴板粘贴
### 剪贴板与技能
### 语音输入:端侧优先
- iOS / iPadOS 默认使用 Apple `SpeechAnalyzer` + `DictationTranscriber` 在设备端识别
- 个人词典与上下文热词帮助提升名字、术语与常用表达的识别准确率
- 可用语音修改最近一次由 OSGKeyboard 插入的文本
- 可选 AI 润色:9 种内置风格、自定义风格、轻松 / 加重两档趣味强度与可选情绪 emoji
- 可选「润色后翻译」:在润色基础上再翻成目标语言
### Agentic 剪贴板技能:复制之后,它替你做
- 剪贴板历史默认关闭,开启后最多保存 15 条纯文本,仅存于本机 App Group
- 复制后由本地语义分析从完整技能目录中推荐最多 5 个相关操作
- 内置待办、日程与备忘录可通过 Apple 快捷指令导出;地图导航直接打开高德、百度或 Apple 地图
- 可创建自定义技能:名称、SF Symbol、提示词和可选 iCloud 快捷指令
- 技能安装数量不限;技能页可安装、卸载和排序,键盘按当前剪贴板内容动态展示相关技能
- 复制后由本地语义分析理解内容该去哪,从完整技能目录中推荐最多 5 个相关操作
- 内置回复、总结、翻译、待办、日程、备忘录、地图导航(高德 / 百度 / Apple 地图)
- 提取待办与日程改用原生 EventKit 写入,无需安装配套捷径;日历只申请「仅写入」权限
- 可创建自定义技能:名称、SF Symbol、提示词与可选 iCloud 快捷指令
- 技能安装数量不限;技能页可安装、卸载、排序,键盘按当前剪贴板内容动态展示相关技能
### 中英打字:不方便说话时的兜底
- **中文**:全拼、自然码、小鹤、微软、搜狗双拼;模糊音、简拼排序、展开候选、数字选词、滑动选词、中英混输
- **英文**:三格 QuickType、约 4 万词离线词表、补全、纠错、下一词建议、撤销自动纠错、句首自动大写
- 输入体验:邻键纠错、叠指连打、长按连删、双空格句号、系统 Return 语义
- 一个个性词库同时参与中文候选、英文建议、语音偏置与润色保护
## AI 嘴替:说出来的,就像你自己写的
- **专属说话风格**:累积 2,500 个有效听写字符即可生成;优先学习你反复出现的口述与明确修改,保存前需你确认
- **个性回复**:普通、正式、轻松趣味三种语气一键切换;回复偏好与听写偏好分别学习,选择反馈仅保留在本机
- **个性词库**:重复使用的名字与术语,同时提升中文候选、英文建议与语音识别
- 风格学习与选择反馈只保存在本机;生成结果先给你审阅,确认后才保存
## 三种服务路径
OSGKeyboard 不把云端服务绑定为唯一选择:
1. **设备端** — 默认路径。iOS 本地听写无需账号或 API Key,原始录音不上传。
2. **自备服务商(BYOK)** — 配置自己的云端 ASR / LLM 凭证,请求直接发送到所选服务商;凭证保存在 Keychain。
1. **端侧** — 默认路径。iOS 本地听写无需账号或 API Key,原始录音不上传;Mac(Apple Silicon)默认使用本地 Qwen3 MLX 模型,Apple 语音识别作为备用。
2. **自备服务商(BYOK)** — 配置你自己的云端 ASR / LLM 凭证,请求直接发送到所选服务商;凭证保存在 Keychain。
3. **OSG 托管积分** — iOS / iPadOS 可选。Apple 登录后可使用托管语音与 AI,无需填写服务商凭证;首次启用前会明确说明离开设备的数据并征求同意。
本地听写和自备服务商始终可以独立使用,不要求 OSGKeyboard 账号。
首次引导会先使用 App Attest 签发的短时匿名凭证,让用户各体验一次语音输入、翻译、智能回复与长按询问 AI;这四次教学不创建账号、不需要 API Key,也不消耗积分。体验后可跳过登录,或使用 Apple 登录领取符合条件的 1000 积分注册奖励。
首次引导会先用 App Attest 签发的短时匿名凭证,让用户各体验一次语音输入、剪贴板翻译、智能回复与长按问 AI;这四次教学不创建账号、不需要 API Key,也不消耗积分。体验后可跳过登录,或使用 Apple 登录领取符合条件的 1000 积分注册奖励。
## 可选账号与积分
@@ -76,34 +90,41 @@ iOS / iPadOS 账号中心支持:
- Sign in with Apple、资料管理、退出登录与 App 内账号注销
- 托管积分余额、App Store 消耗型积分包与邀请
- 服务端核验购买结果并维护积分账本
- 键盘扩展只接收短时、限权的托管服务凭证
- 键盘扩展只接收短时、限权的托管服务凭证,主 App 账号令牌不会下发给键盘扩展
## 历史、统计与同步
- 首页集中展示近 7 天听写统计、最近历史与个性词库
- 语音历史最多保留 300 条,可按天删除
- 首页集中展示当月日历、最近历史与个性词库;听写字数、时间、翻译字数与词库条数四张指标卡片可直接跳到详情
- 语音历史最多保留 300 条,可按天删除;最近确认的「润色前 ASR 转写」与风格元数据会一并留存,方便后续学习
- 设置、个性词库、润色风格、历史与统计可按类型选择经私有 iCloud 同步
- API Key 默认保存在 Keychain;仅在开启 iCloud 设置同步后经 iCloud 钥匙串复制。剪贴板历史、账号令牌与打字学习不会通过 iCloud 设置同步
## 稳定性与可恢复
- 键盘启动时按需加载引擎,键入过程中持续采样内存,并在 40 MiB / 48 MiB 阈值主动释放中文引擎、英文词库与在飞管线任务;正在拼字时会推迟重度释放
- iOS 26 起接入 MetricKit,将崩溃、卡顿、CPU 与磁盘写入诊断(含不会在 App Store Connect 中显示为崩溃的键盘扩展内存回收)记录在本机,可在「设置 ▸ 诊断」中导出
- 测试版(本地 Debug 与 TestFlight)会按设置开关批量上传上述诊断,方便排查 `0xdead10cc` 类回收;App Store 版本仅保留在本机
- CI 静态校验 App Group 标识符与共享 Keychain 访问组顺序,确保 App、键盘扩展、Mac 端与 `project.yml` 配置一致
## 平台能力
| 能力 | iOS / iPadOS 26+ | macOS 15+ |
|---|:---:|:---:|
| 系统键盘 / 全局热键 | 自定义键盘 | 按住 Option |
| 端侧语音识别 | Apple SpeechAnalyzer | Qwen3 MLX(Apple Silicon)+ Apple Speech 回退 |
| 中文全拼 / 双拼 | 支持 | — |
| 英文补全 / 纠错 | 支持 | — |
| 端侧语音识别 | Apple SpeechAnalyzer | Qwen3 MLX(Apple Silicon)+ Apple 语音回退 |
| 中文全拼 / 双拼 / 模糊音 | 支持 | — |
| 英文补全 / 纠错 / 下一词 | 支持 | — |
| AI 润色与翻译 | 支持 | 支持 |
| 统一助手与语音问答 | 支持 | — |
| 剪贴板历史与技能 | 支持 | — |
| 原生待办 / 日程写入 | 支持 | — |
| 可选 OSG 账号与托管积分 | 支持 | — |
| 个性词库、历史与统计 | 支持 | 支持 |
| iCloud 同步 | 设置、词库、历史与统计等可选同步 | 共享兼容数据 |
## 隐私原则
- **端侧优先**:使用本地识别时,原始录音不离开设备
- **端侧优先**:本地识别时原始录音不离开设备
- **主动联网**:只有明确选择云端识别、润色、AI 或技能时,相关数据才会发送
- **路径透明**:自备服务商请求直达所选服务商;托管积分请求经 `account.osglab.com`
- **击键不上传**:中文候选学习与英文建议偏好保存在本机,密码框不学习
@@ -113,20 +134,37 @@ iOS / iPadOS 账号中心支持:
完整数据类型、保留策略、账号删除与第三方服务说明见[隐私政策](https://hkgood.github.io/OSGKeyboard/privacy/)。
## 常见问题
**必须注册 OSG 账号吗?**
不需要。端侧听写或自备服务商都不要求账号;Apple 登录仅用于托管积分、积分购买、邀请奖励与资料管理。
**录音会上传吗?**
默认的端侧识别不会上传录音。只有你明确选择自备云端识别或托管积分的云端识别时,音频才会离开设备,并发送至相应云端服务处理。
**键盘为什么需要「完全访问」?**
开启后键盘才能与主 App 共享设置、读取已保存的服务配置,并在你主动启用后访问剪贴板。此权限不代表 OSGKeyboard 会收集日常键入内容。
**OSGKeyboard 是开源软件吗?**
不是。项目采用源码可见许可,仅允许个人学习与非商用本地使用;再分发、公开衍生版本与商业使用需要获得许可。
**为什么 Mac 下载是 1.1?**
公开下载的 Mac DMG 是历史版本 1.1;仓库内的 Mac 源码已演进到 2.2,如需最新功能请在 macOS 上用 Xcode 26 或更高版本自行构建。
## 快速开始
### iPhone / iPad
1. 从 App Store 安装并打开 OSGKeyboard。
2. 按引导添加键盘、开启“完全访问”,并授予麦克风与语音识别权限。
3. 选择本地识别、自备服务商或可选托管积分。
4. 在任意输入框切换到 OSGKeyboard:轻点听写、长按问 AI,或切换到中文 / English 打字。
1. 从 App Store 安装并打开 OSGKeyboard
2. 按引导添加键盘、开启「完全访问」,并授予麦克风与语音识别权限
3. 选择本地识别、自备服务商或可选托管积分
4. 在任意输入框切换到 OSGKeyboard:轻点听写、长按问 AI,或切换到中文 / English 打字
### Mac
1. 下载历史版 1.1 DMG,或从当前源码构建 `OSGKeyboardMac`。
2. 授予麦克风与辅助功能权限。
3. 在任意 App 按住 Option 说话,松开后插入结果。
1. 下载历史版 1.1 DMG,或从当前源码构建 `OSGKeyboardMac`
2. 授予麦克风与辅助功能权限
3. 在任意 App 按住 Option 说话,松开后插入结果
## 从源码构建
@@ -167,7 +205,7 @@ iOS 的 Flow 会话由主 App 负责采音和识别;键盘扩展通过 App Gro
主要依赖和灵感包括 Apple Speech、librime、librime-xcframework、rime-pinyin-simp、NanoMouse、Hamster、mlx-audio-swift、Peter Norvig 的公有领域 n-gram 统计,以及 Google Material Icons。
准确版本、许可证与 OSG 自有英文词表声明见 [NOTICE-TYPING.md](./NOTICE-TYPING.md),也可在 App 的“设置 → 关于 → 第三方许可”中查看。
准确版本、许可证与 OSG 自有英文词表声明见 [NOTICE-TYPING.md](./NOTICE-TYPING.md),也可在 App 的「设置 → 关于 → 第三方许可」中查看。
## 许可
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osg.osglab.com
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/*!
* OSGKeyboard hero beams — vanilla Three.js recreation inspired by
* React Bits "Beams" (https://reactbits.dev/backgrounds/beams).
* Parameters match the shared demo preset.
* three.js is MIT; this file is project code.
*/
(function (global) {
"use strict";
const NOISE = `
float random (in vec2 st) {
return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
}
float noise (in vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);
float a = random(i);
float b = random(i + vec2(1.0, 0.0));
float c = random(i + vec2(0.0, 1.0));
float d = random(i + vec2(1.0, 1.0));
vec2 u = f * f * (3.0 - 2.0 * f);
