feat(app): add flow diagnostics and refine interface
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Improve failure recovery visibility, strengthen account-session handling, and make the cross-platform interface more consistent.
This commit is contained in:
Rocky
2026-08-26 14:40:06 +08:00
parent 1ee032bdb9
commit 39002336c0
78 changed files with 2737 additions and 735 deletions
@@ -0,0 +1,171 @@
// ColorLibrary.swift
// OSGKeyboard · Shared Design System
//
// Canonical custom colour values used across the app, keyboard extension,
// previews, and platform chrome. Views should prefer semantic ThemePalette
// roles; use these fixed tokens only when a surface intentionally does not
// follow the active app appearance.
import SwiftUI
public enum OSGColor {
// MARK: - Brand
public static let brandAccent = color(0x3AA05A)
public static let aiTeal = color(0x2BAFA4)
/// Content that must remain white on colored or generated artwork.
public static let fixedLightContent = Color.white
public static let fixedDarkContent = Color.black
// MARK: - iOS app theme
public static let darkBackground = color(0x0A0A0B)
public static let darkSurface = color(0x18181B)
/// Interactive form fill: lighter than cards without looking elevated.
public static let darkFormSurface = color(0x202024)
public static let darkSurfaceElevated = color(0x27272A)
public static let darkSurfaceMuted = color(0x121215)
public static let darkDanger = color(0xFF453A)
public static let darkWarning = color(0xFFBF18)
public static let darkTextPrimary = color(0xFFFFFF)
public static let darkTextSecondary = color(0xB3B3B3)
public static let darkTextTertiary = color(0x808080)
public static let darkDivider = Color.white.opacity(0.06)
public static let darkDividerStrong = Color.white.opacity(0.10)
public static let lightBackground = color(0xF2F1EE)
public static let lightSurface = color(0xFCFBF9)
/// Light mode already has enough contrast, so forms retain the card fill.
public static let lightFormSurface = lightSurface
public static let lightSurfaceElevated = color(0xEBEAE7)
public static let lightSurfaceMuted = color(0xEEEDE9)
public static let lightDanger = color(0xFF3B30)
public static let lightWarning = color(0xFF9E18)
public static let lightTextPrimary = color(0x111118)
public static let lightTextSecondary = color(0x64646F)
public static let lightTextTertiary = color(0x8E8E9A)
public static let lightDivider = Color.black.opacity(0.06)
public static let lightDividerStrong = Color.black.opacity(0.10)
// MARK: - macOS app theme
public static let macDarkBackground = color(0x1C1C1E)
public static let macDarkSurface = color(0x2C2C2E)
public static let macDarkFormSurface = color(0x343438)
public static let macDarkSurfaceElevated = color(0x3A3A3C)
public static let macDarkSurfaceMuted = color(0x242426)
public static let macDarkDivider = Color.white.opacity(0.08)
public static let macDarkDividerStrong = Color.white.opacity(0.12)
public static let macToggleKnob = Color.white
public static let macToggleKnobShadow = Color.black.opacity(0.25)
public static let macToggleOffTrackDark = Color.white.opacity(0.18)
public static let macToggleOffTrackLight = Color.black.opacity(0.15)
public static let macOverlayShadow = Color.black.opacity(0.22)
// MARK: - Recording and generated media
public static let recordRed = color(0xFF3B30)
public static let recordBlue = color(0x007AFF)
public static let recordingWaveform = color(0xFFC7C7)
public static let recordDiscHairlineIdle = Color.white.opacity(0.08)
public static let recordDiscHairlineActive = Color.white.opacity(0.12)
public static let recordDiscOverlayStroke = Color.white.opacity(0.16)
public static let recordListeningRing = Color.white.opacity(0.28)
public static let pictureInPictureOutline = color(0xE5E7EB)
public static let pictureInPictureAccent = color(0x33C78C)
// MARK: - Keyboard surfaces
public static let keyboardDarkKeyFill = color(0x525252)
public static let keyboardDarkKeyPressed = color(0x3B3B3B)
public static let keyboardDarkInputFill = color(0x4D4D4D)
public static let keyboardDarkInputFillRaised = color(0x5C5C5C)
public static let keyboardDarkControlFill = color(0x383838)
public static let keyboardDarkControlBorder = color(0x1F1F1F)
public static let keyboardLightKeyPressed = color(0xD6D6D6)
public static let keyboardLightControlBorder = Color.black.opacity(0.12)
public static let keyboardActionBorderDark = Color.black.opacity(0.10)
public static let keyboardActionBorderLight = Color.black.opacity(0.08)
public static let keyboardLightText = color(0x0F0F14)
public static let keyboardDarkSend = color(0x49B96A)
public static let keyboardLightSend = color(0x328C4C)
public static let keyboardDarkSendPressed = brandAccent
public static let keyboardLightSendPressed = color(0x28723F)
// MARK: - Fixed dark presentation surfaces
public static let demoBackground = color(0x0F0F12)
public static let demoSelectionInactive = Color.gray
public static let accountAvatarOutline = Color.white.opacity(0.20)
public static let accountAvatarGradients: [[Color]] = [
[.indigo, .blue],
[.purple, .pink],
[.teal, .cyan],
[.orange, .red],
[.mint, .green]
]
// MARK: - Shared effects
public static let cardShadowNear = Color.black.opacity(0.018)
public static let cardShadowMid = Color.black.opacity(0.018)
public static let cardShadowFar = Color.black.opacity(0.025)
public static let selectedCardFillLeadingDark = brandAccent.opacity(0.24)
public static let selectedCardFillTrailingDark = brandAccent.opacity(0.15)
public static let selectedCardFillLeadingLight = brandAccent.opacity(0.18)
public static let selectedCardFillTrailingLight = brandAccent.opacity(0.11)
public static let selectedCardStrokeDark = brandAccent.opacity(0.26)
public static let selectedCardStrokeLight = brandAccent.opacity(0.18)
public static let selectedCardShadowNearDark = brandAccent.opacity(0.12)
public static let selectedCardShadowMidDark = brandAccent.opacity(0.075)
public static let selectedCardShadowFarDark = brandAccent.opacity(0.035)
public static let selectedCardShadowNearLight = brandAccent.opacity(0.075)
public static let selectedCardShadowMidLight = brandAccent.opacity(0.05)
public static let selectedCardShadowFarLight = brandAccent.opacity(0.03)
// MARK: - Animated mesh palettes
public static let meshAurora: [Color] = [
color(0x0F1221), // top-left
color(0x1A1433), // top-mid
color(0x0D1A2E), // top-right
color(0x1F1729), // left-mid
color(0x2E1C38), // center deepest violet
color(0x141F33), // right-mid
color(0x291A1A), // bottom-left amber hint
color(0x1A142E), // bottom-mid
color(0x0D1724) // bottom-right
]
public static let meshPolar: [Color] = [
color(0x0D121A),
color(0x171F2E),
color(0x121724),
color(0x1A212E),
color(0x212938),
color(0x141A29),
color(0x0F1A29),
color(0x171C2E),
color(0x0D121F)
]
public static let meshEmber: [Color] = [
color(0x140F0D),
color(0x24170F),
color(0x1A120F),
color(0x291A12),
color(0x382114),
color(0x1F1412),
color(0x1A0F0D),
color(0x26170F),
color(0x140F0D)
]
private static func color(_ hex: UInt32) -> Color {
Color(
red: Double((hex >> 16) & 0xFF) / 255,
green: Double((hex >> 8) & 0xFF) / 255,
blue: Double(hex & 0xFF) / 255
)
}
}