Remove manual polish scenario UI; rely on auto AppContext only

- Hide AppContext chip and remove manual override from keyboard
- Remove polish scenario picker and custom system prompt from settings
- Remove scenario section from onboarding
- Translation prompt uses auto-detected AppContext instead of polish scenario
- Delete ScenarioPrompt, ScenarioStyleDirective, PolishScenario, and related views

Co-authored-by: Rocky <hkgood@users.noreply.github.com>
This commit is contained in:
Cursor Agent
2026-07-03 09:26:51 +00:00
parent 74f33b480f
commit 4ab60ba3dc
18 changed files with 31 additions and 871 deletions
+2 -37
View File
@@ -78,7 +78,6 @@ public final class KeyboardViewController: UIInputViewController {
/// Grace period after a chip-side translation write during which the
/// 1 Hz App Group poll must not overwrite `translationTargetLocaleId`.
private var translationConfigProtectedUntil: Date?
private var polishScenarioConfigProtectedUntil: Date?
private var isAwaitingFlowResult = false
private var lastFlowAutoStartAttempt: TimeInterval = 0
private static let flowAutoStartCooldown: TimeInterval = 20
@@ -132,7 +131,6 @@ public final class KeyboardViewController: UIInputViewController {
// from Settings.app or the host app, and the App Group is the
// only thing both processes see consistently.
syncOnboardingStateFromAppGroup()
syncAppContextFromAppGroup()
// Auto-advance past step 3 ("Enable Keyboard") if the user has
// enabled the keyboard in Settings.app while we were away.
// This is the "automatic return from jump" feature: no manual
@@ -185,11 +183,6 @@ public final class KeyboardViewController: UIInputViewController {
// v0.2.1 follow-up: removed `setTranslationEnabled` the chip
// / picker now writes the locale id directly; `enabled` is derived.
state.setTranslationTargetLocaleId = { [weak self] id in self?.persistTranslationTargetLocaleId(id) }
state.setPolishScenarioId = { [weak self] id in self?.persistPolishScenarioId(id) }
// v0.3.0: per-app context override. Writes to the App Group
// (so `PolishingService` reads it on the next take) and mirrors
// into local state.
state.setAppContext = { [weak self] c in self?.persistAppContext(c) }
// v0.3.0: in-keyboard onboarding actions. Persist via the App
// Group so the host app's `ProviderConfig` stays in sync (and
// the next launch of the host app opens at the same page).
@@ -220,14 +213,6 @@ public final class KeyboardViewController: UIInputViewController {
state.onboardingPage = 4
}
// MARK: - App context override (v0.3.0)
private func persistAppContext(_ context: AppContext) {
let store = AppGroupStore()
store.setDetectedAppContext(context, at: Date())
state.appContext = context
}
// MARK: - Permission requests from the extension (v0.3.0)
/// The keyboard extension cannot present `AVAudioSession` /
@@ -333,13 +318,6 @@ public final class KeyboardViewController: UIInputViewController {
state.onboardingPage = store.onboardingPage
}
/// Mirror the detected app context (or the user's last manual
/// override) so the AppContextChip stays in sync after a jump.
private func syncAppContextFromAppGroup() {
let store = AppGroupStore()
state.appContext = store.detectedAppContext?.context ?? .unknown
}
/// If the user has finished the "Enable Keyboard" step (i.e. the
/// keyboard is now in the system list with full access), and the
/// overlay is currently sitting on that step, advance to the API
@@ -389,16 +367,14 @@ public final class KeyboardViewController: UIInputViewController {
private func refreshConfigFromAppGroup() {
persistor.refreshRuntimeFlags(
into: state,
protectTranslationUntil: translationConfigProtectedUntil,
protectPolishScenarioUntil: polishScenarioConfigProtectedUntil
protectTranslationUntil: translationConfigProtectedUntil
)
}
private func refreshFlowSessionState() {
persistor.refreshRuntimeFlags(
into: state,
protectTranslationUntil: translationConfigProtectedUntil,
protectPolishScenarioUntil: polishScenarioConfigProtectedUntil
protectTranslationUntil: translationConfigProtectedUntil
)
consumePendingFlowDeliveryIfNeeded()
@@ -555,10 +531,6 @@ public final class KeyboardViewController: UIInputViewController {
storedCache: store.detectedAppContext
)
store.setDetectedAppContext(context)
// v0.3.0: mirror into local state so the chip updates without
// waiting for the next `viewWillAppear`. The user gets
// immediate visual feedback that the polish tone just changed.