return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
}
vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}
vec4 taylorInvSqrt(vec4 r){return 1.79284291400159 - 0.85373472095314 * r;}
vec3 fade(vec3 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}
float cnoise(vec3 P){
vec3 Pi0 = floor(P);
vec3 Pi1 = Pi0 + vec3(1.0);
Pi0 = mod(Pi0, 289.0);
Pi1 = mod(Pi1, 289.0);
vec3 Pf0 = fract(P);
vec3 Pf1 = Pf0 - vec3(1.0);
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = Pi0.zzzz;
vec4 iz1 = Pi1.zzzz;
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 gx0 = ixy0 / 7.0;
vec4 gy0 = fract(floor(gx0) / 7.0) - 0.5;
gx0 = fract(gx0);
vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
vec4 sz0 = step(gz0, vec4(0.0));
gx0 -= sz0 * (step(0.0, gx0) - 0.5);
gy0 -= sz0 * (step(0.0, gy0) - 0.5);
vec4 gx1 = ixy1 / 7.0;
vec4 gy1 = fract(floor(gx1) / 7.0) - 0.5;
gx1 = fract(gx1);
vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
vec4 sz1 = step(gz1, vec4(0.0));
gx1 -= sz1 * (step(0.0, gx1) - 0.5);
gy1 -= sz1 * (step(0.0, gy1) - 0.5);
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
vec4 norm0 = taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));
g000 *= norm0.x; g010 *= norm0.y; g100 *= norm0.z; g110 *= norm0.w;
vec4 norm1 = taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));
g001 *= norm1.x; g011 *= norm1.y; g101 *= norm1.z; g111 *= norm1.w;
float n000 = dot(g000, Pf0);
float n100 = dot(g100, vec3(Pf1.x,Pf0.yz));
float n010 = dot(g010, vec3(Pf0.x,Pf1.y,Pf0.z));
float n110 = dot(g110, vec3(Pf1.xy,Pf0.z));
float n001 = dot(g001, vec3(Pf0.xy,Pf1.z));
float n101 = dot(g101, vec3(Pf1.x,Pf0.y,Pf1.z));
float n011 = dot(g011, vec3(Pf0.x,Pf1.yz));
float n111 = dot(g111, Pf1);
vec3 fade_xyz = fade(Pf0);
vec4 n_z = mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);
vec2 n_yz = mix(n_z.xy,n_z.zw,fade_xyz.y);
float n_xyz = mix(n_yz.x,n_yz.y,fade_xyz.x);
return 2.2 * n_xyz;
}
`;
function hexToNormalizedRGB(hex) {
const clean = String(hex).replace("#", "");
const full = clean.length === 3
? clean.split("").map((c) => c + c).join("")
: clean;
return [
parseInt(full.substring(0, 2), 16) / 255,
parseInt(full.substring(2, 4), 16) / 255,
parseInt(full.substring(4, 6), 16) / 255
];
}
function extendMaterial(THREE, BaseMaterial, cfg) {
const physical = THREE.ShaderLib.physical;
const { vertexShader: baseVert, fragmentShader: baseFrag, uniforms: baseUniforms } = physical;
const baseDefines = physical.defines || {};
const uniforms = THREE.UniformsUtils.clone(baseUniforms);
const defaults = new BaseMaterial(cfg.material || {});
if (defaults.color) uniforms.diffuse.value = defaults.color;
if ("roughness" in defaults) uniforms.roughness.value = defaults.roughness;
if ("metalness" in defaults) uniforms.metalness.value = defaults.metalness;
if ("envMap" in defaults) uniforms.envMap.value = defaults.envMap;
if ("envMapIntensity" in defaults) uniforms.envMapIntensity.value = defaults.envMapIntensity;
Object.entries(cfg.uniforms || {}).forEach(([key, u]) => {
uniforms[key] = u !== null && typeof u === "object" && "value" in u ? u : { value: u };
});
let vert = `${cfg.header}\n${cfg.vertexHeader || ""}\n${baseVert}`;
let frag = `${cfg.header}\n${cfg.fragmentHeader || ""}\n${baseFrag}`;
for (const [inc, code] of Object.entries(cfg.vertex || {})) {
vert = vert.replace(inc, `${inc}\n${code}`);
}
for (const [inc, code] of Object.entries(cfg.fragment || {})) {
frag = frag.replace(inc, `${inc}\n${code}`);
}
return new THREE.ShaderMaterial({
defines: { ...baseDefines },
uniforms,
vertexShader: vert,
fragmentShader: frag,
lights: true,
fog: !!(cfg.material && cfg.material.fog)
});
}
function createStackedPlanesBufferGeometry(THREE, n, width, height, spacing, heightSegments) {
const geometry = new THREE.BufferGeometry();
const numVertices = n * (heightSegments + 1) * 2;
const numFaces = n * heightSegments * 2;
const positions = new Float32Array(numVertices * 3);
const indices = new Uint32Array(numFaces * 3);
const uvs = new Float32Array(numVertices * 2);
let vertexOffset = 0;
let indexOffset = 0;
let uvOffset = 0;
const totalWidth = n * width + (n - 1) * spacing;
const xOffsetBase = -totalWidth / 2;
for (let i = 0; i < n; i++) {
const xOffset = xOffsetBase + i * (width + spacing);
const uvXOffset = Math.random() * 300;
const uvYOffset = Math.random() * 300;
for (let j = 0; j <= heightSegments; j++) {
const y = height * (j / heightSegments - 0.5);
positions.set([xOffset, y, 0, xOffset + width, y, 0], vertexOffset * 3);
const uvY = j / heightSegments;
uvs.set([uvXOffset, uvY + uvYOffset, uvXOffset + 1, uvY + uvYOffset], uvOffset);
if (j < heightSegments) {
const a = vertexOffset;
const b = vertexOffset + 1;
const c = vertexOffset + 2;
const d = vertexOffset + 3;
indices.set([a, b, c, c, b, d], indexOffset);
indexOffset += 6;
}
vertexOffset += 2;
uvOffset += 4;
}
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("uv", new THREE.BufferAttribute(uvs, 2));
geometry.setIndex(new THREE.BufferAttribute(indices, 1));
geometry.computeVertexNormals();
return geometry;
}
/**
* @param {HTMLCanvasElement} canvas
* @param {object} options
*/
function create(canvas, options) {
const THREE = global.THREE;
if (!THREE || !canvas) throw new Error("THREE or canvas missing");
const {
beamWidth = 4.5,
beamHeight = 6,
beamNumber = 26,
lightColor = "#7CFFB2",
speed = 4.5,
noiseIntensity = 2.65,
scale = 0.62,
rotation = 208,
background = "#000000",
reduceMotion = false,
heightSegments = 100
} = options || {};
const scene = new THREE.Scene();
scene.background = new THREE.Color(background);
const camera = new THREE.PerspectiveCamera(30, 1, 0.1, 100);
camera.position.set(0, 0, 20);
