首次提交: 时间囚笼游戏完整版本

- 实现了完整的Android游戏框架 (Kotlin + Jetpack Compose)
- 科技暗黑风格UI设计与终端风格界面组件
- 完整的故事系统 (主线+支线剧情)
- 固定底部操作区布局,解决选择按钮可见性问题
- 集成Gemini AI智能对话支持
- 游戏状态管理与存档系统
- 动态天气系统与角色状态跟踪
- 支持离线游戏,兼容Android 11+
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2025-08-22 10:07:03 -07:00
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#!/usr/bin/env python3
"""
音频文件命名验证脚本
检查所有音频文件是否按照系统要求正确命名
"""
import os
from pathlib import Path
# 从音频系统定义中提取的必需文件名
REQUIRED_AUDIO_FILES = [
"ambient_mystery.mp3",
"electronic_tension.mp3",
"orchestral_revelation.mp3",
"epic_finale.mp3",
"ventilation_soft.mp3",
"heart_monitor.mp3",
"reactor_hum.mp3",
"space_silence.mp3",
"wind_gentle.mp3",
"rain_light.mp3",
"storm_cyber.mp3",
"solar_storm.mp3",
"button_click.mp3",
"notification_beep.mp3",
"error_alert.mp3",
"discovery_chime.mp3",
"time_distortion.mp3",
"oxygen_leak_alert.mp3"
]
TARGET_DIR = Path("app/src/main/res/raw")
def check_audio_files():
"""检查音频文件命名"""
print("🎵 音频文件命名验证")
print("=" * 50)
if not TARGET_DIR.exists():
print(f"❌ 目录不存在: {TARGET_DIR}")
return
print(f"📂 检查目录: {TARGET_DIR}")
print()
# 获取目录中的所有音频文件
existing_files = [f.name for f in TARGET_DIR.glob("*.mp3")]
existing_files.extend([f.name for f in TARGET_DIR.glob("*.wav")])
existing_files.extend([f.name for f in TARGET_DIR.glob("*.ogg")])
print("📋 必需的音频文件检查:")
print("-" * 30)
missing_files = []
present_files = []
for required_file in REQUIRED_AUDIO_FILES:
if required_file in existing_files:
file_path = TARGET_DIR / required_file
file_size = file_path.stat().st_size
if file_size > 1000: # 假设真实音频文件大于1KB
print(f"{required_file} (真实音频, {file_size:,} bytes)")
present_files.append((required_file, "真实"))
else:
print(f"📄 {required_file} (占位符, {file_size} bytes)")
present_files.append((required_file, "占位符"))
else:
print(f"{required_file} (缺失)")
missing_files.append(required_file)
print()
print("📊 统计结果:")
print("-" * 30)
print(f"✅ 存在文件: {len(present_files)}/{len(REQUIRED_AUDIO_FILES)}")
print(f"❌ 缺失文件: {len(missing_files)}")
# 分类统计
real_audio = [f for f, t in present_files if t == "真实"]
placeholder = [f for f, t in present_files if t == "占位符"]
print(f"🎵 真实音频: {len(real_audio)}")
print(f"📄 占位符: {len(placeholder)}")
# 检查额外的文件
extra_files = [f for f in existing_files if f not in REQUIRED_AUDIO_FILES and not f.startswith('readme')]
if extra_files:
print()
print("⚠️ 额外的音频文件:")
for extra_file in extra_files:
print(f" - {extra_file}")
print(" (这些文件不会被音频系统使用)")
# 检查命名规范
print()
print("📝 命名规范检查:")
print("-" * 30)
naming_issues = []
for file in existing_files:
# 检查是否包含大写字母
if any(c.isupper() for c in file):
naming_issues.append(f"{file} - 包含大写字母")
# 检查是否包含空格
if ' ' in file:
naming_issues.append(f"{file} - 包含空格")
# 检查是否包含特殊字符
allowed_chars = set('abcdefghijklmnopqrstuvwxyz0123456789_.')
if not set(file.lower()).issubset(allowed_chars):
naming_issues.append(f"{file} - 包含特殊字符")
if naming_issues:
print("❌ 发现命名问题:")
for issue in naming_issues:
print(f" - {issue}")
else:
print("✅ 所有文件命名符合Android资源规范")
# 总结和建议
print()
print("💡 建议:")
print("-" * 30)
if missing_files:
print("📥 缺失的文件需要下载:")
for missing in missing_files:
print(f" - {missing}")
print(" 运行: python3 quick_audio_setup.py")
if len(real_audio) < 5:
print("🎵 建议下载更多真实音频文件以获得完整体验")
print(" 查看: AUDIO_DOWNLOAD_GUIDE.md")
if len(present_files) == len(REQUIRED_AUDIO_FILES):
print("🎉 所有音频文件已准备就绪!")
print("✨ 可以编译并测试音频系统: ./gradlew assembleDebug")
return len(missing_files) == 0 and len(naming_issues) == 0
def fix_naming_issues():
"""修复常见的命名问题"""
print("\n🔧 修复命名问题...")
# 检查常见的错误命名模式
common_fixes = {
"ambient_mystery.MP3": "ambient_mystery.mp3",
"ambient_mystery.wav": "ambient_mystery.mp3",
"Ambient_Mystery.mp3": "ambient_mystery.mp3",
"ambient-mystery.mp3": "ambient_mystery.mp3",
"ambient mystery.mp3": "ambient_mystery.mp3",
}
fixed_count = 0
for old_name, new_name in common_fixes.items():
old_path = TARGET_DIR / old_name
new_path = TARGET_DIR / new_name
if old_path.exists() and not new_path.exists():
try:
old_path.rename(new_path)
print(f"✅ 重命名: {old_name} -> {new_name}")
fixed_count += 1
except Exception as e:
print(f"❌ 重命名失败: {old_name} - {e}")
if fixed_count > 0:
print(f"🎉 修复了 {fixed_count} 个命名问题")
else:
print(" 没有发现需要修复的命名问题")
if __name__ == "__main__":
try:
success = check_audio_files()
if not success:
print("\n❓ 是否尝试自动修复命名问题? (y/n)")
# 在脚本环境中,我们直接尝试修复
fix_naming_issues()
print("\n🔄 重新检查...")
check_audio_files()
except Exception as e:
print(f"💥 检查过程中出错: {e}")