feat: cursor navigation, key sounds, dictionary tooling, key security

Batch of in-progress app work from the working tree.

- feat(keyboard): CursorNavigation + CursorDragPad for caret movement;
  KeyboardSoundFeedback for system key click sounds
- feat(dictionary): DictionaryAliasGenerator + PersonalDictionaryEntrySheet;
  TranscriptPostProcessor quality gate; retire DictionaryLearner
- feat(ui): TabBarVisibility handling; drop PageHeaderRow /
  PageHeaderConfirmButton; refresh views and localizable strings
- fix(security): move the hardcoded DeepSeek key out of
  PreconfiguredKeys.swift into a gitignored PreconfiguredKeys.local.swift
  (seeded from .example by generate-xcodeproj.sh)
- docs(agents): add Conventional Commits versioning + bilingual changelog rules
- chore(gitignore): ignore PreconfiguredKeys.local.swift, .cache/, pycache

Custom language model / lexicon work stays on
feature/custom-language-model-asr. Changelog bullets added under
[Unreleased]; no version bump.
This commit is contained in:
Rocky
2026-07-05 18:27:23 +08:00
parent 074e24d87f
commit 05e005e9ce
60 changed files with 3247 additions and 1388 deletions
+24 -13
View File
@@ -29,10 +29,27 @@
import SwiftUI
import OSGKeyboardShared
struct TranslationChip: View {
@Environment(\.themePalette) private var palette: ThemePalette
struct TranslationChip: View, Equatable {
/// Passed in as a value (not read from `@Environment`) so the chip can
/// be wrapped in `.equatable()` at the call site: `EquatableView`
/// suppresses environment-driven refreshes, so injecting the palette
/// here keeps colours correct across dark/light switches.
let palette: ThemePalette
/// The active target-locale id (`offLocaleId` == translation off).
let targetLocaleId: String
/// Writes the picked locale id wired to `state.setTranslationTargetLocaleId`.
let onSelect: (String) -> Void
@ObservedObject var state: KeyboardViewController.State
/// Only `palette` and `targetLocaleId` drive the visuals; the
/// `onSelect` closure is deliberately excluded from equality. Because
/// the keyboard polls the App Group at 1 Hz (each poll re-publishes the
/// `KeyboardState`), the parent view re-renders every second. Without
/// this, SwiftUI would rebuild the `Menu` on every poll dismissing an
/// open picker or snapping its scroll position back to the top. With
/// `.equatable()` the picker is rebuilt only on a real state change.
nonisolated static func == (lhs: TranslationChip, rhs: TranslationChip) -> Bool {
lhs.palette == rhs.palette && lhs.targetLocaleId == rhs.targetLocaleId
}
var body: some View {
Menu {
@@ -43,9 +60,9 @@ struct TranslationChip: View {
// derived from it.
ForEach(TranslationLanguageCatalog.all) { language in
Button {
state.setTranslationTargetLocaleId(language.id)
onSelect(language.id)
} label: {
if language.id == currentSelectionId {
if language.id == targetLocaleId {
Label(displayLabel(for: language), systemImage: "checkmark")
} else {
Text(displayLabel(for: language))
@@ -62,8 +79,8 @@ struct TranslationChip: View {
@ViewBuilder
private var label: some View {
let target = TranslationLanguageCatalog.resolve(state.translationTargetLocaleId)
let enabled = state.translationEnabled
let target = TranslationLanguageCatalog.resolve(targetLocaleId)
let enabled = targetLocaleId != TranslationLanguageCatalog.offLocaleId
HStack(spacing: 4) {
Image(systemName: enabled ? "character.bubble" : "character.bubble.fill")
@@ -80,12 +97,6 @@ struct TranslationChip: View {
.overlay(Capsule().stroke(stroke(enabled: enabled), lineWidth: 0.5))
}
/// Active selection id the chip derives "on" from a non-off
/// locale id, so reading `translationTargetLocaleId` is enough.
private var currentSelectionId: String {
state.translationTargetLocaleId
}
private func displayLabel(for language: TranslationLanguage) -> String {
if language.id == TranslationLanguageCatalog.offLocaleId {
return ExtL10n.string("keyboard.translation.offMenu")