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
alpha: false,
powerPreference: "low-power"
});
renderer.setClearColor(background, 1);
renderer.outputColorSpace = THREE.SRGBColorSpace;
const material = extendMaterial(THREE, THREE.MeshStandardMaterial, {
header: `
varying vec3 vEye;
varying float vNoise;
varying vec2 vUv;
varying vec3 vPosition;
uniform float time;
uniform float uSpeed;
uniform float uNoiseIntensity;
uniform float uScale;
${NOISE}`,
vertexHeader: `
float getPos(vec3 pos) {
vec3 noisePos =
vec3(pos.x * 0., pos.y - uv.y, pos.z + time * uSpeed * 3.) * uScale;
return cnoise(noisePos);
}
vec3 getCurrentPos(vec3 pos) {
vec3 newpos = pos;
newpos.z += getPos(pos);
return newpos;
}
vec3 getNormal(vec3 pos) {
vec3 curpos = getCurrentPos(pos);
vec3 nextposX = getCurrentPos(pos + vec3(0.01, 0.0, 0.0));
vec3 nextposZ = getCurrentPos(pos + vec3(0.0, -0.01, 0.0));
vec3 tangentX = normalize(nextposX - curpos);
vec3 tangentZ = normalize(nextposZ - curpos);
return normalize(cross(tangentZ, tangentX));
}`,
vertex: {
"#include <begin_vertex>": "transformed.z += getPos(transformed.xyz);",
"#include <beginnormal_vertex>": "objectNormal = getNormal(position.xyz);"
},
fragment: {
"#include <dithering_fragment>": `
float randomNoise = noise(gl_FragCoord.xy);
gl_FragColor.rgb -= randomNoise / 15. * uNoiseIntensity;`
},
material: { fog: true },
uniforms: {
diffuse: new THREE.Color(...hexToNormalizedRGB("#000000")),
time: { value: 0 },
roughness: 0.3,
metalness: 0.3,
uSpeed: { value: speed },
envMapIntensity: 10,
uNoiseIntensity: { value: noiseIntensity },
uScale: { value: scale }
}
});
const geometry = createStackedPlanesBufferGeometry(
THREE,
beamNumber,
beamWidth,
beamHeight,
0,
heightSegments
);
const mesh = new THREE.Mesh(geometry, material);
const group = new THREE.Group();
group.rotation.z = THREE.MathUtils.degToRad(rotation);
group.add(mesh);
const dir = new THREE.DirectionalLight(lightColor, 1);
dir.position.set(0, 3, 10);
group.add(dir);
scene.add(group);
scene.add(new THREE.AmbientLight(0xffffff, 1));
let playing = !reduceMotion;
let visible = true;
let raf = 0;
let last = performance.now();
let disposed = false;
function resize() {
const parent = canvas.parentElement || canvas;
const rect = parent.getBoundingClientRect();
const w = Math.max(1, Math.floor(rect.width));
const h = Math.max(1, Math.floor(rect.height));
const dpr = Math.min(window.devicePixelRatio || 1, reduceMotion ? 1 : 1.75);
renderer.setPixelRatio(dpr);
renderer.setSize(w, h, false);
camera.aspect = w / h;
camera.updateProjectionMatrix();
}
function frame(now) {
if (disposed) return;
raf = requestAnimationFrame(frame);
if (!playing || !visible || document.hidden) return;
const delta = Math.min(0.05, (now - last) / 1000);
last = now;
material.uniforms.time.value += 0.1 * delta;
renderer.render(scene, camera);
}
function renderOnce() {
renderer.render(scene, camera);
}
resize();
// Seed a bit of displacement so the first frame isn't flat
material.uniforms.time.value = reduceMotion ? 2.4 : 0.2;
renderOnce();
if (!reduceMotion) {
last = performance.now();
raf = requestAnimationFrame(frame);
}
const ro = new ResizeObserver(() => {
resize();
renderOnce();
});
ro.observe(canvas.parentElement || canvas);
return {
setPlaying(next) {
playing = !!next && !reduceMotion;
if (playing && !raf) {
last = performance.now();
raf = requestAnimationFrame(frame);
}
},
setVisible(next) {
visible = !!next;
if (visible && playing && !raf) {
last = performance.now();
raf = requestAnimationFrame(frame);
}
if (visible) renderOnce();
},
setLightColor(hex) {
dir.color.set(hex);
renderOnce();
},
setBackground(hex) {
scene.background = new THREE.Color(hex);
renderer.setClearColor(hex, 1);
renderOnce();
},
resize,
destroy() {
disposed = true;
cancelAnimationFrame(raf);
raf = 0;
ro.disconnect();
geometry.dispose();
material.dispose();
renderer.dispose();
}
};
}
global.OSGBeamsHero = { create };
})(typeof window !== "undefined" ? window : globalThis);
-21
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@@ -1,21 +0,0 @@
The MIT License
Copyright © 2010-2023 three.js authors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-7
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-9
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@@ -1,9 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="36 367 952 291" fill="none" aria-hidden="true">
<g fill="currentColor">
<path d="M627.511 512.419C627.511 448.783 576.127 397.197 512.741 397.197C449.355 397.197 397.971 448.783 397.971 512.419C397.971 576.054 449.355 627.641 512.741 627.641V637.837C443.746 637.837 387.814 581.686 387.814 512.419C387.814 443.152 443.746 387 512.741 387C581.736 387 637.668 443.152 637.668 512.419C637.668 581.686 581.736 637.837 512.741 637.837V627.641C576.127 627.641 627.511 576.054 627.511 512.419Z"/>
<path d="M56.2632 512.419C56.2632 581.686 112.195 637.837 181.19 637.837C250.185 637.837 306.117 581.686 306.117 512.419C306.117 443.152 250.185 387 181.19 387C112.195 387 56.2632 443.152 56.2632 512.419Z"/>
<path d="M399.618 562.094L399.618 552.257L512.74 552.257L512.74 562.094L399.618 562.094Z"/>
<path d="M512.741 483.398V473.561H625.864V483.398H512.741Z"/>
<path d="M843.308 387.981C910.987 387.981 966.093 441.8 968.171 508.975H843.308V518.812H968.096C965.014 585.066 910.324 637.836 843.308 637.836C774.313 637.836 718.381 581.904 718.381 512.909C718.381 443.914 774.312 387.981 843.308 387.981ZM968.234 518.812H968.096C968.187 516.855 968.234 514.888 968.234 512.909C968.234 511.593 968.211 510.281 968.171 508.975H968.234V518.812Z"/>
</g>
</svg>

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+754 -31
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@@ -1,7 +1,14 @@
/*!