state.appContext = context
}
private func startUtteranceCountdown() {
@@ -871,13 +843,6 @@ public final class KeyboardViewController: UIInputViewController {
persistor.persist(translationTargetLocaleId: resolved)
}
private func persistPolishScenarioId(_ id: String) {
let resolved = PolishScenarioCatalog.resolve(id).id
state.polishScenarioId = resolved
polishScenarioConfigProtectedUntil = Date().addingTimeInterval(2.5)
persistor.persist(polishScenarioId: resolved)
}
// MARK: - Open host app
private func openHostApp(path: String = "settings") {
@@ -40,7 +40,6 @@ public struct AppGroupPersistor {
// startup; `refreshRuntimeFlags` keeps the chip in sync while
// the keyboard stays open.
state.translationTargetLocaleId = store.translationTargetLocaleId
state.polishScenarioId = store.polishScenarioId
state.handednessPreference = store.handednessPreference
state.localModeCloudPolishEnabled = store.localModeCloudPolishEnabled
// v0.2.0: iOS `SpeechAnalyzer` is always ready; mirror that
@@ -84,8 +83,7 @@ public struct AppGroupPersistor {
/// a chip selection the user just wrote to the App Group.
public func refreshRuntimeFlags(
into state: KeyboardViewController.State,
protectTranslationUntil: Date? = nil,
protectPolishScenarioUntil: Date? = nil
protectTranslationUntil: Date? = nil
) {
guard AppGroup.isAvailable else { return }
let store = AppGroupStore()
@@ -96,10 +94,6 @@ public struct AppGroupPersistor {
if !shouldProtectTranslation {
state.translationTargetLocaleId = store.translationTargetLocaleId
}
let shouldProtectScenario = protectPolishScenarioUntil.map { Date() < $0 } ?? false
if !shouldProtectScenario {
state.polishScenarioId = store.polishScenarioId
}
state.handednessPreference = store.handednessPreference
// v0.2.0: iOS `SpeechAnalyzer` is always ready. Keep these
// toggles here so the keyboard UI doesn't flicker if the host
@@ -145,9 +139,4 @@ public struct AppGroupPersistor {
guard AppGroup.isAvailable else { return }
AppGroupStore().setTranslationTargetLocaleId(translationTargetLocaleId)
}
public func persist(polishScenarioId: String) {
guard AppGroup.isAvailable else { return }
AppGroupStore().setPolishScenarioId(polishScenarioId)
}
}
-76
View File
@@ -1,76 +0,0 @@
// AppContextChip.swift
// OSGKeyboard · Keyboard Extension
//
// Surfaces the v0.3.0 per-app polish context on the keyboard top
// bar. The LLM prompt already adapts to the detected context (see
// `PolishingService.buildPrompt(for:context:)`), but without a UI
// cue the user has no way to know "I'm currently in code mode"
// and no way to override the heuristic when it guesses wrong.
