Remove manual polish scenario UI; rely on auto AppContext only
- Hide AppContext chip and remove manual override from keyboard - Remove polish scenario picker and custom system prompt from settings - Remove scenario section from onboarding - Translation prompt uses auto-detected AppContext instead of polish scenario - Delete ScenarioPrompt, ScenarioStyleDirective, PolishScenario, and related views Co-authored-by: Rocky <hkgood@users.noreply.github.com>
This commit is contained in:
@@ -1,76 +0,0 @@
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// AppContextChip.swift
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// OSGKeyboard · Keyboard Extension
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//
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// Surfaces the v0.3.0 per-app polish context on the keyboard top
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// bar. The LLM prompt already adapts to the detected context (see
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// `PolishingService.buildPrompt(for:context:)`), but without a UI
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// cue the user has no way to know "I'm currently in code mode" —
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// and no way to override the heuristic when it guesses wrong.
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//
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// Tap the chip → cycle through the five `AppContext` cases. The new
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// value is written to `AppGroupStore.setDetectedAppContext(_:at:)`,
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// so the next `PolishingService` call picks it up immediately.
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import SwiftUI
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import OSGKeyboardShared
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struct AppContextChip: View {
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@Environment(\.themePalette) private var palette: ThemePalette
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@ObservedObject var state: KeyboardViewController.State
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var body: some View {
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Menu {
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ForEach(AppContext.allCases, id: \.self) { context in
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Button {
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state.setAppContext(context)
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} label: {
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if context == state.appContext {
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Label(menuLabel(for: context), systemImage: "checkmark")
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} else {
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Text(menuLabel(for: context))
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}
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}
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}
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} label: {
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label
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}
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.menuStyle(.button)
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.accessibilityLabel(ExtL10n.text("keyboard.appContext.a11y"))
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.accessibilityHint(ExtL10n.text("keyboard.appContext.a11yHint"))
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}
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private var label: some View {
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HStack(spacing: 4) {
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Image(systemName: iconName(for: state.appContext))
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Text(chipText)
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Image(systemName: "chevron.down")
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.font(.system(size: 8, weight: .bold))
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}
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.font(TypeStyle.caption2)
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.foregroundStyle(palette.textPrimary)
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.padding(.horizontal, Spacing.xs + 2)
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.padding(.vertical, 6)
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.frame(minHeight: 28)
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.background(palette.surfaceElevated, in: Capsule())
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.overlay(Capsule().stroke(palette.divider, lineWidth: 0.5))
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}
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private var chipText: String {
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ExtL10n.string("keyboard.appContext.chip.\(state.appContext.rawValue)")
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}
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private func menuLabel(for context: AppContext) -> String {
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ExtL10n.string("keyboard.appContext.menu.\(context.rawValue)")
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}
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private func iconName(for context: AppContext) -> String {
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switch context {
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case .code: return "chevron.left.forwardslash.chevron.right"
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case .email: return "envelope"
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case .chat: return "bubble.left"
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case .document: return "doc.text"
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case .unknown: return "questionmark.circle"
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}
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}
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}
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@@ -140,15 +140,7 @@ public struct KeyboardRootView: View {
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} else {
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CloudEngineChip()
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}
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// Polish scenario and ASR locale are configured in the main-app
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// Settings tab only — keep the keyboard top bar uncluttered.
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if state.hasCompletedOnboarding {
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AppContextChip(state: state)
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}
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// v0.3: always show the translation chip when the active
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// engine can run the cloud LLM step — off-by-default keeps
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// the menu reachable so the user can pick a target language
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// without opening Settings.
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// App context is auto-detected on each mic press — no UI.
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if state.isTranslationChipVisible {
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TranslationChip(state: state)
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}
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@@ -1,59 +0,0 @@
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// ScenarioChip.swift
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// OSGKeyboard · Keyboard Extension
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//
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// Compact chip on the keyboard top bar for quick polish scenario
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// switching. Same Menu pattern as `TranslationChip`.
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import SwiftUI
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import OSGKeyboardShared
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struct ScenarioChip: View {
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@Environment(\.themePalette) private var palette: ThemePalette
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@ObservedObject var state: KeyboardViewController.State
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var body: some View {
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Menu {
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ForEach(PolishScenarioCatalog.all) { scenario in
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Button {
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state.setPolishScenarioId(scenario.id)
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} label: {
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if scenario.id == state.polishScenarioId {
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Label(displayLabel(for: scenario), systemImage: "checkmark")
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} else {
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Text(displayLabel(for: scenario))
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}
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}
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}
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} label: {
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label
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}
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.menuStyle(.button)
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.accessibilityLabel(ExtL10n.text("keyboard.scenario.a11y"))
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.accessibilityHint(ExtL10n.text("keyboard.scenario.a11yHint"))
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}
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private var label: some View {
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HStack(spacing: 4) {
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Image(systemName: "text.bubble")
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Text(chipText)
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Image(systemName: "chevron.down")
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.font(.system(size: 8, weight: .bold))
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}
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.font(TypeStyle.caption2)
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.foregroundStyle(palette.textPrimary)
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.padding(.horizontal, Spacing.xs + 2)
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.padding(.vertical, 6)
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.frame(minHeight: 28)
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.background(palette.surfaceElevated, in: Capsule())
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.overlay(Capsule().stroke(palette.divider, lineWidth: 0.5))
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}
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private var chipText: String {
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PolishScenarioCatalog.chipLabel(for: state.polishScenarioId)
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}
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private func displayLabel(for scenario: PolishScenario) -> String {
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PolishScenarioCatalog.displayName(for: scenario.id)
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}
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}
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