* OSGKeyboard website interactions.
* The page remains useful without JavaScript; this file adds language,
* theme, and compact mobile navigation controls.
* OSGKeyboard 主页交互与动效引擎。
* 无 JavaScript 时页面内容完整可读;本文件负责:
* 1. 中 / 英双语切换(data-zh / data-en 系列属性,含视频源)
* 2. 深浅色主题(默认跟随系统,手动选择后持久化;支持时以圆形扩散过渡)
* 3. 移动端导航开合、导航滑块与当前区块高亮
* 4. 逐字拆分标题(data-split)
* 5. 滚动引擎:进度条、Hero 设备「立起」、媒体视差、四幕滚动叙事(真机录屏随幕切换)
* 6. 声波渲染、Hero 语音胶囊打字机、数字计数
* 7. 亚克力反光 / 磁吸按钮、FAQ 高度过渡、离屏视频暂停
* 开启「减弱动态效果」时,持续动画与指针动效全部停用,内容直接呈现最终态。
*/
(function () {
"use strict";
@@ -9,14 +16,90 @@
const root = document.documentElement;
const languageButton = document.getElementById("languageToggle");
const themeButton = document.getElementById("themeToggle");
const themeIcon = themeButton?.querySelector(".material-symbols-rounded");
const themeIconUse = document.getElementById("themeIconUse");
const menuButton = document.getElementById("menuToggle");
const menuIcon = menuButton?.querySelector(".material-symbols-rounded");
const menuIconUse = document.getElementById("menuIconUse");
const mobileNav = document.getElementById("mobileNav");
const themeColor = document.querySelector('meta[name="theme-color"]');
const themeMedia = window.matchMedia("(prefers-color-scheme: dark)");
const supportedLanguages = new Set(["zh", "en"]);
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const finePointer = window.matchMedia("(hover: hover) and (pointer: fine)").matches;
const canObserve = "IntersectionObserver" in window;
const TITLES = {
zh: "OSGKeyboard|AI 语音输入法 · 嘴替输入法 · iPhone / iPad / Mac",
en: "OSGKeyboard — Agentic Keyboard & AI Voice Keyboard for iPhone and Mac"
};
const clamp = (value, min = 0, max = 1) => Math.min(max, Math.max(min, value));
// 语言切换后需要重算的模块(胶囊文案、真机录屏、导航滑块)在此登记
const languageHooks = [];
// 主题切换后需要换源的模块(真机录屏按深浅色各录一份)在此登记
const themeHooks = [];
/* ---------------- 逐字拆分 ---------------- */
// 每个分组是一段不可断开的文字:英文按词,中文按「到下一个标点为止」的短句,
// 与原标题的 word-break: keep-all 断行效果一致,标点也不会落到行首
const CJK_PUNCTUATION = /[,。、!?:;)」』》…~]/;
function groupCharacters(token) {
const groups = [];
let current = [];
for (const character of token) {
current.push(character);
if (CJK_PUNCTUATION.test(character)) {
groups.push(current);
current = [];
}
}
if (current.length) groups.push(current);
return groups;
}
function splitText(element) {
const text = element.textContent.trim();
// 读屏读取完整句子,逐字拆分的视觉层对辅助技术隐藏
const readable = document.createElement("span");
readable.className = "sr-only";
readable.textContent = text;
const visual = document.createElement("span");
visual.setAttribute("aria-hidden", "true");
let index = 0;
text.split(/(\s+)/).forEach((token) => {
if (!token) return;
if (/^\s+$/.test(token)) {
visual.append(" ");
return;
}
groupCharacters(token).forEach((group) => {
const word = document.createElement("span");
word.className = "w";
group.forEach((character) => {
const span = document.createElement("span");
span.className = "ch";
span.style.setProperty("--ci", String(index++));
span.textContent = character;
word.append(span);
});
visual.append(word);
});
});
element.replaceChildren(readable, visual);
element.classList.add("is-split");
}
function splitAll() {
document.querySelectorAll("[data-split]").forEach(splitText);
}
/* ---------------- 语言 ---------------- */
function preferredLanguage() {
const query = new URLSearchParams(window.location.search).get("lang");
if (supportedLanguages.has(query)) return query;
@@ -42,8 +125,10 @@
element.alt = element.dataset[`${lang}Alt`] || "";
});
// 同时覆盖 <img> 与 <video>:切换语言后视频自动重新加载播放
document.querySelectorAll("[data-zh-src][data-en-src]").forEach((element) => {
element.src = element.dataset[`${lang}Src`] || "";
const next = element.dataset[`${lang}Src`] || "";
if (element.getAttribute("src") !== next) element.src = next;
});
document.querySelectorAll("[data-zh-href][data-en-href]").forEach((element) => {
@@ -58,14 +143,13 @@
element.setAttribute("content", element.dataset[`${lang}Content`] || "");
});
// 实机截图按 语言 + 主题 组合切换
document.querySelectorAll("[data-shot]").forEach((image) => {
const theme = root.dataset.theme || "light";
image.src = `assets/screenshots/${lang}/${theme}/${image.dataset.shot}`;
});
document.title = lang === "zh"
? "OSGKeyboard — 语音输入、中英打字与 AI 助手"
: "OSGKeyboard — Voice input, bilingual typing, and an AI assistant";
document.title = TITLES[lang];
if (languageButton) {
languageButton.textContent = lang === "zh" ? "EN" : "中文";
@@ -85,6 +169,10 @@
);
}
// 文字已被 data-zh / data-en 重写,需要重新拆分才能继续逐字动效
splitAll();
languageHooks.forEach((hook) => hook(lang));
if (persist) {
localStorage.setItem("osg-site-language", lang);
const url = new URL(window.location.href);
@@ -97,33 +185,21 @@
}
}
/* ---------------- 主题 ---------------- */
function storedTheme() {
const saved = localStorage.getItem("osg-site-theme");
return saved === "light" || saved === "dark" ? saved : null;
}
function setMenuOpen(isOpen) {
if (!menuButton || !mobileNav) return;
const open = Boolean(isOpen);
menuButton.setAttribute("aria-expanded", String(open));
mobileNav.hidden = !open;
if (menuIcon) menuIcon.textContent = open ? "close" : "menu";
const lang = root.dataset.lang || "zh";
menuButton.setAttribute(
"aria-label",
lang === "zh"
? (open ? "关闭导航" : "打开导航")
: (open ? "Close navigation" : "Open navigation")
);
}
function applyTheme(theme, persist) {
const resolved = theme === "dark" ? "dark" : "light";
root.dataset.theme = resolved;
root.style.colorScheme = resolved;
if (themeIcon) {
themeIcon.textContent = resolved === "dark" ? "light_mode" : "dark_mode";
// 图标指向「点击后切换到的目标主题」
if (themeIconUse) {
themeIconUse.setAttribute("href", resolved === "dark" ? "#i-sun" : "#i-moon");
}
if (themeButton) {
@@ -134,29 +210,502 @@
themeButton.setAttribute("aria-label", label);
}
themeColor?.setAttribute("content", resolved === "dark" ? "#0c0e0f" : "#eef2f6");
// 浏览器顶栏颜色与底板一致(与 site.css 的 --canvas 保持同步)
themeColor?.setAttribute("content", resolved === "dark" ? "#0e1011" : "#eff1f0");
document.querySelectorAll("[data-shot]").forEach((image) => {
const lang = root.dataset.lang || "zh";
image.src = `assets/screenshots/${lang}/${resolved}/${image.dataset.shot}`;
});
themeHooks.forEach((hook) => hook(resolved));
if (persist) localStorage.setItem("osg-site-theme", resolved);
}
// 以主题按钮为圆心,新主题从一个点扩散覆盖整页(View Transitions API)
function toggleThemeWithTransition() {
const next = root.dataset.theme === "dark" ? "light" : "dark";
if (!document.startViewTransition || reduceMotion || !themeButton) {
applyTheme(next, true);
return;
}
const rect = themeButton.getBoundingClientRect();
const x = rect.left + rect.width / 2;
const y = rect.top + rect.height / 2;
const radius = Math.hypot(Math.max(x, innerWidth - x), Math.max(y, innerHeight - y));
root.classList.add("vt-theme");
const transition = document.startViewTransition(() => applyTheme(next, true));
transition.ready
.then(() => {
root.animate(
{ clipPath: [`circle(0px at ${x}px ${y}px)`, `circle(${radius}px at ${x}px ${y}px)`] },
{
duration: 760,
easing: "cubic-bezier(0.65, 0, 0.35, 1)",
pseudoElement: "::view-transition-new(root)"