//
// Tap the chip cycle through the five `AppContext` cases. The new
// value is written to `AppGroupStore.setDetectedAppContext(_:at:)`,
// so the next `PolishingService` call picks it up immediately.
import SwiftUI
import OSGKeyboardShared
struct AppContextChip: View {
@Environment(\.themePalette) private var palette: ThemePalette
@ObservedObject var state: KeyboardViewController.State
var body: some View {
Menu {
ForEach(AppContext.allCases, id: \.self) { context in
Button {
state.setAppContext(context)
} label: {
if context == state.appContext {
Label(menuLabel(for: context), systemImage: "checkmark")
} else {
Text(menuLabel(for: context))
}
}
}
} label: {
label
}
.menuStyle(.button)
.accessibilityLabel(ExtL10n.text("keyboard.appContext.a11y"))
.accessibilityHint(ExtL10n.text("keyboard.appContext.a11yHint"))
}
private var label: some View {
HStack(spacing: 4) {
Image(systemName: iconName(for: state.appContext))
Text(chipText)
Image(systemName: "chevron.down")
.font(.system(size: 8, weight: .bold))
}
.font(TypeStyle.caption2)
.foregroundStyle(palette.textPrimary)
.padding(.horizontal, Spacing.xs + 2)
.padding(.vertical, 6)
.frame(minHeight: 28)
.background(palette.surfaceElevated, in: Capsule())
.overlay(Capsule().stroke(palette.divider, lineWidth: 0.5))
}
private var chipText: String {
ExtL10n.string("keyboard.appContext.chip.\(state.appContext.rawValue)")
}
private func menuLabel(for context: AppContext) -> String {
ExtL10n.string("keyboard.appContext.menu.\(context.rawValue)")
}
private func iconName(for context: AppContext) -> String {
switch context {
case .code: return "chevron.left.forwardslash.chevron.right"
case .email: return "envelope"
case .chat: return "bubble.left"
case .document: return "doc.text"
case .unknown: return "questionmark.circle"
}
}
}
+1 -9
View File
@@ -140,15 +140,7 @@ public struct KeyboardRootView: View {
} else {
CloudEngineChip()
}
// Polish scenario and ASR locale are configured in the main-app
// Settings tab only keep the keyboard top bar uncluttered.
if state.hasCompletedOnboarding {
AppContextChip(state: state)
}
// v0.3: always show the translation chip when the active
// engine can run the cloud LLM step off-by-default keeps
// the menu reachable so the user can pick a target language
// without opening Settings.
// App context is auto-detected on each mic press no UI.
if state.isTranslationChipVisible {
TranslationChip(state: state)
}
-59
View File
@@ -1,59 +0,0 @@
// ScenarioChip.swift
// OSGKeyboard · Keyboard Extension
//
// Compact chip on the keyboard top bar for quick polish scenario
// switching. Same Menu pattern as `TranslationChip`.
import SwiftUI
import OSGKeyboardShared
struct ScenarioChip: View {
@Environment(\.themePalette) private var palette: ThemePalette
@ObservedObject var state: KeyboardViewController.State
var body: some View {
Menu {
ForEach(PolishScenarioCatalog.all) { scenario in
Button {
state.setPolishScenarioId(scenario.id)
} label: {
if scenario.id == state.polishScenarioId {
Label(displayLabel(for: scenario), systemImage: "checkmark")
} else {
Text(displayLabel(for: scenario))
}
}
}
} label: {
label
}
.menuStyle(.button)
.accessibilityLabel(ExtL10n.text("keyboard.scenario.a11y"))
.accessibilityHint(ExtL10n.text("keyboard.scenario.a11yHint"))
}
private var label: some View {
HStack(spacing: 4) {
Image(systemName: "text.bubble")
Text(chipText)
Image(systemName: "chevron.down")
.font(.system(size: 8, weight: .bold))
}
.font(TypeStyle.caption2)
.foregroundStyle(palette.textPrimary)
.padding(.horizontal, Spacing.xs + 2)
.padding(.vertical, 6)
.frame(minHeight: 28)
.background(palette.surfaceElevated, in: Capsule())
.overlay(Capsule().stroke(palette.divider, lineWidth: 0.5))
}
private var chipText: String {
PolishScenarioCatalog.chipLabel(for: state.polishScenarioId)
}
private func displayLabel(for scenario: PolishScenario) -> String {
PolishScenarioCatalog.displayName(for: scenario.id)
}
}