}
);
})
.catch(() => {});
transition.finished.finally(() => root.classList.remove("vt-theme"));
}
/* ---------------- 移动端导航 ---------------- */
function setMenuOpen(isOpen) {
if (!menuButton || !mobileNav) return;
const open = Boolean(isOpen);
menuButton.setAttribute("aria-expanded", String(open));
mobileNav.hidden = !open;
if (menuIconUse) menuIconUse.setAttribute("href", open ? "#i-close" : "#i-menu");
const lang = root.dataset.lang || "zh";
menuButton.setAttribute(
"aria-label",
lang === "zh"
? (open ? "关闭导航" : "打开导航")
: (open ? "Close navigation" : "Open navigation")
);
}
/* ---------------- 导航滑块与当前区块 ---------------- */
const navHost = document.getElementById("navLinks");
const navLinks = navHost ? Array.from(navHost.querySelectorAll("a")) : [];
let activeNavLink = null;
function moveIndicator(link) {
if (!navHost) return;
if (!link) {
navHost.classList.remove("has-indicator");
return;
}
navHost.style.setProperty("--ix", `${link.offsetLeft}px`);
navHost.style.setProperty("--iw", `${link.offsetWidth}px`);
navHost.classList.add("has-indicator");
}
function setActiveNav(link) {
activeNavLink = link;
navLinks.forEach((item) => item.classList.toggle("is-active", item === link));
moveIndicator(link);
}
navLinks.forEach((link) => {
link.addEventListener("mouseenter", () => moveIndicator(link));
link.addEventListener("focus", () => moveIndicator(link));
});
navHost?.addEventListener("mouseleave", () => moveIndicator(activeNavLink));
languageHooks.push(() => requestAnimationFrame(() => moveIndicator(activeNavLink)));
if (canObserve && navLinks.length) {
const sectionToLink = new Map();
navLinks.forEach((link) => {
const section = document.querySelector(link.getAttribute("href"));
if (section) sectionToLink.set(section, link);
});
const visibleSections = new Set();
const spy = new IntersectionObserver(
(entries) => {
entries.forEach((entry) => {
if (entry.isIntersecting) visibleSections.add(entry.target);
else visibleSections.delete(entry.target);
});
// 取文档顺序中最后一个处于判定带内的区块
let current = null;
sectionToLink.forEach((link, section) => {
if (visibleSections.has(section)) current = link;
});
if (current !== activeNavLink) setActiveNav(current);
},
{ rootMargin: "-45% 0px -50% 0px" }
);
sectionToLink.forEach((_, section) => spy.observe(section));
}
/* ---------------- 声波渲染 ---------------- */
// 每个声波实例:bars 为条形元素,level 为目标音量,amp 为插值后的当前音量
const waves = [];
function createWave(container, options = {}) {
const count = Number(container.dataset.wave) || 16;
const bars = [];
for (let i = 0; i < count; i += 1) {
const bar = document.createElement("i");
container.append(bar);
bars.push(bar);
}
const wave = { bars, level: 0, amp: 0, active: true, mirror: Boolean(options.mirror), seed: Math.random() * 10 };
waves.push(wave);
return wave;
}
let waveFrame = 0;
function renderWaves(now) {
waveFrame = 0;
let running = false;
waves.forEach((wave) => {
if (!wave.active) return;
running = true;
wave.amp += (wave.level - wave.amp) * 0.12;
const length = wave.bars.length;
wave.bars.forEach((bar, index) => {
const i = wave.mirror ? length - 1 - index : index;
// 两路正弦叠加出「语音包络」,中间条更高,两端收敛
const envelope = Math.sin(((i + 0.5) / length) * Math.PI) * 0.6 + 0.4;
const n1 = Math.sin(now * 0.009 + i * 0.85 + wave.seed) * 0.5 + 0.5;
const n2 = Math.sin(now * 0.0047 + i * 1.9 + wave.seed * 2) * 0.5 + 0.5;
const value = 0.1 + wave.amp * envelope * (0.25 + n1 * n2 * 0.95);
bar.style.transform = `scaleY(${Math.min(1, value).toFixed(3)})`;
});
});
if (running) waveFrame = requestAnimationFrame(renderWaves);
}
function wakeWaves() {
if (!reduceMotion && !waveFrame) waveFrame = requestAnimationFrame(renderWaves);
}
/* ---------------- Hero 语音胶囊 ---------------- */
// 复刻键盘真实的麦克风状态流:轻点听写(红色声波 → 打勾)、长按问 AI(青色声波 → 转圈 → 回答)、
// 复制消息后的嘴替回复(转圈 → 回复)。文案取自 App 的实际界面字符串与演示素材。
const CAPSULE_SCRIPT = {
zh: [
{ tag: "轻点听写", mode: "rec", text: "帮我订周五晚上七点的位子,四个人" },
{ tag: "长按问 AI", mode: "ai", text: "周末去哪儿玩比较合适?", busy: "AI 正在思考…", answer: "可以去近郊走走:上午逛古镇,下午找家咖啡馆。" },
{ tag: "复制 · 嘴替回复", busy: "AI 正在思考…", answer: "好的,我整理一下预算版,明天上午发你。" }
],
en: [
{ tag: "Tap to dictate", mode: "rec", text: "Book a table for four, Friday at seven" },
{ tag: "Hold to ask AI", mode: "ai", text: "Where should we go this weekend?", busy: "AI is thinking…", answer: "Try a day trip: an old town in the morning, a café in the afternoon." },
{ tag: "Copy · Reply in your voice", busy: "AI is thinking…", answer: "Sure, I’ll put the budget version together and send it over tomorrow morning." }
]
};
const CAPSULE_STATES = ["is-rec", "is-ai", "is-busy", "is-ai-busy", "is-done"];
const hero = document.getElementById("top");
const capsule = document.querySelector(".voice-capsule");
const capsuleTag = capsule?.querySelector(".capsule-tag");
const capsuleLine = capsule?.querySelector(".capsule-line");
const capsuleWaveHost = capsule?.querySelector(".capsule-wave");
const capsuleWave = capsuleWaveHost ? createWave(capsuleWaveHost) : null;
let heroVisible = true;
let capsuleRun = 0;
const wait = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
// Hero 离屏或标签页隐藏时暂停打字,回来后从原处继续
async function whenActive(run) {
while (run === capsuleRun && (!heroVisible || document.hidden)) {
await wait(400);
}
return run === capsuleRun;
}
function setCapsuleState(...states) {
CAPSULE_STATES.forEach((name) => capsule.classList.toggle(name, states.includes(name)));
const listening = states.includes("is-rec") || states.includes("is-ai");
if (capsuleWave) capsuleWave.level = listening ? 1 : 0;
if (listening) wakeWaves();
}
// 逐字写入;返回 false 表示本轮已被新一轮(如切换语言)取代
async function typeLine(run, text, perChar) {
const characters = Array.from(text);
for (let i = 1; i <= characters.length; i += 1) {
if (!(await whenActive(run))) return false;
capsuleLine.textContent = characters.slice(0, i).join("");
await wait(perChar());
}
return true;
}
async function playCapsule() {
if (!capsule || !capsuleLine || !capsuleTag) return;
const run = ++capsuleRun;
const lang = root.dataset.lang === "en" ? "en" : "zh";
const script = CAPSULE_SCRIPT[lang];
if (reduceMotion) {
setCapsuleState();
capsuleTag.textContent = script[0].tag;
capsuleLine.textContent = script[0].text;
return;
}
const base = lang === "zh" ? 72 : 34;
const speech = () => base + Math.random() * base * 0.8;
let index = 0;
while (run === capsuleRun) {
const item = script[index % script.length];
setCapsuleState();
capsuleTag.textContent = item.tag;
capsuleLine.textContent = "";
await wait(650);
// 1. 说话:红色(听写)或青色(问 AI)胶囊 + 声波,边说边出字
if (item.text) {
setCapsuleState(item.mode === "ai" ? "is-ai" : "is-rec");
if (!(await typeLine(run, item.text, speech))) return;
await wait(420);
}
// 2. 处理中:胶囊转圈,显示真实界面的状态文案
if (item.busy) {
setCapsuleState("is-busy", item.mode === "ai" ? "is-ai-busy" : "");
capsuleLine.textContent = item.busy;
await wait(1300);
if (!(await whenActive(run))) return;
}
// 3. 结果:回答快速流出
if (item.answer) {
capsuleLine.textContent = "";
if (!(await typeLine(run, item.answer, () => 16))) return;
}
// 4. 插入成功:胶囊打勾
setCapsuleState("is-done");
await wait(2100);
if (!(await whenActive(run))) return;
// 快速回删,交给下一个能力
const characters = Array.from(capsuleLine.textContent);
for (let i = characters.length; i >= 0; i -= 2) {
if (run !== capsuleRun) return;
capsuleLine.textContent = characters.slice(0, i).join("");
await wait(12);
}
index += 1;
}
}
languageHooks.push(() => playCapsule());
/* ---------------- 真机录屏:Apple 机框 + 真实键盘扩展的片段 ---------------- */
// 片段按「幕-语言-主题」命名,每组都录自模拟器里真实的 OSGKeyboard 扩展
function clipPath(video, suffix) {
const lang = root.dataset.lang === "en" ? "en" : "zh";
const theme = root.dataset.theme === "dark" ? "dark" : "light";
return `assets/story/${video.dataset.clip}-${lang}-${theme}${suffix}`;
}
const clipVideos = Array.from(document.querySelectorAll(".iphone-clip"));
function playClip(video, restart) {
if (reduceMotion) return;
if (restart && video.readyState >= 1) video.currentTime = 0;
video.dataset.playing = "1";
video.play().catch(() => {});
}
function pauseClip(video) {
video.dataset.playing = "0";
video.pause();
}
function refreshClipSources() {
clipVideos.forEach((video) => {
// 减弱动态效果:不加载视频,只显示最能说明这一幕的关键帧海报
if (reduceMotion) {
video.poster = clipPath(video, "-key.jpg");
return;
}
const src = clipPath(video, ".mp4");
if (video.getAttribute("src") === src) return;
const resume = video.dataset.playing === "1";
video.poster = clipPath(video, ".jpg");
video.src = src;
if (resume) playClip(video, false);
});
}
// 初始化时语言与主题会先后写入,合并成一次换源,避免同一片段加载两遍
let clipRefreshQueued = false;
function queueClipRefresh() {
if (clipRefreshQueued) return;
clipRefreshQueued = true;
queueMicrotask(() => {
clipRefreshQueued = false;
refreshClipSources();
});
}
languageHooks.push(queueClipRefresh);
themeHooks.push(queueClipRefresh);
/* ---------------- 四幕滚动叙事 ---------------- */
// 滚动只决定「当前是哪一幕」;画面是这一幕的真机片段,从头播放,播完停留片刻再重播
const STORY_REPLAY_DELAY = 2200;
const story = document.getElementById("storyStage");
const storyActs = story ? Array.from(story.querySelectorAll(".story-act")) : [];
const storyClips = story ? Array.from(story.querySelectorAll(".iphone-clip")) : [];
let storyAct = -1;
let storyInView = false;
let storyReplayTimer = 0;
function setStoryAct(act) {
storyAct = act;
clearTimeout(storyReplayTimer);
storyActs.forEach((element, i) => {
element.classList.toggle("is-active", i === act);
// 演完的幕进度条保持满格,还没到的幕清空;当前幕由片段播放进度驱动
if (i !== act || reduceMotion) element.style.setProperty("--ap", i <= act ? "1" : "0");
});
storyClips.forEach((video, i) => {
video.classList.toggle("is-on", i === act);
if (i === act && storyInView) playClip(video, true);
else pauseClip(video);
});
}
function updateStory() {
if (!story) return;
const rect = story.getBoundingClientRect();
const viewport = innerHeight;
const inView = rect.bottom > 0 && rect.top < viewport;
const p = clamp(-rect.top / Math.max(1, story.offsetHeight - viewport));
// 滚动距离按幕数均分
const act = Math.min(storyActs.length - 1, Math.floor(p * storyActs.length));
// 离开视口暂停,回来接着播
if (inView !== storyInView) {
storyInView = inView;
const current = storyClips[storyAct];
if (current) {
if (inView) playClip(current, false);
else pauseClip(current);
}
}
if (act !== storyAct) setStoryAct(act);
}
storyClips.forEach((video, i) => {
video.addEventListener("timeupdate", () => {
if (i !== storyAct || !video.duration || reduceMotion) return;
storyActs[i]?.style.setProperty("--ap", (video.currentTime / video.duration).toFixed(3));
});
video.addEventListener("ended", () => {
storyActs[i]?.style.setProperty("--ap", "1");
clearTimeout(storyReplayTimer);
storyReplayTimer = setTimeout(() => {
if (i === storyAct && storyInView) playClip(video, true);
}, STORY_REPLAY_DELAY);
});
});
/* ---------------- 技能区、打字区:进入视口时循环播放真机片段 ---------------- */
const loopClips = clipVideos.filter((video) => !story || !story.contains(video));
if (!reduceMotion && loopClips.length && "IntersectionObserver" in window) {
const clipObserver = new IntersectionObserver((entries) => {
entries.forEach((entry) => {
if (entry.isIntersecting) playClip(entry.target, false);
else pauseClip(entry.target);
});
}, { threshold: 0.35 });
loopClips.forEach((video) => clipObserver.observe(video));
}
/* ---------------- 滚动引擎 ---------------- */
const progressBar = document.querySelector(".scroll-progress");
const parallaxItems = new Set();
let scrollTicking = false;
let lastHeroProgress = -1;
function updateScroll() {
scrollTicking = false;
const y = window.scrollY;
const viewport = innerHeight;
if (progressBar) {
const max = Math.max(1, root.scrollHeight - viewport);
progressBar.style.transform = `scaleX(${clamp(y / max).toFixed(4)})`;
}
// Hero:滚动 0.75 屏内完成「文字淡出 + 设备立起」
if (hero && !reduceMotion) {
const heroProgress = clamp(y / (viewport * 0.75));
if (Math.abs(heroProgress - lastHeroProgress) > 0.001) {
hero.style.setProperty("--hp", heroProgress.toFixed(4));
lastHeroProgress = heroProgress;
}
}
// 视差:元素中心偏离视口中心越远,位移越大(方向相反,制造景深)
if (!reduceMotion) {
parallaxItems.forEach((element) => {
const rect = element.getBoundingClientRect();
const offset = rect.top + rect.height / 2 - viewport / 2;
const factor = Number(element.dataset.parallax) || 0.05;
element.style.transform = `translate3d(0, ${(-offset * factor).toFixed(1)}px, 0)`;
});
}
updateStory(false);
}
function requestScrollUpdate() {
if (!scrollTicking) {
scrollTicking = true;
requestAnimationFrame(updateScroll);
}
}
/* ---------------- 数字计数 ---------------- */
const numberFormat = new Intl.NumberFormat("en-US");
function formatCount(element, value) {
return `${element.dataset.prefix || ""}${numberFormat.format(value)}`;
}
function runCounter(element) {
const target = Number(element.dataset.count);
const from = element.dataset.from ? Number(element.dataset.from) : 0;
const duration = 1700;
const start = performance.now();
function frame(now) {
const t = clamp((now - start) / duration);
const eased = 1 - Math.pow(1 - t, 4);
element.textContent = formatCount(element, Math.round(from + (target - from) * eased));
if (t < 1) requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
}
/* ---------------- 初始化 ---------------- */
const initialLanguage = preferredLanguage();
const initialTheme = storedTheme() || (themeMedia.matches ? "dark" : "light");
applyLanguage(initialLanguage, false);
applyTheme(initialTheme, false);
languageButton?.addEventListener("click", () => {
applyLanguage(root.dataset.lang === "zh" ? "en" : "zh", true);
const next = root.dataset.lang === "zh" ? "en" : "zh";
const swap = () => {
applyLanguage(next, true);
applyTheme(root.dataset.theme, false);
};
// 支持时以交叉淡化切换语言,整页文字不会「跳」
if (document.startViewTransition && !reduceMotion) {
document.startViewTransition(swap);
} else {
swap();
}
});
themeButton?.addEventListener("click", () => {
applyTheme(root.dataset.theme === "dark" ? "light" : "dark", true);
});
themeButton?.addEventListener("click", toggleThemeWithTransition);
menuButton?.addEventListener("click", () => {
setMenuOpen(menuButton.getAttribute("aria-expanded") !== "true");
@@ -173,4 +722,178 @@
themeMedia.addEventListener("change", (event) => {
if (!storedTheme()) applyTheme(event.matches ? "dark" : "light", false);
});
window.addEventListener("scroll", requestScrollUpdate, { passive: true });
window.addEventListener("resize", () => {
requestScrollUpdate();
moveIndicator(activeNavLink);
});
updateScroll();
/* ---------------- 滚动显现、计数与离屏视频暂停 ---------------- */
const counters = Array.from(document.querySelectorAll("[data-count]"));
if (reduceMotion || !canObserve) {
document.querySelectorAll(".reveal").forEach((element) => {
element.classList.add("is-visible");
});
} else {
// 首屏以下的计数器先归位到起点,进入视口时再滚动到目标值
counters.forEach((element) => {
if (element.getBoundingClientRect().top > innerHeight) {
const from = element.dataset.from ? Number(element.dataset.from) : 0;
element.textContent = formatCount(element, from);
element.dataset.pending = "true";
}
});
const revealObserver = new IntersectionObserver(
(entries) => {
entries.forEach((entry) => {
if (!entry.isIntersecting) return;
entry.target.classList.add("is-visible");
entry.target.querySelectorAll("[data-pending]").forEach((counter) => {
delete counter.dataset.pending;
runCounter(counter);
});
revealObserver.unobserve(entry.target);
});
},
{ threshold: 0.12, rootMargin: "0px 0px -8% 0px" }
);
document.querySelectorAll(".reveal").forEach((element) => {
revealObserver.observe(element);
});
// 视差只计算视口附近的元素
const parallaxObserver = new IntersectionObserver(
(entries) => {
entries.forEach((entry) => {
if (entry.isIntersecting) parallaxItems.add(entry.target);
else parallaxItems.delete(entry.target);
});
requestScrollUpdate();
},
{ rootMargin: "20% 0px 20% 0px" }
);
document.querySelectorAll("[data-parallax]").forEach((element) => {
parallaxObserver.observe(element);
});
if (hero) {
new IntersectionObserver((entries) => {
heroVisible = entries[0].isIntersecting;
if (capsuleWave) capsuleWave.active = heroVisible;
if (heroVisible) wakeWaves();
}).observe(hero);
}
}
if (canObserve) {
// 视频滚出视口时暂停,回来时恢复,省电且避免分散注意力
const videoObserver = new IntersectionObserver(
(entries) => {
entries.forEach((entry) => {
const video = entry.target;
if (entry.isIntersecting) {
video.play().catch(() => {});
} else {
video.pause();
}
});
},
{ threshold: 0.15 }
);
document.querySelectorAll("video[autoplay]").forEach((video) => {
videoObserver.observe(video);
});
}
document.addEventListener("visibilitychange", () => {
if (!document.hidden) wakeWaves();
});
/* ---------------- 指针动效:亚克力反光 / 磁吸 / Hero 光斑 ---------------- */
if (finePointer && !reduceMotion) {
// 亚克力反光:高光跟随指针在面板表面移动
document.querySelectorAll(".spot").forEach((element) => {
element.addEventListener("pointermove", (event) => {
const rect = element.getBoundingClientRect();
element.style.setProperty("--mx", `${event.clientX - rect.left}px`);
element.style.setProperty("--my", `${event.clientY - rect.top}px`);
});
});
// 磁吸按钮:指针靠近时按钮被「吸」向指针,离开时弹簧回位
document.querySelectorAll(".magnetic").forEach((element) => {
element.addEventListener("pointermove", (event) => {
const rect = element.getBoundingClientRect();
const dx = (event.clientX - rect.left - rect.width / 2) * 0.22;
const dy = (event.clientY - rect.top - rect.height / 2) * 0.32;
element.style.transform = `translate(${dx.toFixed(1)}px, ${dy.toFixed(1)}px)`;
});
element.addEventListener("pointerleave", () => {
element.style.transform = "";
});
});
// Hero 光斑以插值追随指针,产生柔和的拖尾
if (hero) {
let targetX = 50;
let targetY = 30;
let currentX = 50;
let currentY = 30;
let spotFrame = 0;
const step = () => {
currentX += (targetX - currentX) * 0.08;
currentY += (targetY - currentY) * 0.08;
hero.style.setProperty("--hx", `${currentX.toFixed(2)}%`);
hero.style.setProperty("--hy", `${currentY.toFixed(2)}%`);
const settled = Math.abs(targetX - currentX) < 0.05 && Math.abs(targetY - currentY) < 0.05;
spotFrame = settled ? 0 : requestAnimationFrame(step);
};
hero.addEventListener("pointermove", (event) => {
const rect = hero.getBoundingClientRect();
targetX = ((event.clientX - rect.left) / rect.width) * 100;
targetY = ((event.clientY - rect.top) / rect.height) * 100;
if (!spotFrame) spotFrame = requestAnimationFrame(step);
});
}
}
/* ---------------- FAQ 展开高度过渡 ---------------- */
document.querySelectorAll(".faq-item").forEach((details) => {
const summary = details.querySelector("summary");
if (!summary || reduceMotion || !details.animate) return;
let animation = null;
let closing = false;
summary.addEventListener("click", (event) => {
event.preventDefault();
const startHeight = details.offsetHeight;
const borders = details.offsetHeight - details.clientHeight;
if (animation) {
animation.cancel();
animation = null;
}
closing = details.open && !closing;
if (!closing) details.open = true;
const endHeight = closing ? summary.offsetHeight + borders : details.offsetHeight;
animation = details.animate(
{ height: [`${startHeight}px`, `${endHeight}px`] },
{ duration: 460, easing: "cubic-bezier(0.16, 1, 0.3, 1)" }
);
animation.onfinish = () => {
animation = null;
if (closing) details.open = false;
closing = false;
};
});
});
})();
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+4 -4
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@@ -14,11 +14,11 @@
</script>
<title>Redirecting · OSGKeyboard</title>
<meta name="robots" content="noindex">
<link rel="canonical" href="https://hkgood.github.io/OSGKeyboard/#vs">
<meta http-equiv="refresh" content="0; url=../#vs">
<script>location.replace("../#vs");</script>
<link rel="canonical" href="https://osg.osglab.com/#faq">
<meta http-equiv="refresh" content="0; url=../#faq">
<script>location.replace("../#faq");</script>
</head>
<body>
<p><a href="../#vs">OSGKeyboard — compare</a></p>
<p><a href="../#faq">OSGKeyboard — compare</a></p>
</body>
</html>
+1 -1
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@@ -14,7 +14,7 @@
</script>
<title>Redirecting · OSGKeyboard</title>
<meta name="robots" content="noindex">
<link rel="canonical" href="https://hkgood.github.io/OSGKeyboard/?lang=en">
<link rel="canonical" href="https://osg.osglab.com/?lang=en">
<meta http-equiv="refresh" content="0; url=../?lang=en">
<script>location.replace("../?lang=en");</script>
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</script>
<title>Redirecting · OSGKeyboard</title>
<meta name="robots" content="noindex">
<link rel="canonical" href="https://hkgood.github.io/OSGKeyboard/#start">
<meta http-equiv="refresh" content="0; url=../#start">
<script>location.replace("../#start");</script>
<link rel="canonical" href="https://osg.osglab.com/#download">
<meta http-equiv="refresh" content="0; url=../#download">
<script>location.replace("../#download");</script>
</head>
<body>
<p><a href="../#start">OSGKeyboard — setup</a></p>
<p><a href="../#download">OSGKeyboard — setup</a></p>
</body>
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# OSGKeyboard
> OSGKeyboard is a source-available voice and typing tool for iPhone, iPad, and Mac. The iOS keyboard combines on-device dictation, Chinese and English typing, a unified AI assistant, clipboard skills, and optional managed credits. On Mac, hold Option for global dictation.
> OSGKeyboard is an agentic keyboard and AI voice keyboard (Chinese: AI 语音输入法 / 嘴替输入法) for iPhone, iPad, and Mac. The iOS keyboard combines on-device dictation, a unified AI assistant, a learned personal style that sounds like you, agentic clipboard skills, Chinese and English typing, and optional managed credits. On Mac, hold Option for global dictation. It is source available, not open source.
Current repository version: 2.0.1 (build 90). Later work is listed under CHANGELOG [Unreleased].
Current repository version: 2.1.0 (build 110). Later work is listed under CHANGELOG [Unreleased].
## Category definitions
- AI voice keyboard (AI 语音输入法): OSGKeyboard turns speech into text with on-device recognition by default, lets you hold the mic to ask AI with preview before insert, and lets you revise the last insertion by voice.
- "Zuiti" keyboard (嘴替输入法): "嘴替" is Chinese internet slang for someone who says what you mean, better than you would. OSGKeyboard learns from dictation you have confirmed; copy a message and it drafts three replies in your tone — ordinary, formal, and relaxed & playful — and you tap one to insert.
- Agentic keyboard (Agentic 键盘): a keyboard that understands content and takes the next step. When you copy text, OSGKeyboard's on-device semantic analysis turns the keyboard's top bar into the relevant actions, ranked by relevance (reply, summarize, translate, tasks, events, notes, navigation); to-dos and events are written natively through EventKit, and suggestions do not upload the clipboard text.
## Product facts
- Name: OSGKeyboard
- Tagline (EN): Speak it. It's typed.
- Tagline (EN): Say it. It's typed.
- Tagline (ZH): 开口即文字
- Category (ZH): AI 语音输入法 · 嘴替输入法 · Agentic 键盘
- Category (EN): Agentic keyboard · AI voice keyboard
- Platforms: iPhone and iPad on iOS/iPadOS 26+; Apple Silicon Mac on macOS 15+
- App Store: https://apps.apple.com/app/osgkeyboard/id6781553267
- App Store China: https://apps.apple.com/cn/app/osgkeyboard/id6781553267
- Public Mac DMG: historical signed/notarized version 1.1
- Source: https://github.com/hkgood/OSGKeyboard
- Website: https://hkgood.github.io/OSGKeyboard/
- Privacy: https://hkgood.github.io/OSGKeyboard/privacy/
- Website: https://osg.osglab.com/
- Privacy: https://osg.osglab.com/privacy/
- License: source available for personal, non-commercial local use; not open source or MIT
- Contact: rocky.hk@gmail.com
@@ -55,10 +63,12 @@ Local dictation and user-configured providers never require an OSGKeyboard accou
## Documentation
- Home (ZH): https://hkgood.github.io/OSGKeyboard/
- Home (EN): https://hkgood.github.io/OSGKeyboard/?lang=en
- Setup: https://hkgood.github.io/OSGKeyboard/#start
- Privacy policy: https://hkgood.github.io/OSGKeyboard/privacy/
- Home (ZH): https://osg.osglab.com/
- Home (EN): https://osg.osglab.com/?lang=en
- How it works (dictation → reply in your voice → agentic action): https://osg.osglab.com/#story
- FAQ: https://osg.osglab.com/#faq
- Download: https://osg.osglab.com/#download
- Privacy policy: https://osg.osglab.com/privacy/
- README (ZH): https://github.com/hkgood/OSGKeyboard/blob/main/README.md
- README (EN): https://github.com/hkgood/OSGKeyboard/blob/main/README.en.md
- Changelog: https://github.com/hkgood/OSGKeyboard/blob/main/CHANGELOG.md
@@ -66,4 +76,4 @@ Local dictation and user-configured providers never require an OSGKeyboard accou
## Citation guidance
Describe OSGKeyboard as source available, not open source. Do not say that all features are free: local core functionality is free, user-configured providers may charge separately, and managed credits are optional consumable purchases. Do not describe the public Mac 1.1 DMG as the same version as the current 2.0 source tree.
Describe OSGKeyboard as source available, not open source. Do not say that all features are free: local core functionality is free, user-configured providers may charge separately, and managed credits are optional consumable purchases. Do not describe the public Mac 1.1 DMG as the same version as the current 2.x source tree.
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</script>
<title>Redirecting · OSGKeyboard</title>
<meta name="robots" content="noindex">
<link rel="canonical" href="https://hkgood.github.io/OSGKeyboard/">
<meta http-equiv="refresh" content="0; url=../">
<script>location.replace("../");</script>
<link rel="canonical" href="https://osg.osglab.com/#platforms">
<meta http-equiv="refresh" content="0; url=../#platforms">
<script>location.replace("../#platforms");</script>
</head>
<body>
<p><a href="../">OSGKeyboard</a></p>
<p><a href="../#platforms">OSGKeyboard — Mac 语音输入</a></p>
</body>
</html>
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</script>
<title>Privacy Policy · OSGKeyboard</title>
<meta name="robots" content="noindex, follow">
<link rel="canonical" href="https://hkgood.github.io/OSGKeyboard/privacy/">
<link rel="canonical" href="https://osg.osglab.com/privacy/">
<meta http-equiv="refresh" content="0; url=privacy/">
<script>
window.location.replace("privacy/" + window.location.hash);
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<title>Privacy Policy · OSGKeyboard</title>
<meta name="description" content="OSGKeyboard privacy policy: no account required for core use, on-device speech recognition by default, optional user-configured or managed cloud services, limited first-party analytics with opt-out, no sale of personal data.">
<meta name="robots" content="index, follow">
<link rel="canonical" href="https://hkgood.github.io/OSGKeyboard/privacy/">
<link rel="canonical" href="https://osg.osglab.com/privacy/">
<link rel="icon" href="../assets/app-icon.png" type="image/png">
<meta property="og:title" content="OSGKeyboard Privacy Policy">
<meta property="og:description" content="No account required for core use. On-device by default, with optional user-configured or managed cloud services.">
<meta property="og:url" content="https://hkgood.github.io/OSGKeyboard/privacy/">
<meta property="og:url" content="https://osg.osglab.com/privacy/">
<meta property="og:type" content="website">
<style>
:root { color-scheme: light dark; --bg: #f7faf8; --ink: #102218; --muted: #5c6c62; --line: rgba(16, 34, 24, 0.12); --green: #238b48; }
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User-agent: Bytespider
Allow: /
Sitemap: https://hkgood.github.io/OSGKeyboard/sitemap.xml
Sitemap: https://osg.osglab.com/sitemap.xml
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